Smalltown Circus [JOB]

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LinearPoint
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Smalltown Circus [JOB]

#1

Post by LinearPoint »

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The circus is coming to a smalltown near you.
Unfortunately there has been some delays on the road.
The circus officially insists they have everything under control, but do they really?
How much can you really trust your fellow circus members you've been traveling with for months?
Years?

Gamenotes:
1) This will be a 12 player smalltown game where the role of every play is public knowledge, but the Mafia and SK are randomly distributed
2) Roles will be assigned using a lottery system, the details on which will be revealed when the game is ready to start, but the highest your position in the lottery the more likely you are to get the role you want
3) After everyone has chosen a role they will receive their alignment, nobody will know their alignment prior to choosing a role. There are 8 Town, 3 Mafia, and 1 Serial Killer
4) The SK after receiving their alignment can chose to 2 modifiers from bulletproof, strongman, innocent, or ninja
5) Mafia members must give up their normal ability's action to kill
5b) The SK can kill and act at the same time, if they chose Ninja (Tracker/Watcher immunity) the kill will not show up but their normal action will. Likewise if they chose Strongman and get roleblocked their kill will go through but not their normal action.
6) Player alignment will not flip when they die
7) Days will be 48 hrs and nights 24 hrs

Meet the Circus (Role Cards):
Beast Tamer (2-Shot Trapper)
Clown (Tracker)
Juggler (Indecisive Watcher)
Lawyer (3-Shot Encryptor Neighborizer)
Makeup Artist (Non-Consecutive Poisoner)
Medic (Doctor)
Mime (Roaming Copycat)
Psychic (Coroner)
Ringleader (Doublevoter)
Security (Delayed Cop)
Singer (3-Shot Jailkeeper)
Trapezist (2-Shot Bus Driver)
Spoiler: show
You are the Beast Tamer, a skilled master of controlling even the most ferocious beasts. While there are quite a few differences between a lion and human, a trap works all the same.

Twice at night you may trap a player's room.
A random player who visits them that night will trigger the trap and be killed.
The player who is attacked by your trap is also roleblocked.
You are the Clown, a joke of a circus member. Even still you are great at following someone without them noticing and keeping track of their movements.

Each night you may track a player.
You will know who they visit that night, if anyone.
You are the Juggler, always on the move and really bad at keeping to yourself. Being nosy is just one of your qualities however, skillful note taking also helps significantly.

Each night you may watch a player
You will know who visits them that night, if anyone.
You cannot watch the same player two nights in a row.
You are the Lawyer, cold and cunning you just want to ensure nobody gets sued around here. Still you have a private communication network you maintain that could be helpful.

Thrice during the day you may invite a player to your neighborhood.
While you are alive, all of your neighborhood can talk during the day. If you die the remaining neighbors can still talk, but only at night.
If you are in the Mafia, you do not give the Mafia daychat.
You are the Makeup Artist, in charge of all the makeup products in the circus. Luckily you keep a few special once just in case situations like these appear.

Each night you may poison a player.
Your target will be publicly announced at the start of the next day if they were not healed.
You cannot act the phase after choosing a target even if your poison failed.
You are the Medic, making sure everyone is healthy and in peak physical conditions for the show.

Each night you may heal a player
Your will save them from a single night attack, trap, or poison.
You will prioritize healing them from night attacks and traps before poisonings.
You are the Mime, capable of mimicking just about anyone regardless of how much it annoys them.

Each night you may chose two targets. You will copy the first player's ability on the second player.
You can only copy each player's role once.
If you copy the Lawyer or Ringleader you will be able to use their role for the next day. Additionally, your neighborhood is separate from the Lawyer's and is not encrypted even if you target the Lawyer with it.
Psychic will give you the alignments of whoever dies that night as well as lynched or poisoned the next day.
You are the Psychic, using your crystal ball to glimpse at the intentions of the afterlife.

Whenever a player is killed or lynched you will know their alignment.
You are the Ringleader, in charge of keeping everyone in line. So far perhaps that is not going as planned, but at least they still look up to you for now.

Your vote counts for two.
In the event votes are tied between two players, your vote is given priority for who is lynched.
You are the Secruity, while you may not be allowed to carry a gun you can still pretend to be a real cop and snoop on everyone figuring out lose threads connecting them in your mind.

Each night you may check a player.
You will know their alignment. however, your results are delayed until the end of the following day..
You are the Singer, entertaining the masses with your unrivaled charm. You should be able to keep anyone busy and distracted all night long.

Thrice at night you may roleblock and heal a player.
They will be prevented from using their action or killing that night.
Your will also save them from a single night attack or poison.
You will prioritize healing them from night attacks before poisonings.
You are the Trapezist, swinging through the air in breathtaking acrobatics. You also know that the nameplates above everyone's door can easily be switched and fool just about anyone. Though you got to keep your secrets to yourself right?

Twice at night you may swap two players.
Anyone targeting player A will target player B and everyone targeting player B will target player A instead.

Alignments:
Spoiler: show
You are Town. You win when the Mafia and Serial Killer have been killed.
You are Mafia. You win when the Mafia has equal numbers with the Town and the Serial Killer has been killed.

Your allies are [X] the [X-Role] and [Y] the [Y-Role].
You are the Serial Killer. You win if you are alive when there is fewer than 3 living players.

You may chose before the start of night 1 two of the following modifiers.
Bulletproof - You are shielded from the first attack or poison against you.
Ninja - Tracker and Watcher will not see your kills.
Strongman - Your kills cannot be stopped or changed by any other roles.
Innocent - You appear as Town to the Cop and Coroner.
Last edited by LinearPoint on Sun Jan 09, 2022 6:26 am, edited 3 times in total.
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NANOOKTHEGREATANDFEARSOME
i moderated for mafiathesyndicate.com and all i got was this stupid title
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Re: Smalltown Circus

#2

Post by NANOOKTHEGREATANDFEARSOME »

Small-town game, hell yeah
Spoiler: show
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LinearPoint
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Re: Smalltown Circus

#3

Post by LinearPoint »

Criminally underrated in my opinion and could always use some more spotlight.
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JaggedJimmyJay
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Aka: Jay | JJJ | J3 | 3J | jagged | Jimmy | KOFM
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Re: Smalltown Circus

#4

Post by JaggedJimmyJay »

Added you to the queue @LinearPoint. Be aware though (both LP and other readers) that we are considering returning to the polling system for Jobs in the queue, so the precise order should be regarded as loose.
Spoiler: show
Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

Awards:

Spoiler: show
The Syndicate

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Student Doctor Network

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Rate Your Music

Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
Best Roleplay, Maffies 4 and 6
Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

Mafia Universe

Mafia Championship Finalist, 2015 and 2020
Best Town Player, 2020

Hosts:

Spoiler: show
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LinearPoint
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Re: Smalltown Circus

#5

Post by LinearPoint »

I just wanted to post here that I decided to update a few things and this is just documenting the changes.

-The Parity Cop is being changed to a Delayed Cop. This is mostly so that Copycat can actually use the Cop ability. This also means that the Cop gets information 1 phase faster and allows it to help Mafia find SK should they get it as well as adding the possibility for Neighborizer to get information from the Cop before daystart.
-The Delayed Coroner is going to also be losing the Delayed modifier. Due to the Cop changes I don't want 2 information roles waiting a while to gain information and Coroner itself does not really need such harsh restrictions for the information it provides. It was originally given this to give Mafia and SK some counter play to a Town Neighborizer + Coroner combination, but ultimately I don't think it is as strong as I initially made it out to be.
-The Roleblocker is going to be changed to a 3-Shot Jailkeeper. I thought about it for a while and realized that with only one Doctor it may be too hard for a SK to survive if they get the Doctor with them being a large target and no other protection. The solution I came up with was to add a second healing capable role to possible ease that tension should it happen.
-The 2-Shot Trapper will now also roleblock the player attacked. Trapper is not innately a weak role and can be strong if used correctly, but I wanted to give them a little bit more power since it would feel bad to predict an opposing factions actions but they still go through.

I also will be clarifying a rule now that I don't think was made obvious.
For the Non-Consecutive Poisoner, since the poison target is announced at the start of the day they can try to poison on consecutive nights IF their poison fails due to a heal, immunity, or roleblock. They cannot try to poison if the Poisoned player was lynched (not that this is expected to ever happen).
However, for the Roaming Copycat they cannot under any circumstances attempt to copy the same player twice even if they got roleblocked or their target altered. The Copycat does not know how their ability failed or even if it did fail so they cannot try to target the same player twice. That being said the Bus Driver can change the copy target and make the Copycat possibly copy the same player twice or more.
Another note about Copycat, when they chose to try and copy the Bus Driver they can submit a 3rd target, if their copy target is altered to not the Bus Driver then the 3rd target is ignored.
Additionally no roles can self target. this should be obvious, but in case it wasn't things like Bus Driver cannot swap themselves.
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dunya
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Re: Smalltown Circus

#6

Post by dunya »

nice! seems like a really exciting set up and game! never seen a 12 player job, so this would be be an incentive to join!!
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