Search found 55 matches

by Sloonei
Thu May 13, 2021 4:58 pm
Forum: Previous Jobs
Topic: The Elder Scrolls [GAME OVER]
Replies: 9000
Views: 202289

Re: The Elder Scrolls [DAY 1]

I may be slightly late with the End of Day post. I apologize. Deadline is in ~2 hours.
by Sloonei
Tue May 11, 2021 9:39 pm
Forum: Previous Jobs
Topic: The Elder Scrolls [GAME OVER]
Replies: 9000
Views: 202289

Re: The Elder Scrolls [DAY 1]

ISOs have been added to the player list.
by Sloonei
Tue May 11, 2021 6:59 pm
Forum: Previous Jobs
Topic: The Elder Scrolls [GAME OVER]
Replies: 9000
Views: 202289

Re: The Elder Scrolls [DAY 1 START]

Day 1


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It is Day 1. You have 48 hours to eliminate somebody.
Spoiler: show
@Alison
@BoKnows
@DaisyCloud
@Enrique
@falcon45ca
@Gavial
@Jackofhearts2005
@Kylemii
@KZA
@Long Con
@lost monkey
@MacDougall
@Made
@Marmot
@Nachomamma8
@NANOOKTHEGREATANDFEARSOME
@Quin
@Qwags
@Seanzie
@Scotty
@Stupid Sexy Flanders
@Syn
@Timsup2nothin
@TonyStarkPrime
by Sloonei
Sun May 09, 2021 11:46 pm
Forum: Previous Jobs
Topic: The Elder Scrolls [GAME OVER]
Replies: 9000
Views: 202289

Re: The Elder Scrolls

Host ISOs:
Sloonei
JaggedJimmyJay

Active Players (5):
DaisyCloud
Enrique / Vulgard
Gavial
Long Con
TonyStarkPrime

Eliminated Players (19):
Seanzie - Argonian Mage, Town - Eliminated on Day 1
Alison - Argonian Smuggler, Town - Killed on Night 1
NANOOKTHEGREATANDFEARSOME - Black Marsh General, Town - Killed on Night 1
Qwags - Bosmer Adventurer, Town - Eliminated on Day 2
Syn - Vigilant of Stendarr, Town - Killed on Night 2
Moghedien / Stupid Sexy Flanders - Khajiit Wanderer, Town - Eliminated on Day 3
BoKnows - Orc Bard, Town - Killed on Night 3
KZA - Breton Apprentice, Town - Killed on Night 3
MacDougall - Breton Monk, Mafia - Killed on Night 3
falcon45ca - Redguard Mercenary, Mafia - Eliminated on Day 4
Made - Ashland Trader, Town - Killed Night 4
Nachomamma8 - Imperial Guard, Town - Killed Night 4
lost monkey - Nord Warrior, Mafia - Eliminated Day 5
Jackofhearts2005 - Nord Scholar, Town - Killed Night 5
Marmot - Dunmer Conjurer, Mafia - Eliminated Day 6
Scotty - Wood Elf Commoner, Town - Killed Night 6
Master Radishes / Quin - Redguard Alchemist, Town - Eliminated Day 7
Kylemii - Altmer Noble, Mafia - Killed Night 7
Timsup2nothin - Imperial Merchant, Rogue - Eliminated Day 8

Additional Game Info

Rules -- Mechanics
Spoiler: show
All players must access a Shrine each night as long as one is available to them.
If no Shrine is available to a player on any given night, that player does nothing.
A roleblocked player still accesses a Shrine, but they fail to perform any abilities associated with the Shrine.
Roleblocks are the first night action to resolve.
If a player is roleblocked while performing an X-shot ability, their shot is still spent.
A roleblocked player is still subject to any role restrictions regarding their access to the Shrine they were blocked at.
The Mafia team kill is compulsory. If they fail or neglect to submit a target, one will be chosen for them at random among all living players.



Rules -- Votes & Phases
Spoiler: show
Day phases will last roughly 48 hours. Night phases will last roughly 24 hours. The hosts will do their best to ensure consistent deadline times.
Votes must be cast in the poll to be counted. Players are also encouraged to call their votes in the thread using vote tags.
The player with the most votes at the end of each Day phase will be banished.
Self-votes will not count. Players are allowed to self-vote, but the vote's value will be 0.
Votes are always changeable.
Due to the complexity of the setup, players must submit their night actions prior to one hour before the start of each Day phase. Any night actions submitted less than an hour prior to the start of a Day phase will not be counted.


Rules -- Gameplay
Spoiler: show
No unauthorized BTSC (Behind the Scenes Communication). All game-related conversation must take place in the game thread or in designated BTSC channels approved by the Host.
Roleclaiming and infodumping are legal at the discretion of the players. Note, however, that the game’s mechanics may serve to deter claims of any sort.
All game-related questions and concerns for the hosts should be asked in private. The hosts will not address any questions asked in the thread. Players may not refer to private communication with the hosts in the game thread.
Avoid excessive appeals to emotion and exploitation of out-of-game information (“angleshooting”). Judgment and enforcement of this rule is left to the hosts’ discretion. If you have any questions or feel that you or another player are at risk of violating this rule, please contact the hosts or moderator in private.
The Moderator on Duty for this game is JaggedJimmyJay. Please contact him if you have any grievances, disputes, or emotional difficulties while playing this game.
Talos worship is permitted.
All community guidelines regarding player conduct and behavior are in place.
Dead players may not make any on-topic posts in the game thread unless specifically permitted. Except for those dead players with permission to post on-topic, any off-topic posts from dead players should be in dead red font.
Players are encouraged to use Off-topic Green font for any lengthy off-topic sections of text.
This is the Host color. All official host announcements will appear in this font. Players should avoid using it in the thread.
Watch the skies, traveler.


Host’s pledge
This game features many unique roles and abilities, and has some non-standard mechanics. I promise you, the players, that I have done everything in my power to ensure a fair and balanced game for all alignments. I believe there are no “bastard” elements in this game and the general structure of mafia remains intact. While there may be roles which obscure player access to information, the hosts will never otherwise lie to players. There is no potential for any players to change alignment during the game. This game features no mechanical cults, jesters, millers, godfathers, or other such roles.


Polls

Day 1
Spoiler: show
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Day 2
Spoiler: show
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Day 3
Spoiler: show
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Day4
Spoiler: show
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Day 5
Spoiler: show
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Day 6
Spoiler: show
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Day 7
Spoiler: show
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by Sloonei
Sun May 09, 2021 11:39 pm
Forum: Previous Jobs
Topic: The Elder Scrolls [GAME OVER]
Replies: 9000
Views: 202289

The Elder Scrolls [GAME OVER]

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48/24 phases
Semi-open setup
24 players
18 vs. 5 vs. 1


Character alignments are random. There is no connection between characters and their alignment. However, there may be thematic connections between some characters, shrines, and abilities. Be cautious about claiming anything, including your character.
Roleclaiming and Infodumping are legal in most cases for this game. However, mechanics exist which may make roleclaiming unfavorable. Claim at your own risk.

Some roles have specific Elder Scrolls characters assigned to them. This is purely for fun/flavor, and once again has no bearing on the role's alignment, or any other signficance.


Citizens of Tamriel (Roles):
Altmer Noble
Argonian Mage
Argonian Smuggler
Ashland Trader (Dunmer)
Black Marsh General (Argonian)
Bosmer Adventurer
Breton Apprentice
Breton Monk
Dunmer Conjurer
Imperial Guard
Imperial Merchant
Khajiit Hunter
Khajiit Wanderer
Nord Scholar
Nord Warrior
Orc Bard
Orc Berserker
Priest of Arkay (Imperial)
Redguard Alchemist
Redguard Mercenary
Telvanni Wizard (Dunmer)
Thalmor Dignitary (Altmer)
Vigilant of Stendarr (Nord)
Wood Elf Commoner
*Additional Lore on races


Daedric Princes:*
AzuraThe Prince of dusk & dawn and the transition between stages.
BoethiahThe Prince of deceit, conspiracy, treason, and unlawful overthrow of authority.
Clavicus VileThe Prince of bargains, wishes, power, and trickery.
Hermaeus MoraThe Prince of knowledge and memory.
HircineThe Prince of the hunt.
MalacathThe Prince of the spurned and ostracized.
Mehrunes DagonThe Prince of destruction, violent upheaval, energy, and mortal ambition.
MephalaThe Prince of secrets, lies, unknown plots, and obfuscation.
MeridiaThe Prince of light and vital energy.
Molag BalThe Prince of domination and spiritual enslavement.
Namira The Prince of the primeval dark, and shadowy spirits
NocturnalThe Prince of the night and darkness.
PeryiteThe Prince of pestilence, plague, and disease.
SanguineThe Prince of hedonism, debauchery, indulgence, and sin.
SheogorathThe Prince of Madness.
VaerminaThe Prince of dreams and nightmares.

*Additional Lore on Daedric Princes

Unique Mechanics

Shrines
Each Daedric Prince has a Shrine dedicated to them. Each role has access to a number of Shrines. Each Shrine grants the player a unique ability. Every night, all players must access one of their Shrines to utilize the ability associated with it. If a player does not submit a night action themselves, they will be forced to access one of their shrines assigned at random by the Host.
In standard mafia terms: the Shrines act as X-shot abilities, and all/most players are Jack-of-all-Trades roles.
To "access" a Shrine refers to a player's choice of Shrine ability on a given Night. This is different than "targeting" a Shrine, which may also be possible as a night action in some cases.
The number of Shrines available to each role varies; some players will have access to more Shrines than others. Some abilities may be repeated, while others may be unique to certain roles.
All factions have access to all Shrines. Abilities may be repeated across alignments.
Unless otherwise stated in a role card, players cannot visit the same Shrine twice in any three-night period (Ex., if a player visits a Shrine on Night 1, they must wait until Night 4 to visit that Shrine again).
Roleblocked players still access their Shrines, but they will fail to utilize any abilities there.

Champions
Several players in the game are designated as Champions for their respective Daedric Princes.
Each Champion wields an Artifact associated with their Prince. An Artifact is a unique item that grants its wielder powerful abilities. As long as a Champion remains alive, they maintain possession of their Artifact. However, when a Champion dies one of the following happens depending on the circumstances of the Champion's death:
  • Artifact passes into possession of a Civilian
  • Artifact passes into possession of the Mafia team
  • Artifact destroyed

Players can possess multiple Artifacts at a time, but cannot access more than one Artifact ability per Day/Night cycle.

Artifacts

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Azura’s Star
Daedra: Azura
Town: A dead player of the wielder’s choosing can cast a vote in the poll. The dead player may not post in the thread, but they have no individual voting restrictions. Each player can only be targeted once with Azura's Star.
Mafia: The wielder can access one Shrine ability belonging to a dead player, in addition to their own. No player may be selected more than once with this ability.



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Cuirass of the Savior’s Hide
Daedra: Hircine
The wielder is immune to all non-lethal negative abilities and vote manipulation which directly target them. This includes kill modifiers (except for Mehrunes' Razor), but not kills themselves.


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Dawnbreaker
Daedra: Meridia
The wielder will always see the total number of players accessing the same Shrine as them, as well as the identity of one player (selected at random) visiting that Shrine each Night. While visiting the Shrine of Meridia, the wielder can see the identities of all players accessing the Shrine.


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Mace of Molag Bal
Daedra: Molag Bal
Rogue: Can only be possessed by Molag Bal’s Champion. Artifact destroyed upon the Champion’s death or achievement of win condition. [SECRETS].


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Mehrunes’ Razor
Daedra: Mehrunes Dagon
Mafia: 5-shot nightkill item.
Five times during the game, the wielder of Mehrunes’ Razor can attempt a kill with the Artifact. This kill attempt is in addition to, and separate from, the Mafia team’s factional nightkill. A kill attempt with Mehrunes’ Razor is unblockable.
If the attempt is successful, the targeted player will die.
If the attempt is unsuccessful, nothing will happen and the shot will be spent.
Kill attempts with Mehrunes’ Razor will only be successful if the targeted player is wielding an Artifact. Any Artifacts in that player’s possession will pass into the possession of the Mafia team if, and only if, they are killed via Mehrunes’ Razor.
On the third unsuccessful attempt with Mehrunes’ Razor, it will pass into the possession of the last player targeted. In that player’s possession [SECRETS].
If Mehrunes’ Champion dies with multiple shots remaining on the Razor, it will remain in the possession of the Mafia team, with one additional shot expended. If Mehrunes’ Champion dies with one shot left on the razor, the Mafia team will retain the final shot.
Artifacts possessed by the Mafia team may be accessed by any member of the team during any phase. However, no player may access multiple Artifact abilities at the same time, and no Artifact may be accessed by multiple players at the same time.
In addition, the Mafia team gains access to special bonus abilities for each additional Artifact they possess. [SECRETS].


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Volendrung
Daedra: Malacath
The wielder’s vote permanently counts as 2 and decides all ties.

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