Philosopher's Mafia

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TonyStarkPrime
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Philosopher's Mafia

#1

Post by TonyStarkPrime »

A mostly closed setup for 17-19 players in two factions.
Cycles are 48/24 with EOD to be voted on.
Light role madness, but generally low powered -- think two shot tracker/doctor/rb or one shot vig/cop as the standard town power set.
One main gimmick, to be revealed later.
Players will be limited to 25 posts per 24 hours (50 posts in a day phase // 25 in a night phase), subject to change based on post-game discussion of Banjo.
Flavor and role claiming will be allowed, at the risk of the players involved.
This is different than JJJ's philosophy game currently in the basement because the characters are philosophers as opposed to schools.
Characters will be distributed throughout schools of philosophy and WILL be tied to alignment. Fake claims will be provided -- 17 town roles have been created and a subset with equal cardinality to that of the set of mafia roles has been set aside.

The role card template:

PHILOSOPHER NAME -- ALIGNMENT

COUNTRY
SCHOOL OF THOUGHT

POWER

GIMMICK ABILITY
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Sloonei
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Re: Philosopher's Mafia

#2

Post by Sloonei »

If I am town but believe that I am mafia, what is my alignment?
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JaggedJimmyJay
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Re: Philosopher's Mafia

#3

Post by JaggedJimmyJay »

Noice! I'll probably never run my game anyway so there's zero conflict.
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