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by NANOOKTHEGREATANDFEARSOME
Sat Aug 01, 2020 12:40 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Lmaoooooo I forgot that! Yeah we thought that killing Amy was a relatively low info kill on someone we weren’t likely to be able to get miskilled.






We were extremely prescient this game.
by NANOOKTHEGREATANDFEARSOME
Sat Aug 01, 2020 6:51 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

That’s far from the worst faked red check btw. You made a play, it didn’t work, nobody’s mad at you as a person AFAICT.
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 11:11 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

You played fine
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 9:38 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

It figures that the game I finally actually make a plan as scum literally every part of it goes wrong kek
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 9:29 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Long Con wrote: Fri Jul 31, 2020 8:53 pm
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 8:38 pm I mean

I had a good role, sure, but I also had my whole team murdered over a 25 hour span and our entire plan disappear in smoke...not to mention a fuck ton of townies who were being super townie. I don’t think it’s particularly fair to say I had it easy or that I coasted or whatever, FMPOV this was a fairly hard game that I was very close to losing at a bunch of points 🤷‍♀️
Whoa whoa whoa, flag on the play! You don't get to complain that your teammates died when you killed two of them. Also, you didn't have a good role, you had three and a half good roles.

That said, you played amazingly as always, I don't think you are ever easy to pick out as scum.

By the way, what roles did all those dead guys have? Also who was radishes trying to kill on night one?
The plan was for two of those teammates to die, not all three!

Radishes carried the kill to...I actually don’t remember and can’t find the chat ([mention]TonyStarkPrime[/mention] ?), I want to say it was to benson maybe but idk for sure. It would be hilarious if it was meant for tutu.

Radishes carried the kill cause my role was a roleblocker with N0 decisions to make it a full jailkeeper, so I figured there probably wasn’t another active blocking thing in the game, making radishes the natural choice imo in case of watchers/trackers/PGO.

IIRC KZA had a thing that let him post as much as he wanted (or maybe it was double, I don’t remember)....radishes could make a neighborhood with someone each day...and colonialbob could check a players school of philosophy each night, and once per game could choose to make an effect happen to a school of his choice. The effect he chose was to steal their votes.

So our initial plan after KZA went MIA was for me to bus KZA, radishes to have a terrible reaction (the first two parts weren’t actually explicitly planned, just myself and radishes playing off each other), then bob would shoot radishes the next day to exit the POE. Overnight bob said he’d have to replace out, so the plan changed to radishes shooting bob to exit the POE (this was our first mistake btw, I should’ve guessed there would be town KP based on the day vig ability and having a block/JK). Then radishes got vigged and bob got red checked, so that left me to shoot bob and try to carry from there.
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 8:38 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

I mean

I had a good role, sure, but I also had my whole team murdered over a 25 hour span and our entire plan disappear in smoke...not to mention a fuck ton of townies who were being super townie. I don’t think it’s particularly fair to say I had it easy or that I coasted or whatever, FMPOV this was a fairly hard game that I was very close to losing at a bunch of points 🤷‍♀️
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 7:11 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Are you kidding me, that wasn’t an easy win at all, I had to keep BSing reasons to keep people like tutu and Hally who were achingly pure in the POE kek
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 6:07 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Long Con wrote: Fri Jul 31, 2020 11:27 am Hey why did the game end?
Mafia win condition was to reach parity with the town—meaning you didn’t count for parity purposes, so the game was over when f3 was reached with you alive.
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 11:32 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Long Con wrote: Fri Jul 31, 2020 11:27 am Hey why did the game end?
You won
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 3:09 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Thanks I hate it
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 1:36 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Also I claimed scum literally in my first post
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 1:36 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

You could say that my scheming this game was quite...

Machiavellian
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 1:25 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Fri Jul 31, 2020 1:24 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 1:21 am
Hally wrote: Fri Jul 31, 2020 1:19 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 1:17 am Fwiw the next racket/light game will be considerably lighter in terms of mechanical complexity!
mmmm the magic words

i will take as close to mountainous as possible please :p
/in for the avatar game then!
i may! i kinda wanted to see how burned out i feel after semis. i expect i’ll need a break of some sort haha
Never too burnt out for avatar tho
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 1:25 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

This is why a Jay/Nanook hydra would be nigh unstoppable imo
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 1:24 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Idk I love mechanics tbh, I enjoy figuring things out mechanically
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 1:21 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Fri Jul 31, 2020 1:19 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 1:17 am Fwiw the next racket/light game will be considerably lighter in terms of mechanical complexity!
mmmm the magic words

i will take as close to mountainous as possible please :p
/in for the avatar game then!
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 1:17 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Fwiw the next racket/light game will be considerably lighter in terms of mechanical complexity!
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 12:47 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Besides the brief personal attacks and the "fuck me my team is dead and now I have to carry, fuck fuck fuck," i actually had a good deal of fun this game, certainly a lot more than I usually do when I roll mafia!
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 12:39 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

TonyStarkPrime wrote: Fri Jul 31, 2020 12:36 am
Hally wrote: Fri Jul 31, 2020 12:30 am for me i think it was the combo of the post cap and majority being enabled that really stunted discussion a ton especially at the end

there was so much dense mech stuff to talk about and not actually being able to work through it at the end there was rough

but it’s ok. it wasn’t a huge deal. just not something i’d suggest again for a setup like this
iaafr wrote: Fri Jul 31, 2020 12:31 am never fucking host role madness with postcap ever again
the two sides of the same coin lol

I liked the experiment, I think I liked how it played out, I think it was a good learning moment. I agree with this general sentiment per denser games with post caps

Though Nanook recently hosted a more dense mechanical setup with a lower post cap and actually it also went very confusingly for town now that I think about it
I don't think that was about not having enough time/posts to digest stuff kek
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 12:38 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Yeh Hally played really well tbh

At one point I thought part of my path was going to be getting Hally miskilled, can you even imagine
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 12:33 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Yeh there was a lot of mech stuff to go through. That was a much bigger problem than hammer imo
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 12:27 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

iaafr wrote: Fri Jul 31, 2020 12:23 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:22 am I mean uh

The hammers were largely town driven, with the exception of Alison where most people (myself included!) hadn't read the rules closely enough, it's town's fault for hammering when they maybe shouldn't have. There's no mandatory use of hammer /shrug
i think thats unfair to the town players who didnt participate or condone the majs though

especially the ones who literally werent there to even be able to voice disagreement (amy mainly)
Eh, I mean...if you know maj is a thing, you've gotta play around it or accept the consequences imo. We've played light games with hammer in the past and town's used it fine
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 12:22 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

I mean uh

The hammers were largely town driven, with the exception of Alison where most people (myself included!) hadn't read the rules closely enough, it's town's fault for hammering when they maybe shouldn't have. There's no mandatory use of hammer /shrug
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 12:19 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

I didn't know I had a godfather until D3 kek
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 12:18 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

But yeah, the mechanics were a bit uh...wonky, but idk, I don't think they were terrible tbh. Like...I could've very easily been outed if I hadn't asked if Machiavelli was in the game and gotten the godfather, or if I had picked a fake claim that wasn't Italian and gotten red peeked by Amy.

This much in a light game was kinda rough tho, yeah
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 12:14 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

I was just big ballsing it kek
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 12:13 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

I didn't know I had a godfather until like

D3 I think??

Or D2 maybe, whenever Dizzy got modkilled, pretty sure that was D3.
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 12:11 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Fri Jul 31, 2020 12:07 am
TonyStarkPrime wrote: Fri Jul 31, 2020 12:00 am
Hally wrote: Thu Jul 30, 2020 11:54 pm yea i’m... not to keen on roles that are made specifically for bussing

i mean. i figured it out this time that nanooks shot wasn’t clearing

but like, why did that role have to exist and why did i have to endgame with a role like this again. was anni not torture enough

like i just think bussing roles are unfun and borderline broken and there is no reason why we should be asked to expect that in a game explicitly advertised as “light role madness”

i mean. this wasn’t the reason we lost. we lost because of the two modkills and tutuu fpsing really

but still, that is not a fun role or one that i think should have existed in this setup

if you’re going to put stuff like that in a game, advertise the game as such
I've been convinced that my definition of light role madness has definitely exceeded the standard bounds, but I stand by the dayvig. The town team is not expected to solve for the fact that the ability must be used purely as a bus, but they are, in my opinion, expected to take into account the fact that the fact that a wolf was shot does not mean that the shooter is guaranteed to be town.
well i did do that in the end at least :p but i mean, if the day vig wasn’t mandated to be used on a wolf nanook wouldn’t have shot bob in the first place. he’d have killed tutuu. so like... it being mandatory bussing did factor into what occurred. if it wasn’t mandated abd nanook has just shot bob when he didn’t have to i’d be more inclined to agree with you
No I would've still shot Bob kek
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 12:06 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Timsup2nothin wrote: Fri Jul 31, 2020 12:03 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:02 am I mean it was brilliant play tho

Like it was planned to shoot someone for cred from pregame kek

Not how we wanted it to go down but c’est la vie

I still used the shot in a townie way even if it was forced, it was entirely possible for me to die D2 with the timing of the shot
It only came apart when I died instead of Tutuu N2...and since I was dead it didn't matter that it came apart.
Naw, gamelong plan was to frame tutu

Which worked pretty well!
by NANOOKTHEGREATANDFEARSOME
Fri Jul 31, 2020 12:02 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

I mean it was brilliant play tho

Like it was planned to shoot someone for cred from pregame kek

Not how we wanted it to go down but c’est la vie

I still used the shot in a townie way even if it was forced, it was entirely possible for me to die D2 with the timing of the shot
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 11:59 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Thu Jul 30, 2020 11:55 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:50 pm Tutu peeled me and got my godfather result kek

I blocked you and that’s why Amy failed


I was serious that every JK I’ve ever played with worked that way AFAIK
oh ok

so you were a godfather jailkeeper bussing dayvig

wow. what “light role madness”
YUP

Tbf The Godfather only unlocked after it was asked about
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 11:58 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

iaafr wrote: Thu Jul 30, 2020 11:51 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:50 pm Tutu peeled me and got my godfather result kek

I blocked you and that’s why Amy failed


I was serious that every JK I’ve ever played with worked that way AFAIK
jk that prevents actions from working on the target is conventionally called "alien" or "jailor"


"conventional" jk is almost always roleblock + doc specifically ime
Maybe the people I’ve played with have used it wrong 🤷‍♀️
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 11:50 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Tutu peeled me and got my godfather result kek

I blocked you and that’s why Amy failed


I was serious that every JK I’ve ever played with worked that way AFAIK
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 11:48 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

I enjoyed it 😁

The amount of mech stuff tho was uh

Pretty surprising!
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 11:45 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Thu Jul 30, 2020 11:39 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:31 pm Gg guys and gals

The day vig could only be used on mafia kek
what happened the night before? i redirected tutuu to amy, so she got italian

but then amy was blocked? so no jailkeep, just a roleblocker plus day vig?

and you just blocked amy and let me redirect tutuu?
I was a two shot JK, I got a third shot as compensation for the modkill
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 11:31 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [ENDGAME]

Gg guys and gals

The day vig could only be used on mafia kek
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 11:08 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

I’ll give you a chance to convince me it’s LC, sure. I’m pretty convinced Hally is town tbh, and I’m pretty confident in my solve. So it’ll be a very uphill battle but you deserve the chance to present an argument, sure 🤷‍♀️
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 10:23 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

Every Jk I’ve played with has worked that way AFAIK 🤷‍♀️
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 10:22 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

Jailkeepers stop actions on their target dude
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 10:20 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

Inb4 you scumread me for knowing how a JK works too 🙄
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 10:19 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

Hally wrote: Thu Jul 30, 2020 10:17 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 10:14 pm I guess it would be fairly karmic for me to lose a crushing f3 to cause my other town won’t pay attention in a TSP game after he’s lost that way in two of mine kek


Still fucking annoying tbh
nanook i just realized your solve is still mechanically impossible

if tutuu is a wolf jailkeeper and jailed me so she could kill nut amy would have gotten a result on me

amy’s peek on me failed. how could amy and i both get jailed on the same night? not possible

wolf!tutuu still mechanically ruled out

other ideas?
Look up what a jailkeeper does please
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 10:14 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

I guess it would be fairly karmic for me to lose a crushing f3 to cause my other town won’t pay attention in a TSP game after he’s lost that way in two of mine kek


Still fucking annoying tbh
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 10:12 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

I’m literally sitting here giving you the solve while tutu fucks around and tries to false clear themself and you’re just going “no nanook you’re too correct, no townie could be that correct, fuck you you’re mafia”

You’re like the captcha things in John mulaney’s bit, going “that solve is too correct, wouldn’t you say? No townie can make that solve!”
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 10:07 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

🤦‍♀️🤦‍♀️🤦‍♀️

Ok dude, whatever 🤷‍♀️

I’m fucking tired of being scumread for being right
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 10:06 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

Like fuck, now you’re scumreading me for being correct and very likely solving the game

What kind of roadrunner painted on a side of the cliff tunnel bullshit is this
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 10:04 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

Hally wrote: Thu Jul 30, 2020 10:03 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 10:03 pm Wow would you look at that nanook is right again
and how did you know that a jailkeep was treated differently than a roleblock before tony confirmed it?
I asked him obviously
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 10:03 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

Wow would you look at that nanook is right again
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 10:00 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

Ask tony. If a JK. Takes precedence.
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 9:55 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

[mention]Hally[/mention] ask if a JK takes precedence over your redirect
by NANOOKTHEGREATANDFEARSOME
Thu Jul 30, 2020 9:51 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37924

Re: Philosophers' Mafia [NIGHT 6]

So N4 and N5 are the complicated nights yeah

Amy - subtract posts from tutuu - succeeds/no parity
NANOOK - N/A
tutuu - peek Hally - fails | loses posts from Amy
Hally - redirect Amy to Long Con [fails via tutuu losing posts from Amy]
Long Con - N/A


This is N4. If Tutu is a JK that targeted Hally, it explains why Amy still targeted tutu instead of being redirected, and sets up tutu’s “Hally must be ascetic” thing later (note that tutu can’t really afford to have a check on Hally here if she’s mafia).

N5 is:

NIGHT 5:
Amy - add posts to Hally - fails
NANOOK - N/A
tutuu - peek Amy - peeks Greek
Hally - redirect tutuu to Amy (who she was already targeting)

If tutu JKs Hally, it explains why amy was unable to get a result from Hally. Which furthers the “Hally is ascetic and lying” narrative. It also stops Hally from redirecting Amy.


So yeh I think it’s probably just tutu as mafia with a JK? She red checks yesterday then walks it back now cause she knows she’s falsely cleared from being a lone scum. She also doesn’t have to worry about redirect tonight presumably and can manipulate night results to “clear” herself. It’s a good play tbh, I’m kind of impressed.


I’m like 80-85% sure this is the solve, idc if I die tonight just follow this 🤷‍♀️

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