Spoiler: show
Jean-Jacques Rousseau:
A citizen of Geneva
Political Philosophy
You are the town tiebreaker. If there is a tied vote count at the end of the day, you will be responsible for choosing the victim of the guillotine that day. You’re responsible for the French Revolution, mister.
Decisions, decisions: You may note that right now the rules say that “ties will be decided randomly”. You can change the text to whatever you wish (that fulfills the purpose of answering the question how are ties decided), but if you choose to do so you may not mention any part of your own role and you may never claim to be able to break ties. You will be given a suitable fake claim should you choose this option. Finally, if you do so, your role card will be revealed upon your death.
(I didn't reveal his entire role card oops -- I did reveal his power and all that).
Dietrich Bonhoeffer
German
Theology
You are the town one-shot vigilante. Once in the game during a night phase, you may choose a target. They will die.
Decisions, decisions: Should you choose, your power will be changed to the following: “Each night, you may choose a target. If they are town, there is a 30% chance that they will die. If they are not, there is an 80% chance that they will die. In either case, should they die, their role will be revealed without alignment. You may use this action until a player dies.”
Bertrand Russell
British
Logic
You are the town border patrol official. Each night, you may choose a player. You will discover what country they are from.
Decisions, decisions: If you choose, I will provide you some insight into how to interpret your results. However, the mafia team will be informed that your role exists.
Lao-Tzu
Chinese
Taoism // Eastern
You are the town guide. Thrice in the game, you may choose a target. Their action that night will succeed through jail keeps, role blocks, misdirects, or anything else that could cause it to fail.
Decisions, decisions: You may choose to change your power to the following: “Twice in the game, you may choose a target. Their action that night will succeed through jail keeps, role blocks, misdirects, or anything else that could cause it to fail. Additionally, you will learn the kind of action used.”
You may also choose to change your power to the following: “Once in the game, you may choose a target. Their action that night will succeed through jail keeps, role blocks, misdirects, or anything else that could cause it to fail. Additionally, you will learn the kind of action used and whether the player and their target have the same alignment.”
Søren Kierkegaard - TOWN:
Danish
Existentialism
You are the town role cop. Each night, you may target a player. You will learn what their power is.
Decisions, decisions: Or, we can forgo that. Should you choose, your power will be changed to the following: “once in the game during a night phase, you may target a player. You will be given their entire role card.”
Marcus Aurelius - TOWN:
Roman
Stoicism
You are the town bodyguard. Each night, you may target a player. If they would die, you will die in their stead. Additionally, as you wrote in Greek, your country of origin will be revealed as Greek if it is checked.
Decisions, decisions: Your role sucks. But such is life sometimes. As a reward for having rolled bodyguard, I’m giving you three opportunities for an upgrade.
The first is to become a two-shot doctor instead.
The second is that your power will gain the additional clause “The person you protected will have their alignment revealed upon a successful save.”
The third is that your power would instead gain the additional clause “The attacker will also have a 50% chance to be killed”.
You may choose any one of these three options, or none at all.
Confucius - TOWN:
Chinese
Confucianism // Eastern
You are the town misdirector. Each night, you may target a player. If they have a targeted night action, it will be randomized.
Decisions, decisions: you may choose to become a controlled misdirector instead. Your role would change to “Each night, you may target two players. If the first has a targeted night action, the second will become the target.” However, if you choose for a mafia member to target a mafia member, your action will fail and you will not be informed
Thomas Aquinas - TOWN:
Italian
Classical // Theology
You are the town supporter. Each night, you may target a player. That player will have 30 more posts during the following day phase.
Decisions, decisions: You may choose to gain the ability to subtract posts. If you do, you must alternate between adding 30 posts and subtracting 30 posts. I edited this role on the spot when I sent it out to Amy. That was a mistake.
Jean-Paul Sartre - TOWN:
French
Existentialism
You are the town vote thief. Thrice in the game, you may target a player. You will steal their vote.
Decisions, decisions: You may choose whether your targets are informed about this action. They will not learn your identity, only that their vote has been stolen. You may not claim any knowledge of this information if you choose to inform them.
Albert Camus - TOWN:
French
Existentialism
You are the town tracker. Twice in the game, you may target a player. You will learn who they targeted.
Decisions, decisions: You may choose to have unlimited uses of this ability, but if you do then the mafia will be informed if they are tracked.
Friedrich Nietzsche - TOWN:
German
Egoism
You make your own destiny. You are the town inventor. Each night, you may choose a player. They will be granted a gift from a randomly selected list.
Decisions, decisions: You may choose to create and choose your own gifts to give. However, if you do, each gift will have a percentage fail case. You will be informed what this percentage is.
Rene Descartes - TOWN:
French
Rationalism
A true polymath, you are the town JOAT. You have three abilities and must cycle through them. 1) Voyeur: Choose a player. You will learn with what actions they were targeted.
2) Doctor: Choose a player. They will survive any night kills used against them.
3) Tracker: Choose a player. You will learn who they target.
Decisions, decisions: You may choose to remove any one of these powers from the cycle or add another power at comparable power level.
A citizen of Geneva
Political Philosophy
You are the town tiebreaker. If there is a tied vote count at the end of the day, you will be responsible for choosing the victim of the guillotine that day. You’re responsible for the French Revolution, mister.
Decisions, decisions: You may note that right now the rules say that “ties will be decided randomly”. You can change the text to whatever you wish (that fulfills the purpose of answering the question how are ties decided), but if you choose to do so you may not mention any part of your own role and you may never claim to be able to break ties. You will be given a suitable fake claim should you choose this option. Finally, if you do so, your role card will be revealed upon your death.
(I didn't reveal his entire role card oops -- I did reveal his power and all that).
Dietrich Bonhoeffer
German
Theology
You are the town one-shot vigilante. Once in the game during a night phase, you may choose a target. They will die.
Decisions, decisions: Should you choose, your power will be changed to the following: “Each night, you may choose a target. If they are town, there is a 30% chance that they will die. If they are not, there is an 80% chance that they will die. In either case, should they die, their role will be revealed without alignment. You may use this action until a player dies.”
Bertrand Russell
British
Logic
You are the town border patrol official. Each night, you may choose a player. You will discover what country they are from.
Decisions, decisions: If you choose, I will provide you some insight into how to interpret your results. However, the mafia team will be informed that your role exists.
Lao-Tzu
Chinese
Taoism // Eastern
You are the town guide. Thrice in the game, you may choose a target. Their action that night will succeed through jail keeps, role blocks, misdirects, or anything else that could cause it to fail.
Decisions, decisions: You may choose to change your power to the following: “Twice in the game, you may choose a target. Their action that night will succeed through jail keeps, role blocks, misdirects, or anything else that could cause it to fail. Additionally, you will learn the kind of action used.”
You may also choose to change your power to the following: “Once in the game, you may choose a target. Their action that night will succeed through jail keeps, role blocks, misdirects, or anything else that could cause it to fail. Additionally, you will learn the kind of action used and whether the player and their target have the same alignment.”
Søren Kierkegaard - TOWN:
Danish
Existentialism
You are the town role cop. Each night, you may target a player. You will learn what their power is.
Decisions, decisions: Or, we can forgo that. Should you choose, your power will be changed to the following: “once in the game during a night phase, you may target a player. You will be given their entire role card.”
Marcus Aurelius - TOWN:
Roman
Stoicism
You are the town bodyguard. Each night, you may target a player. If they would die, you will die in their stead. Additionally, as you wrote in Greek, your country of origin will be revealed as Greek if it is checked.
Decisions, decisions: Your role sucks. But such is life sometimes. As a reward for having rolled bodyguard, I’m giving you three opportunities for an upgrade.
The first is to become a two-shot doctor instead.
The second is that your power will gain the additional clause “The person you protected will have their alignment revealed upon a successful save.”
The third is that your power would instead gain the additional clause “The attacker will also have a 50% chance to be killed”.
You may choose any one of these three options, or none at all.
Confucius - TOWN:
Chinese
Confucianism // Eastern
You are the town misdirector. Each night, you may target a player. If they have a targeted night action, it will be randomized.
Decisions, decisions: you may choose to become a controlled misdirector instead. Your role would change to “Each night, you may target two players. If the first has a targeted night action, the second will become the target.” However, if you choose for a mafia member to target a mafia member, your action will fail and you will not be informed
Thomas Aquinas - TOWN:
Italian
Classical // Theology
You are the town supporter. Each night, you may target a player. That player will have 30 more posts during the following day phase.
Decisions, decisions: You may choose to gain the ability to subtract posts. If you do, you must alternate between adding 30 posts and subtracting 30 posts. I edited this role on the spot when I sent it out to Amy. That was a mistake.
Jean-Paul Sartre - TOWN:
French
Existentialism
You are the town vote thief. Thrice in the game, you may target a player. You will steal their vote.
Decisions, decisions: You may choose whether your targets are informed about this action. They will not learn your identity, only that their vote has been stolen. You may not claim any knowledge of this information if you choose to inform them.
Albert Camus - TOWN:
French
Existentialism
You are the town tracker. Twice in the game, you may target a player. You will learn who they targeted.
Decisions, decisions: You may choose to have unlimited uses of this ability, but if you do then the mafia will be informed if they are tracked.
Friedrich Nietzsche - TOWN:
German
Egoism
You make your own destiny. You are the town inventor. Each night, you may choose a player. They will be granted a gift from a randomly selected list.
Decisions, decisions: You may choose to create and choose your own gifts to give. However, if you do, each gift will have a percentage fail case. You will be informed what this percentage is.
Rene Descartes - TOWN:
French
Rationalism
A true polymath, you are the town JOAT. You have three abilities and must cycle through them. 1) Voyeur: Choose a player. You will learn with what actions they were targeted.
2) Doctor: Choose a player. They will survive any night kills used against them.
3) Tracker: Choose a player. You will learn who they target.
Decisions, decisions: You may choose to remove any one of these powers from the cycle or add another power at comparable power level.
Spoiler: show
YOU ARE THE MAFIA TEAM:
Anaxagoras
Ancient Greek
Classical Philosophy
You are the mafia “get a mason buddy” person. Once during the game, you may choose a player. You will have BTSC with that player during the next day phase.
Decisions, decisions: You may choose to instead be able to use this ability as frequently as you wish. If you do, after every usage, following the mason session, the person you have masoned with will have a 30% chance to be granted your alignment. If this happens, you will become aware of this and they will not be able to reveal that they have become aware of your alignment. During LYLO or MYLO all of your non-wolf btsc channels will be closed halfway through the phase.
Socrates
Ancient Greek
Classical Philosophy
You are the mafia role blocker. Thrice during a night phase, you may choose a player. You will ask them a bunch of stupid questions and their action will fail.
Decisions, decisions: You may choose to be a 3-shot jailkeeper instead. However, should you make this choice, you will be incapable of making the mafia night kill unless you are the only remaining mafia member.
.
Plato
Ancient Greek
Classical Philosophy
You are the mafia thought police. You may target another player. You will learn their school of thought.
Choices, choices: Additionally, once per game you may choose a school of thought. All members of that school of thought will have something happen to them. It is your choice what will happen, but you must choose this by the end of day zero. Suggestions:
All members will be roleblocked that night.
All members will have their votes count as zero during the following day phase.
All members will have their allotted posts halved.
Anything else you can think of.
Aristotle
Ancient Greek
Classical Philosophy
You are the mafia chatterbox. You may post as many times as you would like.
Choices, choices: you may note that the individual mafia members have not been assigned roles. This is because of this ability. You may choose which mafia member receives this role, and the other roles will be randomized at that time.
And finally, one choice for the mafia.
Decisions, decisions: Should you choose, your team may gain the following ability. Your team has a one shot day kill, but it must be used on a member of the mafia and it must be used by the end of day 3. Bus with style, day vig a teammate.
Your fake claims:
There are (probably) no political philosophers in this game. I’m not giving you an exact list because I don’t want you to try to carve out exceptions, but I can guarantee that Machiavelli, Hobbes, Locke, and Rawls are all not in this game at the very least.
Additionally, once game at any time, you may ask if a character is in the game (though it’s best to give me a few hours notice). I will answer truthfully, and you will be provided with additional information at that time. Use this as you wish.
[[If they chose a role in the game they'd get the role card if not they'd have a flavor godfather for checks]]
All mafia decisions, outside of individual powers, must be made by the team. It is up to you to delineate how to best decide this. You can nominate a leader, everyone fends for themself, you create a democratic system, whatever. You're the thinkers here.
Anaxagoras
Ancient Greek
Classical Philosophy
You are the mafia “get a mason buddy” person. Once during the game, you may choose a player. You will have BTSC with that player during the next day phase.
Decisions, decisions: You may choose to instead be able to use this ability as frequently as you wish. If you do, after every usage, following the mason session, the person you have masoned with will have a 30% chance to be granted your alignment. If this happens, you will become aware of this and they will not be able to reveal that they have become aware of your alignment. During LYLO or MYLO all of your non-wolf btsc channels will be closed halfway through the phase.
Socrates
Ancient Greek
Classical Philosophy
You are the mafia role blocker. Thrice during a night phase, you may choose a player. You will ask them a bunch of stupid questions and their action will fail.
Decisions, decisions: You may choose to be a 3-shot jailkeeper instead. However, should you make this choice, you will be incapable of making the mafia night kill unless you are the only remaining mafia member.
.
Plato
Ancient Greek
Classical Philosophy
You are the mafia thought police. You may target another player. You will learn their school of thought.
Choices, choices: Additionally, once per game you may choose a school of thought. All members of that school of thought will have something happen to them. It is your choice what will happen, but you must choose this by the end of day zero. Suggestions:
All members will be roleblocked that night.
All members will have their votes count as zero during the following day phase.
All members will have their allotted posts halved.
Anything else you can think of.
Aristotle
Ancient Greek
Classical Philosophy
You are the mafia chatterbox. You may post as many times as you would like.
Choices, choices: you may note that the individual mafia members have not been assigned roles. This is because of this ability. You may choose which mafia member receives this role, and the other roles will be randomized at that time.
And finally, one choice for the mafia.
Decisions, decisions: Should you choose, your team may gain the following ability. Your team has a one shot day kill, but it must be used on a member of the mafia and it must be used by the end of day 3. Bus with style, day vig a teammate.
Your fake claims:
There are (probably) no political philosophers in this game. I’m not giving you an exact list because I don’t want you to try to carve out exceptions, but I can guarantee that Machiavelli, Hobbes, Locke, and Rawls are all not in this game at the very least.
Additionally, once game at any time, you may ask if a character is in the game (though it’s best to give me a few hours notice). I will answer truthfully, and you will be provided with additional information at that time. Use this as you wish.
[[If they chose a role in the game they'd get the role card if not they'd have a flavor godfather for checks]]
All mafia decisions, outside of individual powers, must be made by the team. It is up to you to delineate how to best decide this. You can nominate a leader, everyone fends for themself, you create a democratic system, whatever. You're the thinkers here.