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IDK SOMETHING [HEIST]

Posted: Sat Jul 31, 2021 2:14 pm
by tutuu
Image

1 Town Vigilante + 7 Vanilla Town vs 2 Mafia Goon

24/24, 7 pm EST SoD/EoD, open nights, hammer enabled at 1/2 +1 maj, locked votes at LyLo

(game should be over very quick)

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Upon signing-up, every player publicly shares a list of 10 words that they can use during the game, and no other

The other stuff in detail to be written when sign-ups drop

If game doesn't fill up fast I'll just remove the gimmick and run it as a standard Vig 10er with 48/24 phases

Re: Ooga Booga Mafia [HEIST]

Posted: Mon Aug 23, 2021 2:21 pm
by tutuu
edit:

this was just a joke i found very funny, not sure if i'll go with it all the way

but i'd still like the spot reserved, i might do something completely different. im thinking an open setup cult game (no mafia, just cult) where players are assigned points based off performance, and then some win conditions that are purely dependend on points (and not whether or not ur faction won)

or i might do something with judge and (was it mayor? marshal?) from sc2 mafia. i loved sc2 mafia its how i got into mafia

Re: Ooga Booga Mafia [HEIST]

Posted: Mon Aug 23, 2021 2:34 pm
by Syn
how do you determine performance

Re: Ooga Booga Mafia [HEIST]

Posted: Mon Aug 23, 2021 3:08 pm
by tutuu
Syn wrote: Mon Aug 23, 2021 2:34 pm how do you determine performance
no subjective criteria. stuff like "being town and ending the day with ur vote ended on a cultist = 1 point"

"being cultist and successfuly converting someone = 1 point"

"being town and chopped on day X = some points depending on X"

etc. would need to think about it

but also was thinking about returning ooga booga. ooga booga - reloaded

Re: Ooga Booga Mafia [HEIST]

Posted: Mon Aug 23, 2021 3:30 pm
by tutuu
(deleted rambling)

Re: Ooga Booga Mafia [HEIST]

Posted: Mon Aug 23, 2021 3:52 pm
by JaggedJimmyJay
must have forgot to add this to the queue, but fixing that now in the proper spot

Re: Ooga Booga Mafia [HEIST]

Posted: Mon Aug 23, 2021 3:54 pm
by tutuu
JaggedJimmyJay wrote: Mon Aug 23, 2021 3:52 pm must have forgot to add this to the queue, but fixing that now in the proper spot
tyyy famlam

Re: Ooga Booga Mafia [HEIST]

Posted: Mon Aug 23, 2021 5:06 pm
by tutuu
(deleted rambling)

Re: Ooga Booga Mafia [HEIST]

Posted: Mon Aug 23, 2021 5:17 pm
by tutuu
8 vanilla town vs 1 cultist (could change numbers idk)

so for town:

each night they vote on who they think are cultists. (separate vote from the chop vote) (closed nights) (chop flip reveals end of night, can vote for the chopped person). they get 1 vote for each living cultist

the formula for earning points is: X for a correct guess, where X is the number of living players with unknown alignment to the guesser (for living townies that would be everyone but themselves. for dead townies that number would be increased by 1). the second correct guess earns X - 1 points. the third one X - 2 etc

example: there are 7 players with unknown alignment to the guesser and 2 cultists. guesser gets 7 points for 1 correct guess, 13 points for 2 correct guesses

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for cultists:

whenever the townies vote, for each town that they have completely fooled (meaning none of their votes are on this cultist) - they earn points. depending on the difficulty to dodge the vote

the fomula is: for each townie fooled - get points equal to the currently living cultists.

example: there are 7 towns and 2 cultists. for each townie completely fooled, gain 2 points. can gain up to 14

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cultists get a limited number of conversions based on player size

conversion and chopping both mandatory

at the end of the game the top 75% people in the scoreboard win, the others lose, regardless of which faction won (numbers could be changed)

im happy with this as of rn

p.s.: if game ends on d1 - every town who got 0 points gets a draw for the purpose of the scoreboard

Re: Ooga Booga Mafia [HEIST] (edit: or perhaps a cultist point-based game)

Posted: Sun Aug 29, 2021 9:02 am
by tutuu
or MAYBE

another experimental idea

12 town players with no power roles and 3 mafia playes with no power roles

would have to think if i can balance that

Re: Ooga Booga Mafia [HEIST] (edit: or perhaps a cultist point-based game)

Posted: Tue Aug 31, 2021 10:11 am
by JaggedJimmyJay
tutuu wrote: Sun Aug 29, 2021 9:02 am or MAYBE

another experimental idea

12 town players with no power roles and 3 mafia playes with no power roles

would have to think if i can balance that
OMG SO TOWNSIDED AS TOWNSIDED AS THE SIDE OF A MOUNTAIN WOW :goofp:

Re: IDK SOMETHING [HEIST]

Posted: Tue Aug 31, 2021 10:11 am
by JaggedJimmyJay
(to be clear I'm being a dope, that's not townsided)

Re: IDK SOMETHING [HEIST]

Posted: Tue Aug 31, 2021 10:34 am
by tutuu
JaggedJimmyJay wrote: Tue Aug 31, 2021 10:11 am (to be clear I'm being a dope, that's not townsided)
Wtf thank god u clarified i was gonna go HAM on u yeah