Page 17 of 18

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 6:07 pm
by TonyStarkPrime
Personally

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 6:10 pm
by dunya
thread is locked for mod and host intervention. please wait and mods, please don't post.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 7:30 pm
by Urist
In true mafiascum fashion, Lime Coke has been modkilled. The game ends in a mafia victory for fingersplints, Nanook and TSP.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 7:36 pm
by dunya
gg everyone. i am sorry it ended this way, but it was good gambit by TSP and nook as well i felt had a 50/50 chance of working. thanks to everyone who put effort into the game and did it justice!

finally, please remember to be civil and respectful in this post game discussion at all times. it's a forum game and we lose some, we win some. now go sign up to another game!!!

(G-Man's game needs just 5 more to take off!!! )

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 7:37 pm
by falcon45ca
Brutal

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 7:37 pm
by falcon45ca
GG Maf, thanks for the host Urist

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 7:39 pm
by NANOOKTHEGREATANDFEARSOME
GGs

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 7:49 pm
by NotAnAxehole
Well then

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 7:53 pm
by NANOOKTHEGREATANDFEARSOME
I was an informed goon (we knew about the loyal jk), tsp was one shot rolecop

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 7:54 pm
by falcon45ca
That sucks.


Maybe we get there on Nook, and maybe we don't, but that's a shitty way to lose a game

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 7:56 pm
by G-Man
Unpleasant finish to an otherwise interesting game. I only had 5% doubt that it was TonyStarkLime. Well played Nanook.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:00 pm
by dunya
falcon45ca wrote: Thu Jan 20, 2022 7:54 pm That sucks.


Maybe we get there on Nook, and maybe we don't, but that's a shitty way to lose a game
:hugs:

you played great. were you and ddl on the same page?

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:01 pm
by fingersplints
I told you guys tsp was always wolfy lol

Thanks for hosting @Urist

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:01 pm
by NANOOKTHEGREATANDFEARSOME
I was gonna kill gman and hope for the best

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:02 pm
by fingersplints
And while it was an unfortunate ending, there was lots of good plays on both sides to be proud of

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:03 pm
by falcon45ca
dunya wrote: Thu Jan 20, 2022 8:00 pm
falcon45ca wrote: Thu Jan 20, 2022 7:54 pm That sucks.


Maybe we get there on Nook, and maybe we don't, but that's a shitty way to lose a game
:hugs:

you played great. were you and ddl on the same page?
I'll invite you to the discord!

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:04 pm
by falcon45ca
NANOOKTHEGREATANDFEARSOME wrote: Thu Jan 20, 2022 8:01 pm I was gonna kill gman and hope for the best
fingersplints wrote: Thu Jan 20, 2022 8:02 pm And while it was an unfortunate ending, there was lots of good plays on both sides to be proud of
GG, y'all played well.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:07 pm
by Urist
Yep, sorry about the modkill. Usually I prefer to replace, but in this situation I don't see how a replacement doesn't confirm LC's frustration (and alignment) as town.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:08 pm
by fingersplints
@falcon45ca I was most worried about you this game. Pretty sure I even said so in the scum chat. I knew I wouldn’t fool you

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:09 pm
by Urist

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:25 pm
by Dragon D. Luffy
I don't get it, doesn't LC's death put us at 3v2?

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:28 pm
by NANOOKTHEGREATANDFEARSOME
Dragon D. Luffy wrote: Thu Jan 20, 2022 8:25 pm I don't get it, doesn't LC's death put us at 3v2?
Day ending modkill, nk can't be blocked

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:29 pm
by Dragon D. Luffy
NANOOKTHEGREATANDFEARSOME wrote: Thu Jan 20, 2022 8:28 pm
Dragon D. Luffy wrote: Thu Jan 20, 2022 8:25 pm I don't get it, doesn't LC's death put us at 3v2?
Day ending modkill, nk can't be blocked
Why is the modkill day ending?

Literally never seen a modkill work like that before.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:30 pm
by Dragon D. Luffy
Where I come from, modkills happen and the day keeps going.

PSA: if you play at a game I'm hosting, modkills don't end days. I thought that was the default but apparently it isn't.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:31 pm
by Dragon D. Luffy
Like I saw the notice of the ban in the staff subforum and was actually happy because this put the game at an odd number. Lmao.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:33 pm
by G-Man
Urist wrote: Thu Jan 20, 2022 8:07 pm Yep, sorry about the modkill. Usually I prefer to replace, but in this situation I don't see how a replacement doesn't confirm LC's frustration (and alignment) as town.
Unfortunately, I didn’t see Lime’s attitude as frustrated townie. Tony was playing like the “Oh Shit” teammate who was trying to keep hope alive against all odds, while Lime seemed to have the “Aww Fuck” mindset of a baddie who realizes the game is toast and loses interest. Sure enough, it was Nanook, deepest in the POE playing it cool like the Fonz.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:33 pm
by Dragon D. Luffy
Well whatever, GG to the mafia, I'm not gonna make an argument about this. They did play better than us (case in point: they got more yeets that benefitted them).

Just uh... next time make the modkill rules clear beforehand, cuz apparently that's now a thing players need to strategize about as they play.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:36 pm
by NANOOKTHEGREATANDFEARSOME
Dragon D. Luffy wrote: Thu Jan 20, 2022 8:29 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jan 20, 2022 8:28 pm
Dragon D. Luffy wrote: Thu Jan 20, 2022 8:25 pm I don't get it, doesn't LC's death put us at 3v2?
Day ending modkill, nk can't be blocked
Why is the modkill day ending?

Literally never seen a modkill work like that before.
Different people do it differently

Personally I tend to make it case by case. In this case a non-game ending modkill would've rewarded town, and town shouldn't get rewarded for being modkilled at f6

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:38 pm
by Dragon D. Luffy
NANOOKTHEGREATANDFEARSOME wrote: Thu Jan 20, 2022 8:36 pm
Dragon D. Luffy wrote: Thu Jan 20, 2022 8:29 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jan 20, 2022 8:28 pm
Dragon D. Luffy wrote: Thu Jan 20, 2022 8:25 pm I don't get it, doesn't LC's death put us at 3v2?
Day ending modkill, nk can't be blocked
Why is the modkill day ending?

Literally never seen a modkill work like that before.
Different people do it differently

Personally I tend to make it case by case. In this case a non-game ending modkill would've rewarded town, and town shouldn't get rewarded for being modkilled at f6
Hmm ok you have a point.

Kind of wish there was more notice for this, though.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:43 pm
by G-Man
Dragon D. Luffy wrote: Thu Jan 20, 2022 8:38 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jan 20, 2022 8:36 pm
Dragon D. Luffy wrote: Thu Jan 20, 2022 8:29 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jan 20, 2022 8:28 pm
Dragon D. Luffy wrote: Thu Jan 20, 2022 8:25 pm I don't get it, doesn't LC's death put us at 3v2?
Day ending modkill, nk can't be blocked
Why is the modkill day ending?

Literally never seen a modkill work like that before.
Different people do it differently

Personally I tend to make it case by case. In this case a non-game ending modkill would've rewarded town, and town shouldn't get rewarded for being modkilled at f6
Hmm ok you have a point.

Kind of wish there was more notice for this, though.
Ultimately the rules were followed. A town player broke the rules and they were punished. I don’t know how the night power interactions would have played out, but I’d have voted Lime almost for sure on D6. If this defeat stings, it’s probably just because we were stripped of the chance to lose it ourselves the normal way.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:44 pm
by Dragon D. Luffy
To be fair I yeet LC 90% of the time at the last day.

It's hard for me to let go of that delicious teammates post I made.

Also I think I'm never reading nanook town in any game until the end of time, cuz at this point I just feel like an idiot.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:49 pm
by Dragon D. Luffy
Btw changing subjects, theres something I've been dying to say.

I really like what Urist did with the setup. I don't really see it as satire, I see it as playing with a framework to manipulate players' expectations and force them to analyse a list of potential rules. I think I might host a Normal game myself sometime, or maybe design my own version of normal game and host multiple games with it, because the idea of a standard list of roles that allow for surprises like this is really cool.

That said, NAA's mason role wasn't normal.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:49 pm
by G-Man
Uberplanning for every possible scenario of rule-breaking and modkill is infeasible. If we have to set an expectation for hosts to plan around every negative possibility, it’s time to close shop. I’d rather hold players to be better (like we do) than to ask the impossible of a host.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:50 pm
by NANOOKTHEGREATANDFEARSOME
Dragon D. Luffy wrote: Thu Jan 20, 2022 8:44 pm To be fair I yeet LC 90% of the time at the last day.

It's hard for me to let go of that delicious teammates post I made.

Also I think I'm never reading nanook town in any game until the end of time, cuz at this point I just feel like an idiot.
I think you've only ever played with me when I'm mafia lol

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 8:53 pm
by Dragon D. Luffy
G-Man wrote: Thu Jan 20, 2022 8:49 pm Uberplanning for every possible scenario of rule-breaking and modkill is infeasible. If we have to set an expectation for hosts to plan around every negative possibility, it’s time to close shop. I’d rather hold players to be better (like we do) than to ask the impossible of a host.
To be fair I don't think I've ever had to deal with someone getting banned in lylo of my game so that's a choice I've never had to make, and might have done it like nook explained.

But otherwise, if I control modkills, I try to do them in a non-disruptive way. And they don't stop the day, or I wait until the day is over to make them. I have modkilled players in the middle of the days, for breaking my own rules, and the show kept going.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:01 pm
by NANOOKTHEGREATANDFEARSOME
Tsp and nanook when they've been jokingly calling for modkills all game and then there actually is one:

Image

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:04 pm
by falcon45ca
fingersplints wrote: Thu Jan 20, 2022 8:08 pm @falcon45ca I was most worried about you this game. Pretty sure I even said so in the scum chat. I knew I wouldn’t fool you
One day we'll rand Maf together & turn the Town into a mere shanty

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:06 pm
by dunya
Dragon D. Luffy wrote: Thu Jan 20, 2022 8:53 pm

But otherwise, if I control modkills, I try to do them in a non-disruptive way.
I agree with this sentiment, and in this case, the modkill was the least disruptive and most fair outcome. Postponing a modkill after TSP flips just confirms nook mafia when LC flips loyal JK. That would be a reward to town, imo.


I agree with G mans last post too. Hosts do the best they can with the situations they find themselves in.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:08 pm
by Urist
Dragon D. Luffy wrote: Thu Jan 20, 2022 8:31 pm Like I saw the notice of the ban in the staff subforum and was actually happy because this put the game at an odd number. Lmao.
Yeah, but I'm obviously not going to hand town the auto win when it's a townie getting modkilled LOL

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:11 pm
by NotAnAxehole
I personally think Mafia would have lost had Lime Coke stayed in his normal town range of being upset, but uhm... Also, LyLo only 1 townie needs to fuck up in order to lose...

IDK, I'm torn on the result, but it's clear there was no way to replace him or modkill him, and have the game continue.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:12 pm
by NotAnAxehole
We all knew this was a bastard game when we signed up though. Thanks for host Urist.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:13 pm
by G-Man
Undeniable fact- at the tail end of the lock-down, part of me was considering the possibility that DDL was the mafia half of a corrupt masonry kind of like what I did in Red vs Blue.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:17 pm
by Dragon D. Luffy
G-Man wrote: Thu Jan 20, 2022 9:13 pm Undeniable fact- at the tail end of the lock-down, part of me was considering the possibility that DDL was the mafia half of a corrupt masonry kind of like what I did in Red vs Blue.
The best strategy for a scum who wants to win the game is to put you and me at lylo with the last scum.

100% guaranteed mischop.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:18 pm
by Urist
Dragon D. Luffy wrote: Thu Jan 20, 2022 8:49 pm Btw changing subjects, theres something I've been dying to say.

I really like what Urist did with the setup. I don't really see it as satire, I see it as playing with a framework to manipulate players' expectations and force them to analyse a list of potential rules. I think I might host a Normal game myself sometime, or maybe design my own version of normal game and host multiple games with it, because the idea of a standard list of roles that allow for surprises like this is really cool.

That said, NAA's mason role wasn't normal.
Thanks! It was partly satirical, but even so I did want to make a setup with a bunch of roles that interacted in interesting ways. I'm glad you liked it.
I disagree that the lone mason was abnormal. There was more than one mason in the masonry; it just so happened that two of the masons had a modifier which did not give them access to said masonry at game start. To me, the thing that makes it normal is that you shared a private topic with NAA. Really, it's a technicality that can be argued either way IMO.
I did make a mistake with the role cop, though. I didn't read the normal description and ended up giving TSP a result of "Informed Goon" on Nanook when he should have received "Informed Vanilla". If anyone had asked me privately or publicly, I would have confirmed the mistake.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:20 pm
by Urist
NotAnAxehole wrote: Thu Jan 20, 2022 9:12 pm We all knew this was a bastard game when we signed up though. Thanks for host Urist.
Obligatory "every game urist hosts is a bastard game" etc etc

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:25 pm
by G-Man
Undergirding my initial freak out on Falcon for claiming backup mason is the fact that I recall from my earliest mafia communities (perhaps incorrectly) that ‘masons’ were 3p roles that act like what is now called a ‘cult leader’ with their own independent wincon.

Perhaps it’s because I never heard BTSC-partner townies referred to outright as masons, or perhaps it’s because my brain thinks it remembers something different about the term from another point in time.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:27 pm
by dunya
Did you play Upick1 G?

I was a bastard mason in a trio of masons, which was technically a 3p so you're not totally wrong :p

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:30 pm
by G-Man
dunya wrote: Thu Jan 20, 2022 9:27 pm Did you play Upick1 G?

I was a bastard mason in a trio of masons, which was technically a 3p so you're not totally wrong :p
Upick? No. I did not play that one.

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:31 pm
by dunya
@G-Man what does "shit/fuck split" mean btw I laughed about it in spec 🤣

Re: Mafia Syndicate Normal Game 0 - Day 5

Posted: Thu Jan 20, 2022 9:39 pm
by G-Man
dunya wrote: Thu Jan 20, 2022 9:31 pm @G-Man what does "shit/fuck split" mean btw I laughed about it in spec 🤣
Uh oh. You missed the explanation earlier.

Basically when two baddies realize the game is lost, one goes “oh shit” and tries really hard to save their chances while the other goes “aw fuck” and just gives up.

That’s what I thought was the dynamic between Tony and Lime, but I was only half right. :blush: