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by TonyStarkPrime
Tue Aug 11, 2020 3:49 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

Town:
Spoiler: show
Jean-Jacques Rousseau:

A citizen of Geneva
Political Philosophy

You are the town tiebreaker. If there is a tied vote count at the end of the day, you will be responsible for choosing the victim of the guillotine that day. You’re responsible for the French Revolution, mister.

Decisions, decisions: You may note that right now the rules say that “ties will be decided randomly”. You can change the text to whatever you wish (that fulfills the purpose of answering the question how are ties decided), but if you choose to do so you may not mention any part of your own role and you may never claim to be able to break ties. You will be given a suitable fake claim should you choose this option. Finally, if you do so, your role card will be revealed upon your death.

(I didn't reveal his entire role card oops -- I did reveal his power and all that).




Dietrich Bonhoeffer

German
Theology


You are the town one-shot vigilante. Once in the game during a night phase, you may choose a target. They will die.

Decisions, decisions: Should you choose, your power will be changed to the following: “Each night, you may choose a target. If they are town, there is a 30% chance that they will die. If they are not, there is an 80% chance that they will die. In either case, should they die, their role will be revealed without alignment. You may use this action until a player dies.”



Bertrand Russell

British
Logic

You are the town border patrol official. Each night, you may choose a player. You will discover what country they are from.

Decisions, decisions: If you choose, I will provide you some insight into how to interpret your results. However, the mafia team will be informed that your role exists.




Lao-Tzu

Chinese
Taoism // Eastern

You are the town guide. Thrice in the game, you may choose a target. Their action that night will succeed through jail keeps, role blocks, misdirects, or anything else that could cause it to fail.

Decisions, decisions: You may choose to change your power to the following: “Twice in the game, you may choose a target. Their action that night will succeed through jail keeps, role blocks, misdirects, or anything else that could cause it to fail. Additionally, you will learn the kind of action used.”
You may also choose to change your power to the following: “Once in the game, you may choose a target. Their action that night will succeed through jail keeps, role blocks, misdirects, or anything else that could cause it to fail. Additionally, you will learn the kind of action used and whether the player and their target have the same alignment.”


Søren Kierkegaard - TOWN:

Danish
Existentialism

You are the town role cop. Each night, you may target a player. You will learn what their power is.

Decisions, decisions: Or, we can forgo that. Should you choose, your power will be changed to the following: “once in the game during a night phase, you may target a player. You will be given their entire role card.”





Marcus Aurelius - TOWN:

Roman
Stoicism

You are the town bodyguard. Each night, you may target a player. If they would die, you will die in their stead. Additionally, as you wrote in Greek, your country of origin will be revealed as Greek if it is checked.

Decisions, decisions: Your role sucks. But such is life sometimes. As a reward for having rolled bodyguard, I’m giving you three opportunities for an upgrade.
The first is to become a two-shot doctor instead.
The second is that your power will gain the additional clause “The person you protected will have their alignment revealed upon a successful save.”
The third is that your power would instead gain the additional clause “The attacker will also have a 50% chance to be killed”.
You may choose any one of these three options, or none at all.



Confucius - TOWN:

Chinese
Confucianism // Eastern

You are the town misdirector. Each night, you may target a player. If they have a targeted night action, it will be randomized.

Decisions, decisions: you may choose to become a controlled misdirector instead. Your role would change to “Each night, you may target two players. If the first has a targeted night action, the second will become the target.” However, if you choose for a mafia member to target a mafia member, your action will fail and you will not be informed







Thomas Aquinas - TOWN:

Italian
Classical // Theology

You are the town supporter. Each night, you may target a player. That player will have 30 more posts during the following day phase.

Decisions, decisions: You may choose to gain the ability to subtract posts. If you do, you must alternate between adding 30 posts and subtracting 30 posts. I edited this role on the spot when I sent it out to Amy. That was a mistake.





Jean-Paul Sartre - TOWN:

French
Existentialism

You are the town vote thief. Thrice in the game, you may target a player. You will steal their vote.

Decisions, decisions: You may choose whether your targets are informed about this action. They will not learn your identity, only that their vote has been stolen. You may not claim any knowledge of this information if you choose to inform them.




Albert Camus - TOWN:

French
Existentialism

You are the town tracker. Twice in the game, you may target a player. You will learn who they targeted.

Decisions, decisions: You may choose to have unlimited uses of this ability, but if you do then the mafia will be informed if they are tracked.




Friedrich Nietzsche - TOWN:

German
Egoism

You make your own destiny. You are the town inventor. Each night, you may choose a player. They will be granted a gift from a randomly selected list.

Decisions, decisions: You may choose to create and choose your own gifts to give. However, if you do, each gift will have a percentage fail case. You will be informed what this percentage is.



Rene Descartes - TOWN:

French
Rationalism

A true polymath, you are the town JOAT. You have three abilities and must cycle through them.
 1) Voyeur: Choose a player. You will learn with what actions they were targeted.
2) Doctor: Choose a player. They will survive any night kills used against them.
3) Tracker: Choose a player. You will learn who they target.

Decisions, decisions: You may choose to remove any one of these powers from the cycle or add another power at comparable power level.
Wolves:
Spoiler: show
YOU ARE THE MAFIA TEAM:


Anaxagoras

Ancient Greek
Classical Philosophy

You are the mafia “get a mason buddy” person. Once during the game, you may choose a player. You will have BTSC with that player during the next day phase.

Decisions, decisions: You may choose to instead be able to use this ability as frequently as you wish. If you do, after every usage, following the mason session, the person you have masoned with will have a 30% chance to be granted your alignment. If this happens, you will become aware of this and they will not be able to reveal that they have become aware of your alignment. During LYLO or MYLO all of your non-wolf btsc channels will be closed halfway through the phase.



Socrates

Ancient Greek
Classical Philosophy

You are the mafia role blocker. Thrice during a night phase, you may choose a player. You will ask them a bunch of stupid questions and their action will fail.

Decisions, decisions: You may choose to be a 3-shot jailkeeper instead. However, should you make this choice, you will be incapable of making the mafia night kill unless you are the only remaining mafia member.


.
Plato

Ancient Greek
Classical Philosophy

You are the mafia thought police. You may target another player. You will learn their school of thought.

Choices, choices: Additionally, once per game you may choose a school of thought. All members of that school of thought will have something happen to them. It is your choice what will happen, but you must choose this by the end of day zero. Suggestions:

All members will be roleblocked that night.
All members will have their votes count as zero during the following day phase.
All members will have their allotted posts halved.
Anything else you can think of.



Aristotle

Ancient Greek
Classical Philosophy

You are the mafia chatterbox. You may post as many times as you would like.

Choices, choices: you may note that the individual mafia members have not been assigned roles. This is because of this ability. You may choose which mafia member receives this role, and the other roles will be randomized at that time.




And finally, one choice for the mafia.

Decisions, decisions: Should you choose, your team may gain the following ability. Your team has a one shot day kill, but it must be used on a member of the mafia and it must be used by the end of day 3. Bus with style, day vig a teammate.



Your fake claims:
There are (probably) no political philosophers in this game. I’m not giving you an exact list because I don’t want you to try to carve out exceptions, but I can guarantee that Machiavelli, Hobbes, Locke, and Rawls are all not in this game at the very least.

Additionally, once game at any time, you may ask if a character is in the game (though it’s best to give me a few hours notice). I will answer truthfully, and you will be provided with additional information at that time. Use this as you wish.

[[If they chose a role in the game they'd get the role card if not they'd have a flavor godfather for checks]]

All mafia decisions, outside of individual powers, must be made by the team. It is up to you to delineate how to best decide this. You can nominate a leader, everyone fends for themself, you create a democratic system, whatever. You're the thinkers here.
I almost hard edited the wolf team to be full assignment plato/aristotle/socrates/vizzini and made machiavelli the fake claim as soon as I came up with this idea. Would have gotten around needing a godfather role for the scum team AND it would have been funny. but it was already day 3
by TonyStarkPrime
Sat Aug 01, 2020 12:38 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 9:29 pm
Long Con wrote: Fri Jul 31, 2020 8:53 pm
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 8:38 pm I mean

I had a good role, sure, but I also had my whole team murdered over a 25 hour span and our entire plan disappear in smoke...not to mention a fuck ton of townies who were being super townie. I don’t think it’s particularly fair to say I had it easy or that I coasted or whatever, FMPOV this was a fairly hard game that I was very close to losing at a bunch of points 🤷‍♀️
Whoa whoa whoa, flag on the play! You don't get to complain that your teammates died when you killed two of them. Also, you didn't have a good role, you had three and a half good roles.

That said, you played amazingly as always, I don't think you are ever easy to pick out as scum.

By the way, what roles did all those dead guys have? Also who was radishes trying to kill on night one?
The plan was for two of those teammates to die, not all three!

Radishes carried the kill to...I actually don’t remember and can’t find the chat (@TonyStarkPrime ?), I want to say it was to benson maybe but idk for sure. It would be hilarious if it was meant for tutu.

Radishes carried the kill cause my role was a roleblocker with N0 decisions to make it a full jailkeeper, so I figured there probably wasn’t another active blocking thing in the game, making radishes the natural choice imo in case of watchers/trackers/PGO.

IIRC KZA had a thing that let him post as much as he wanted (or maybe it was double, I don’t remember)....radishes could make a neighborhood with someone each day...and colonialbob could check a players school of philosophy each night, and once per game could choose to make an effect happen to a school of his choice. The effect he chose was to steal their votes.

So our initial plan after KZA went MIA was for me to bus KZA, radishes to have a terrible reaction (the first two parts weren’t actually explicitly planned, just myself and radishes playing off each other), then bob would shoot radishes the next day to exit the POE. Overnight bob said he’d have to replace out, so the plan changed to radishes shooting bob to exit the POE (this was our first mistake btw, I should’ve guessed there would be town KP based on the day vig ability and having a block/JK). Then radishes got vigged and bob got red checked, so that left me to shoot bob and try to carry from there.
I archived the chat, but the day 1 kill was submitted on Amy(!)

I hope to get the roles up today or tomorrow before this goes too stale, but I'm taking my time off from mafia as much as I can
by TonyStarkPrime
Fri Jul 31, 2020 2:03 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 1:36 am Also I claimed scum literally in my first post
Image
by TonyStarkPrime
Fri Jul 31, 2020 1:24 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

A return to open or semi-open no claim setups might be welcome as well, traditional syndicate hosts take note.
by TonyStarkPrime
Fri Jul 31, 2020 1:20 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

all games should be mountainous from now on. role madness has been CANCELLED
by TonyStarkPrime
Fri Jul 31, 2020 12:36 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Fri Jul 31, 2020 12:30 am for me i think it was the combo of the post cap and majority being enabled that really stunted discussion a ton especially at the end

there was so much dense mech stuff to talk about and not actually being able to work through it at the end there was rough

but it’s ok. it wasn’t a huge deal. just not something i’d suggest again for a setup like this
iaafr wrote: Fri Jul 31, 2020 12:31 am never fucking host role madness with postcap ever again
the two sides of the same coin lol

I liked the experiment, I think I liked how it played out, I think it was a good learning moment. I agree with this general sentiment per denser games with post caps

Though Nanook recently hosted a more dense mechanical setup with a lower post cap and actually it also went very confusingly for town now that I think about it
by TonyStarkPrime
Fri Jul 31, 2020 12:22 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

Long Con's role also doesn't work well in a majority game for reasons that were discovered pretty quickly
by TonyStarkPrime
Fri Jul 31, 2020 12:21 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

but we live and learn. And even the fact that majority should not have been put into place does not excuse town for using it recklessly and repeatedly imo - benson being the worst case.
by TonyStarkPrime
Fri Jul 31, 2020 12:20 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

Timsup2nothin wrote: Fri Jul 31, 2020 12:18 am
iaafr wrote: Fri Jul 31, 2020 12:17 am maj being enabled was a really really dumb decision though

people signing light games should not expect that the phases would ever be sped up for any reason
I think we all agreed on this already.
yeah. we had it enabled on a previous light game with no problems, but here town decided that utilizing the mechanic as much as possible was a great idea. That option should not have been granted to them, it's against the spirit of what is ostensibly the format.
by TonyStarkPrime
Fri Jul 31, 2020 12:00 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Thu Jul 30, 2020 11:54 pm yea i’m... not to keen on roles that are made specifically for bussing

i mean. i figured it out this time that nanooks shot wasn’t clearing

but like, why did that role have to exist and why did i have to endgame with a role like this again. was anni not torture enough

like i just think bussing roles are unfun and borderline broken and there is no reason why we should be asked to expect that in a game explicitly advertised as “light role madness”

i mean. this wasn’t the reason we lost. we lost because of the two modkills and tutuu fpsing really

but still, that is not a fun role or one that i think should have existed in this setup

if you’re going to put stuff like that in a game, advertise the game as such
I've been convinced that my definition of light role madness has definitely exceeded the standard bounds, but I stand by the dayvig. The town team is not expected to solve for the fact that the ability must be used purely as a bus, but they are, in my opinion, expected to take into account the fact that the fact that a wolf was shot does not mean that the shooter is guaranteed to be town.
by TonyStarkPrime
Thu Jul 30, 2020 11:57 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Thu Jul 30, 2020 11:55 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:50 pm Tutu peeled me and got my godfather result kek

I blocked you and that’s why Amy failed


I was serious that every JK I’ve ever played with worked that way AFAIK
oh ok

so you were a godfather jailkeeper bussing dayvig

wow. what “light role madness”
technically the assignable semi-godfather and dayvig were both team abilities
by TonyStarkPrime
Thu Jul 30, 2020 11:52 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

I like alien better tbh gonna use that now
by TonyStarkPrime
Thu Jul 30, 2020 11:50 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Thu Jul 30, 2020 11:48 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:45 pm
Hally wrote: Thu Jul 30, 2020 11:39 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:31 pm Gg guys and gals

The day vig could only be used on mafia kek
what happened the night before? i redirected tutuu to amy, so she got italian

but then amy was blocked? so no jailkeep, just a roleblocker plus day vig?

and you just blocked amy and let me redirect tutuu?
I was a two shot JK, I got a third shot as compensation for the modkill
but who did you target? how did tutuu peek you but get amy’s result? the reason i doubted myself and thought it could be her again was because i didn’t think it was possible she was being truthful about her result if she targeted you like she said. or that it actually cleared you to her. idk
this'll be explained when I post the roles. Short answer: nanook was actually copped and had a semi-godfather role. I was glad that this didn't come up based on claims, because town had managed to confuse itself on mechanics too much already
by TonyStarkPrime
Thu Jul 30, 2020 11:49 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

iaafr wrote: Thu Jul 30, 2020 11:46 pm even if we won i'd think that; i guarantee it

just completely unfun to play with this much mech and postcap and maj enabled
yeah you're definitely right on postcap / maj. That was an error. I couldn't change it midgame but it's something to keep in mind for future light games.
by TonyStarkPrime
Thu Jul 30, 2020 11:43 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Thu Jul 30, 2020 11:42 pm i correctly figured out amy’s peek on nanook wasn’t clearing at least and that tutuu actually was peeked clear by amy

and also that nanook Knew Too Much

but then i doubted myself after i ran out of posts and redirected tutuu to nanook instead of the other way, which is potentially what ended the game?

idk man
nanook to LC gives you a chance.
by TonyStarkPrime
Thu Jul 30, 2020 11:29 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [NIGHT 6]

*reserved for flavor*

Hally has been killed! They were Confucius - TOWN!

Tutuu has been killed! She was Bertrand Russell - TOWN!

game's over wolves win smh

I mean

Nanook has achieved his win condition! He was Socrates of the School of Athens.

Additionally, Long Con has achieved his win condition! Well actually he didn't but he wins anyways for reasons I'll explain when I post the full post-game mod write up. He was Late Wittgenstein, Neutral Self-Aligned.

CONGRATULATIONS TO THE WINNERS! [mention]colonialbob[/mention] [mention]NANOOKTHEGREATANDFEARSOME[/mention] [mention]KZA[/mention] [mention]Master Radishes[/mention] [mention]Long Con[/mention]

And consolations to the losers of course as well!

Please post your memes at this time and direct all questions comments and complaints to the host. Please refrain from flaming others for their poor play. Instead flame the host for light role madness ha ha mafia self day vig etc.


I will post all 17 roles and all hidden secrets as soon as I find the time, and I will additionally share my own thoughts, or at least the ones that cannot be found in the spec chat:

https://discord.gg/QuBRen
by TonyStarkPrime
Thu Jul 30, 2020 10:26 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [NIGHT 6]

recall that this is, in fact, a light game. By my count Hally is out of posts, tutuu has one left, and nanook has seven left. please hold to this
by TonyStarkPrime
Thu Jul 30, 2020 10:01 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [NIGHT 6]

The rules have been updated with an order of operations. Please do not refer to this post or discuss mod communications.
by TonyStarkPrime
Thu Jul 30, 2020 8:46 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [NIGHT 6]

*reserved for flavor*

Day 6 has ended! Amy has been chopped! She was
Spoiler: show
Spoiler: show
Spoiler: show
Thomas Aquinas, town
.

Night 6 has begun! Please submit actions expediently:

[mention]Hally[/mention]
[mention]Long Con[/mention]
[mention]NANOOKTHEGREATANDFEARSOME[/mention]
[mention]tutuu[/mention]
by TonyStarkPrime
Wed Jul 29, 2020 10:31 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [NIGHT 5]

The night is over. Nutella has died! She was Dietrich Bonhoffer, Town. You all have 48 hours.
by TonyStarkPrime
Wed Jul 29, 2020 10:23 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [NIGHT 5]

Fell asleep. Going to start the day expediently. Thread is locked (@nutella)
by TonyStarkPrime
Wed Jul 29, 2020 1:38 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 5]

iaafr has been modkilled for trying to get modkilled. :P.

He was some town dude i don't know. Rousseau. His role was he decides ties and can't say anything about it but it gets revealed upon death and some other stuff, I'll update this when I get home. Or I won't.

Don't talk about modkills.

etc. etc.

Additionally, the day ends immediately. I don't know what I'll do about night length, I'll try to adjust back to 9pm if I get actions in by then. The poll will be closed.


linki: nutella is locked in mod jail for posting in a locked thread. She will have five posts in the night phase.
by TonyStarkPrime
Wed Jul 29, 2020 1:08 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 1]

Epignosis wrote: Tue Jul 21, 2020 12:40 pm Good day, scholars, sages, and scribes.

If you find yourself frustrated at any time during your deliberations, whether you are angry with another participant or you have a grievance with your host, please direct any of that displeasure to my inbox privately and we can engage in friendly discourse over your concerns.

May your time here be intellectually stimulating and civil.
:)
hey guys, please keep this in mind and keep personal attacks to a minimum. Tensions can run high, but please remain civil in the thread. I'm sure Epi would love to hear from you if you have complaints, or you can direct them directly at me.

also rabbit you're at 61 posts
linki now you're at like 65
by TonyStarkPrime
Mon Jul 27, 2020 9:20 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 5]

As a reminder, please avoid discussing host communications. But yes, if your post count is changed in any way, you are informed.
by TonyStarkPrime
Mon Jul 27, 2020 9:11 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 5]

Image

Y'all may post.
by TonyStarkPrime
Mon Jul 27, 2020 9:06 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 5]

the syndicate is acting up for me, stand by for a bit on actions and post edit.

WWH has died! They were Sartre, town.

Also Nutella loses 3 posts for posting after thread closed.

Y'all will have 48 hours when this starts working.
by TonyStarkPrime
Sun Jul 26, 2020 9:40 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 4]

you're killing me. should we just make this a turbo?

Protocultures has been killed! He was Lao-Tzu (TOWN)!

I'll wait until the next 9 to force start the day, but if I get actions in early and get around to it I'll start sooner rather than later.
by TonyStarkPrime
Sun Jul 26, 2020 9:01 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [NIGHT 3]

You may post.
by TonyStarkPrime
Sun Jul 26, 2020 8:53 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [NIGHT 3]

NIGHT 3:

*reserved for flavor I swear I'll add this at some point*

ColinIsCool has died! He was Albert Camus, TOWN.


Thread will be locked as I finish night clean up. When it opens, y'all will have 48 hours.

Image
by TonyStarkPrime
Sun Jul 26, 2020 6:36 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 3]

I’m on my phone. Will spruce this up.

BENSON WAS MARCUS AURELIUS, TOWN.

additionally,

IAAFR HAS BEEN LOCKED IN MOD JAIL. HE ONLY HAS 5 POSTS FOR NIGHT 3.

Night 3 ends hopefully when I get all the actions in, if I get everything in I’ll cycle it at 9.
by TonyStarkPrime
Sat Jul 25, 2020 8:07 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 3]

Dyslexicon has been modkilled for discussing decisions. This sucks, it was completely accidental and a minor error, but the decisions rule is important to game integrity. He was Søren Kierkegaard - TOWN.

This is not ideal. Please do not discuss modkills. With 11 players left, 6 is majority. If anyone wants to discuss this further, please message me or the MoD for the game.
by TonyStarkPrime
Fri Jul 24, 2020 9:52 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [NIGHT 2]

*reserved for flavor*

Image

Timsup2nothin has suffered a mental breakdown and cannot continue with his work! He was Friedrich Nietzsche, (TOWN). Day 3 begins now(ish). You have 60 posts and 48 hours. Use them as you will.

Image
by TonyStarkPrime
Fri Jul 24, 2020 9:37 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [NIGHT 2]

oops locked
by TonyStarkPrime
Fri Jul 24, 2020 12:22 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [NIGHT 2]

If it's good with all y'all, I'm going to try to open for Day 3 at 9 pm tomorrow. If there are any complaints, let me know. Please get actions in before then.

Image

post counts as of a little bit after hammer. 30 from this.
by TonyStarkPrime
Thu Jul 23, 2020 11:55 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 0]

TonyStarkPrime wrote: Sun Jul 19, 2020 8:18 pm Standard Rules:


11) Mechanics:
a) Double targeting is allowed.
b) Self targeting is not allowed where roles don't allow otherwise, but it doesn't hurt to ask.
c) You will not be told if your action fails or is altered.
d) Ties in day polls will kill the weakest mind.
e) Majority is enabled starting day 2.
f) If you have questions, direct them to me via pm.
g) All actions are night actions unless obviously not night actions or as otherwise specified.


With 14 players, 8 is majority.

Image


*flavor*

Alison has been chopped. She was René Descartes, Town.
by TonyStarkPrime
Thu Jul 23, 2020 9:18 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 1]

*insert flavor here*

ColonialBob has been killed! He was Plato (MAFIA), a member of the School of Athens!
by TonyStarkPrime
Thu Jul 23, 2020 9:03 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 1]

*reserved for flavor*

Master Radishes has died! He was ????????????? !

Day 2 begins now. You have 48 hours.
by TonyStarkPrime
Thu Jul 23, 2020 8:49 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 1]

Thread locked. Mods no posting.
by TonyStarkPrime
Wed Jul 22, 2020 9:08 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 1]

*reserved for flavor*



Alexander the Great has died!

*reserved for more flavor*

KZA has been forced out of town following a renewal of anti-Macedonian sentiment in Athens!
He was Aristotle, member of the School of Athens (MAFIA).

*reserved for a rant about the Neo-Aristotelians*

*reserved for a rant about Rhetoric*

*reserved for a rant about really bad physics*

Night 1 begins now! You have roughly 23 hours to submit actions and 30 posts to use if you want to.
by TonyStarkPrime
Wed Jul 22, 2020 9:06 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 1]

locked
by TonyStarkPrime
Wed Jul 22, 2020 8:03 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 1]

Day ends when the poll ends. You can post now though.
by TonyStarkPrime
Wed Jul 22, 2020 1:18 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 1]

In case it wasn't clear, a vote for Scirrus will count as a vote for Hally today. Additionally, the intro has been updated with Hally's ISO.
by TonyStarkPrime
Tue Jul 21, 2020 10:49 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 1]

Hally has subbed in for Scirrus, effective immediately. Hey hey! Hee ho! Discussing replacements has got to go!
by TonyStarkPrime
Tue Jul 21, 2020 2:08 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 0]

Host note: if any of you are flow alts (except Alison), please turn yourself over to the mod team for further questioning. This has been your secret police warning.
by TonyStarkPrime
Mon Jul 20, 2020 9:07 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 0]

I reset the poll. If you already voted, please revote.
by TonyStarkPrime
Mon Jul 20, 2020 9:03 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 0]

Day 1 has begun. You have 48 hours. Majority isn't an instant chop. You have 60 posts.

Limit:
Alison: 80
Amy: 68
Benson: 101
coliniscool: 65
Colonialbob: 61
Dyslexicon: 61
iaafr: 101
Long Con
Master Radishes: 82
NANOOK: 68
nutella: 84
Protocultures: 65
Scirrus: 62
Timsup2nothin: 96
Tutuu: 90
WerewolfHunter: 77

by TonyStarkPrime
Mon Jul 20, 2020 8:59 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 0]

Reserved for day 1 flavor (it's real guys it's real).
by TonyStarkPrime
Mon Jul 20, 2020 8:20 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 0]

Timsup2nothin wrote: Mon Jul 20, 2020 8:18 pm Soooooo.....

45 minutes to EoD 0, give or take.

Hope everyone answered their questions.

Night 0, or straight into day one? Anyone got any experience in this sort of thing?
Straight to day 1. I will be starting day 1 at precisely 9 pm. Post limits are technically removed at this time as it is within one hour from the end of the phase.
by TonyStarkPrime
Sun Jul 19, 2020 9:07 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 0]

The thread is unlocked.
by TonyStarkPrime
Sun Jul 19, 2020 9:07 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37975

Re: Philosophers' Mafia [DAY 0]

The game starts now.
Day 0 will end when everyone has checked in and has made their decision or on Monday, July 20, at 9:00 PM Eastern.

Day 0 has a post cap of 30.
[mention]Alison[/mention]
[mention]Amy[/mention]
[mention]Benson[/mention]
[mention]ColinIsCool[/mention]
[mention]colonialbob[/mention]
[mention]Dyslexicon[/mention]
[mention]iaafr[/mention]
[mention]KZA[/mention]
[mention]Long Con[/mention]
[mention]Master Radishes[/mention]
[mention]NANOOKTHEGREATANDFEARSOME[/mention]
[mention]nutella[/mention]
[mention]protocultures[/mention]
[mention]Scirrus[/mention]
[mention]Timsup2nothin[/mention]
[mention]tutuu[/mention]
[mention]WerewolfHunter[/mention]

Return to “Philosophers' Mafia [ENDGAME]”