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Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Wed May 07, 2014 10:08 pm
by insertnamehere
Path "A"


Choice A1
A. Go Up The Staircase -> Go to choice A2
B. Go Down The Staircase -> INSANITY ENDING: Stanley dies, Mariella gains any abilities he had.

Choice A1.5
A. Enter the Boss's Office -> Go to choice A2
B. Don't Enter the Boss's Office -> ESCAPE POD ENDING: The game ends, whichever team has more people wins.


Choice A2
A. Enter the Mind Control Facility -> Go to choice A3
B. Go Through The Escape Passageway -> MUSEUM ENDING: Stanley instantly wins the game, normal lynch.

Choice A3
A. Turn Off The Power -> LIFE ENDING: The civvies all are immune from the lynch, the baddie with the most votes will be out. Stanley joins the Baddie team.
B. Turn On The Power -> BOMB ENDING: The baddies all are immune from the lynch, the civvie with the most votes will be out. Stanley stays on the Civvie team, gains a Role Check power every day.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Wed May 07, 2014 10:09 pm
by insertnamehere
Path "B"

Choice B1
A. Enter the Maintenance Hallway -> Go to choice E1
B. Continue into the Cargo Bay -> Go to choice B2/B1.5

Choice B1.5
A. Jump off the Lift -> IN CONTROL ENDING: Nobody can post in the thread. Each player is sent a PM which says that they have won a NK, and that they have to use it now. The person who's name comes up the most will be eliminated.
B. Continue to the Other Side of the Room. -> WORK ENDING: There's a poll with everyone's name on it. The players will not be told if it is a lynch poll or not. The person who wins is safe, and get's to save someone else. Then that person saves someone. This continues until one person is left, and that person is eliminated.


Choice B2
A. Jump off the Lift -> Go to choice C1
B. Continue to the Other Side of the Room -> First Time: WORK ENDING: There's a poll with everyone's name on it. The players will not be told if it is a lynch poll or not. The person who wins is safe, and get's to save someone else. Then that person saves someone. This continues until one person is left, and that person is eliminated. After the First Time: BROKEN ENDING: Stanley chooses who is eliminated, if Stanley is dead, then a lynch poll with coded options appears.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Wed May 07, 2014 10:09 pm
by insertnamehere
Path "C"

Choice C1
A. Red Door -> Go to choice C2
B. Blue Door -> Go to choice D1

Choice C2
A. Stay in Paradise -> PEACEFUL ENDING: Nobody is eliminated.
B. Throw Yourself off a Balcony -> SPACE ENDING: Everyone is silenced, normal lynch.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Wed May 07, 2014 10:09 pm
by insertnamehere
Path "D"

Choice D1
A. Do the Baby Game for Four Hours -> ART ENDING: The names of the baddies are revealed.
B. Burn the Baby -> GAME ENDING: Game turns into a different themed conventional game. (Mulholland Drive? X-Men?) Normal lynch, the baddies get to NK someone.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Wed May 07, 2014 10:10 pm
by insertnamehere
Path "E"

Choice E1
A. Get Back on Track -> Go to choice A1
B. Go Down the Elevator -> CONFUSION ENDING: Poll with seemingly nonsense options. The options really correspond to players. Half of the players are PM'd what the poll options actually mean. The person with the most votes is eliminated.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Wed May 07, 2014 10:23 pm
by insertnamehere
Overall, a great game to host. This marks the second time both A Person and Mongoose have won one of my games, I'm not sure if that says more about me or them. One thing that was a bit frustrating was the overall lack of discussion when it came to the polls that decided where the story would go. I was hoping someone would notice, maybe in the second cycle, that it literally was a word-for-word picture-for-picture recreation of the game. Yes, all of the endings were the same. There was literally a road map stating all of the different endings, and nobody bothered to search it out. I had obviously planned for someone to bring attention to that, and bring a new layer of strategy to the votes. In the end, everyone was too afraid to talk too much about the poll options, for fear of seeming like they were trying to steer the poll in a certain direction. This was particularly aggravating, because as a host, I wanted some drama to occur. Turnip Head and Metalmarsh each had info about certain endings. MetalMarsh knew about the Escape Pod ending, which would instantly end the game. TH knew about the Insanity ending, where Stanley would die, and TH would gain whatever powers he had. If I had to go back and do it again, I would make it very clear that this was a direct adaptation, and give more people info about certain endings.

Vomps and MR were the dastardly duo. MR sadly had limited mafia-ing time, while Vomps was, well, Vomps. It wasn't a particularly active chatroom.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Wed May 07, 2014 10:31 pm
by insertnamehere
Also, sorry Mongoose, this wasn't Mulholland Drive Mafia.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Wed May 07, 2014 11:03 pm
by insertnamehere
Here's my little breakdown of what happened cycle to cycle:

CYCLE ONE

The "Work Ending" is selected, and Llama wins the poll meaning that he starts off the whole chain of who saves who. MetalMarsh is the odd man out, which is unfortunate because of him being Stanley, one of the more important roles. I was hoping that people would discuss who they saved, meaning that the baddies, who saved each other, could possibly be caught.

CYCLE TWO

The "Insanity Ending" is selected, which means that Stanley is instantly eliminated, and Mariella (TH) gains any abilities he had. Of course, Stanley (MetalMarsh) had already been eliminated, meaning that nobody was eliminated. TH knew about this ending, and was the swing vote. He decided to screw over his fellow civvie in order to possibly gain powers. This wasn't the best choice considering that MM had died before gaining any powers. Ain't karma a bitch? Though, this was only the second cycle. TH was making a huge assumption that Stanley had gained some powers in the first cycle. It didn't pay off.

CYCLE THREE

The "Game Ending" is selected, after the "Art Ending" isn't even attempted. To be honest, the inclusion of that ending was mostly a joke, considering how much you all love posting challenges. This is the only ending in the game that has two eliminations, and also the only ending that functions as a normal game of mafia. Llama was lynched because of Mongoose's weird crusade against him. The un-dynamic duo of MR and Vomps received a NK. Vomps tried to use it on himself, probably as some elaborate in-joke that he assumes we all know. Luckily, me and MR managed to talk him out of it, and Turnip Head was eliminated, possibly because of karma rearing it's ugly head once again.

CYCLE FOUR

The "Museum/Second Narrator" Ending was selected, which meant that Stanley would of won the game if he wasn't the first person eliminated from the game. Mongoose launched her new vendetta against Vomps, which was actually accurate. The biggest question I have is how Mongoose knew, and what she based her accusations on. I look forward to learning how. So, Vomps was eliminated, making MR a rebel without a cause.

CYCLE FIVE

The "Life Ending" was selected, which meant that unless MR received no votes, he would be instantly eliminated, and the civvies would win. Mongoose's vote for him won the civvies the game, which makes this quote particularly ironic:
Mongoose wrote:Enjoy not winning
The "Life Ending" was a surprisingly optimistic note to end on, and maybe the most beautiful ending in my opinion. Fantastic game by Mongoose, who single-handedly won the civs the game based on her hunches. Congrats to all.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Wed May 07, 2014 11:19 pm
by Mongoose
Oh man, I really thought I was a goner. I thought Logan was bad because he didn't save me when he got voted and won the prize.

I'm sad it wasn't Mulholland Drive. Or am I?

Thanks for a great game, dude.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Wed May 07, 2014 11:19 pm
by insertnamehere
Mongoose wrote:Oh man, I really thought I was a goner. I thought Logan was bad because he didn't save me when he got voted and won the prize.

I'm sad it wasn't Mulholland Drive. Or am I?

Thanks for a great game, dude.
So, why did you suspect MR and Vomps?

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Wed May 07, 2014 11:39 pm
by A Person
Mongoose felt strangely opinionated and that made me think she was bad, sorry goosegoose :(

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Wed May 07, 2014 11:51 pm
by nutella
aw yiss! I had no idea what was going on the entire game as far as actual mechanics (I didn't have any info and had no idea how much other people had or any idea of anything that went on behind the scenes), but it was an excellent adaptation of the Stanley Parable and I had fun!

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Thu May 08, 2014 12:00 am
by Mongoose
insertnamehere wrote:
Mongoose wrote:Oh man, I really thought I was a goner. I thought Logan was bad because he didn't save me when he got voted and won the prize.

I'm sad it wasn't Mulholland Drive. Or am I?

Thanks for a great game, dude.
So, why did you suspect MR and Vomps?
Because of Logan. I knew that when I was able to secretly vote to save someone, I only had 4 people to pick from. And MR and Vomps weren't on that list. I figured if Logan could save anyone, he'd save me first choice unless he was in cahoots with someone. So he got roped into that.

Anyway, since Vomperdoodle and MR weren't in my Save Bank, I knew they had been in cahoots, so it was process of elimination.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Thu May 08, 2014 12:00 am
by Mongoose
A Person wrote:Mongoose felt strangely opinionated and that made me think she was bad, sorry goosegoose :(
Et tu, Brute?

No worries, L's been saying I've been combative with him this week so I guess it's poured over into my game.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Thu May 08, 2014 5:19 pm
by Mongoose

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Thu May 08, 2014 6:39 pm
by insertnamehere
Mongoose wrote:INH, had you heard about this?

http://www.cinemablend.com/new/James-Fr ... 42931.html
I don't know if James Franco can handle the passion, emotions, and genius of Tommy Wiseau. Then again, I'm not sure anyone can. Not even Tommy Wiseau.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Thu May 08, 2014 7:01 pm
by A Person
I think Tommy Wiseau should play a director in a film that is about making a film about The Disaster Artist.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Thu May 08, 2014 7:15 pm
by insertnamehere
A Person wrote:I think Tommy Wiseau should play a director in a film that is about making a film about The Disaster Artist.
Which James Franco would make a film about.

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Sat May 10, 2014 12:16 pm
by Turnip Head
lol! Thanks for the game Eddie. I had fun even though I didn't really know what was going on. I didn't realize I was a civilian. I thought I was mafia trying to kill Stanley to gain his powers. :blush:

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Sun May 18, 2014 12:03 pm
by insertnamehere
Banners!

Host:
Image

Winner:
Image

Player:
Image

Re: Stanley Parable Mafia {CYCLE SIX; DAY ONE}

Posted: Sun May 18, 2014 12:19 pm
by Marmot
Why would you kill Stanley at the very beginning? :(