There are three Classes available to you at the start of the game. During n0 (after alignments have been randed), everyone will select their starting Class. There is a method to changing Classes after the game has started, which I will outline later. The overview for each Class, and its upgrade path, is as follows (unless otherwise noted, all actions are night actions):
Paladin
Level one: Power of Faith (heals a poisoned player; day action.)
Level two: Light Attack (blocks your targets Class abilities, but does not affect the factional kill)
Level three: Heavy Attack (blocks your targets Class abilities AND the factional kill–your target is informed they were blocked, even if they used no abilities)
Level four: Heavenly Attack (blocks, protects, and prevents any class abilities from effecting your target (with the limited exception of Death by a Thousand Cuts). Your target is informed they were blocked, even if they used no abilities)
Warrior
Level one: Death by a Thousand Cuts (if you target a player three times, they will die. It does not need to be three consecutive nights, if you are roleblocked the counter will not go up, but your first and second targets will both penetrate Heavenly Attack)
Level two: Fortune Favors the Fast (you may choose to shoot any player who made fewer than 10 posts the previous day and/or who averages fewer than 10 posts per day)
Level three: Poisoned Blade (your target will die at the next EOD)
Level four: Force of Nature (you may kill a player of your choice)
Druid
Level one: The Grass Murmurs (informed if your target moved–you receive this report the following night)
Level two: The Trees Whisper (informed what actions, if any, were taken against your target–you receive this report the following night)
Level three: The Wind Cries (informed who, if anyone, your target visited–you receive this report the following night)
Level four: The Birds Sing (informed who, if anyone, visited your target–you receive this report the following night)
Each level ability may only be used a certain amount of times before it must “recharge.” Level one abilities may be used three cycles out of four, level two abilities may be used every two cycles out of three, level three and four abilities may only be used every other night. You may invest in two Classes at once, but you may only use one ability per night.
Hit Rate
Each class level has the following hit rate:
Level one: 95%
Level two: 85%
Level three: 70%
Level four: 55%
There will be no distinction made between a roleblocked action and an action that doesn’t hit, and neither will award a CP. You will be told roughly around SOD if you have gained a CP or not.
Critical Hit
Every Class Action that passes its initial hit rate has a 1% chance to be a Critical Hit. A Critical Hit cannot be roleblocked or otherwise stopped. Factional kills also have a 1% chance to be a Critical Hit.
Class Points
Class Points (CP) are required to advance levels. Everyone starts the game with 1 CP. You gain one CP for successfully targeting someone (passing the Hit Rate check and not being roleblocked). Every player that survives D1 will receive a CP for doing so (so everyone alive starts N1 with 2 CP).
You may only have two active Classes at a time. You may only have a maximum of 6 CP. On any night you may choose to Respec–you can reassign your CP points freely, but you will not be able to take any Class actions that night (this does not prevent a player from performing the factional kill). You can assign new CP and use the ability they unlock in the same night.
When a player dies, their flip will include how their CP was invested at their time of death.
I will not be using any subs this game, only modkills should a player need to leave the game. Please be aware of this.
Paladin paradox resolution: If two Paladins target each other with blocks, the higher class level prevails. If they are the same class level, both are considered roleblocked for Class Actions but NOT for the factional kill.
A word from our sponsors:
Remember that the premier rules in any Syndicate Mafia game come straight from the site rules. Review those rules below, and direct any concerns you may have to the host or moderator(s) on duty.
[Link] Rules and Guidelines on The Syndicate
Also always be mindful of the culture of respect that must be maintained in all Syndicate spaces at all times, to include this game thread and any external communication spaces relating to the game. Players must be respectful to one another, to the game host, to the members of the staff overseeing the game, to the game itself by way of its rules and spirit, to the Syndicate community in general, and ideally also to themselves. Respect is never optional. See our full manifesto on our culture of respect below.
[Link] A Syndicate Mafia Culture of Respect
Host Rules (including voting info!)
Host Rules
The host rules are: don’t be a dick, no excessive ATE*, don’t angleshoot or quote role PMs and/or host and/or private communication, don't talk to people about the game outside the thread (unless explicitly allowed to by the host and in host designated spaces), no cross game reads, i don't care about reading into subs or modkills (it's explicitly allowed, do so at your own risk), GM will handle everything without consideration for alignment, GM reserves the right to modify remove or add rules as needed.
*defined as: statements that directly say or imply that something in the game is having a negative impact on someone’s out of game relationships or well-being. if you believe the game is having a negative impact on your life and/or your health, please contact myself and one of the Mods on Duty (juliets and JPIC). Please report directly to us rather than using the report post feature, as several people with access to those reports are in this game and I'd prefer to avoid that whole situation.
Voting is plurality at EOD, a majority ends day early. Unless otherwise stated, only votes made in the poll are considered official. You may call votes in thread if you wish, it is not required for your vote to be counted. If a hammer is reached, please take a screenshot and message me. Discussion IS allowed after a hammer until I lock the thread. Nobody but myself (or someone I directly give permission to) should be locking or unlocking the thread. Ties are broken by mafia, who must do so before the deadline. If they fail to do so, ties will be broken in mafia's favor if applicable, if not applicable they will be broken by secret method.
EOD and SOD will be 7pm EST. Actions are due one hour before deadline, at 6pm EST.
Town receive this message:
You're town. You begin the game with one CP, and must allocate it to a class before the start of D1. If you do not it will be randed for you.
All role PMs are distributed via discord hub, which can be found here:
https://discord.gg/yGR46CgQWf (spec chat can also be found in that server!)
The game begins with 13 town and 4 mafia.
The wincon for town is to eliminate the mafia. The wincon for mafia is to reach parity with the town (or reach a gamestate where that cannot be prevented).
MoD message:
juliets wrote: ↑Sat Mar 12, 2022 1:35 pm
Hello! I'm juliets, one of your friendly neighborhood Moderators on Duty (MoDs). @Hally and I are partnering as your MoDs for this game.
If you would like to reach one of us, you can PM us here on the Syndicate or DM us on Discord. Here's the info you need for that:
JULIETS
Discord ID: juliets#5354 (quickest way to reach me)
Syndicate PM: Click me
Time Zone: Eastern Daylight Time* (UTC-4)
HALLY
Discord ID: hally#2271
Syndicate PM: Click me
Time Zone: Eastern Daylight Time* (UTC -4)
While it is not necessary to include both of us in a message, it can help—especially if you need help sooner rather than later!
We ask that you please report directly to us rather than using the report post feature, as several people with access to those reports are in this game and it presents a risk to game integrity.
Please remember that every other player is also human. We all make mistakes. None of us are perfect. Treat others with respect and exercise self-care if you feel yourself beginning to get angry or upset at the game. If you need to vent and have no one to turn to, messaging a MoD is an excellent decision to make. We are also available for reports of any Code of Conduct or Rules violation. Consider us your lifeline so that the game state remains healthy and exciting for everyone.
If you have game-related queries (setup, role questions, game play, etc.) please contact the Host NANOOKTHEGREATANDFEARSOME.
Please have fun and enjoy the game!
*(UTC -4 )as of Sunday March 13