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Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:02 pm
by Kylemii
dunya wrote: Tue May 15, 2018 7:47 pm
Kylemii wrote: Tue May 15, 2018 7:45 pm
speedchuck wrote: Tue May 15, 2018 7:41 pm @Kylemii is close to rivaling me for "most wins this year" now. :pout: Bring it on!
oh no.... i was in the lead before :[ i've gotta step it up
I thought you didn't care about winning? :shifty:
................... :0

Image

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:03 pm
by Epignosis
JaggedJimmyJay wrote: Tue May 15, 2018 8:00 pm Also, late in the game it was clear that nobody should trust me and that it was a cause for suspicion when people still did. Unfortunately though, I couldn't genuinely trust anyone. I have never felt so untrusting of so many players (and that is no criticism since I was horrible in this game). The only person I was sure was a civilian when it ended was wolbre04 -- and he wasn't. :goofp:
He was the one who acted like he didn't know someone was sleeping with the fishes, as I recall.

Anybody pulls that shit ever, you're done. Read the thread or you're history.

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:05 pm
by Kylemii
Oh right!!!! Kaede was a
Spoiler: show
secret assassin popstar or something??? and also the original teachers sister maybe? fuck idk. I don't remember. Who did all the cakes?

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:06 pm
by Quin
Kylemii wrote: Tue May 15, 2018 8:05 pm Oh right!!!! Kaede was a
Spoiler: show
secret assassin popstar or something??? and also the original teachers sister maybe? fuck idk. I don't remember. Who did all the cakes?
it was pudding you uneducated fuck

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:08 pm
by MacDougall
Be better y'all. That was too easy.

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:09 pm
by Quin
Image

In red are actions that failed for whatever reason, blue are missed actions. Gold represents when a player was targeted by Koro-Sensei or Nagisa. Gray represents when a player didn't have an active ability.

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:13 pm
by dunya
Epignosis wrote: Tue May 15, 2018 8:01 pm
JaggedJimmyJay wrote: Tue May 15, 2018 7:57 pm
Epignosis wrote: Tue May 15, 2018 7:55 pm
JaggedJimmyJay wrote: Tue May 15, 2018 7:52 pm
Epignosis wrote: Tue May 15, 2018 7:49 pm I don't understand why people were dead set on lynching no-shows.

Kills were going through, and they were smart ones.
After the first four misses, it's mathematically impossible to win if they're civilians anyway. If they don't vote, we can't control the poll. The mafia have a numbers advantage even when they don't. Everything else was moot.
That's five misses to you. :meany:
I am exactly as sorry about that as you were about your lynch stop in Fire Emblem. :meany:
That's fair, except in my defense I thought you and dunya were both bad. You turning up good deflated my interest in lynching her.

Had I gotten dunya first, I still would have crucified you, so take that for what it's worth. :derp:
coulda, woulda, shoulda

and yet you didn't. that's what counts. :meany:

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:13 pm
by MacDougall
Stop giving them excuses

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:14 pm
by MacDougall
Wolbre is the man btw. Dad dicked Jay hard.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 8:16 pm
by Quin
I'd have lynched wolbre, biased as I am. But seeing his performance in many ways I'm definitely impressed.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 8:19 pm
by MacDougall
When I have a second I will tell you why you lost

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:21 pm
by Kylemii
Quin wrote: Tue May 15, 2018 8:06 pmit was pudding you uneducated fuck
a pudding is basically just a wet cake, anyone who says otherwise is a charlatan and a liar

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 8:31 pm
by Marmot
I doubt a stronger presence from me would have done us any difference.

But hey, glad I was at least right about DDL in the end... Ever the smallest consolation.



Great job mafia. This just might go down as baddie performance of the year. :beer:

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 8:34 pm
by Jackofhearts2005
I saved you [mention]Long Con[/mention] and you lynched me for it. :pout:

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:44 pm
by Scotty
Yikes. The inactives really only helped the mafia in this game.
Epignosis wrote: Tue May 15, 2018 7:49 pm I don't understand why people were dead set on lynching no-shows.

Kills were going through, and they were smart ones.
I was wrong about JJJ, I still believe he was bad, I think Quin made a mistake.

Because how on earth could JJJ not see that Mac was buddying him all game. AND on day 4, when y’all started looking at noshows, could you really believe the noshows we’re behind the killing of vocal posters?

The baddies deserved the win here, but I can’t say it was a good game.

Yes I’m bitter

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 8:44 pm
by Scotty
Jackofhearts2005 wrote: Tue May 15, 2018 8:34 pm I saved you @Long Con and you lynched me for it. :pout:
I tried to refill his shots and he blocked me.

:suspish:

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:45 pm
by JaggedJimmyJay
Scotty wrote: Tue May 15, 2018 8:44 pm Because how on earth could JJJ not see that Mac was buddying him all game.
If buddying is a sure-fire scumtell, then I am never a civilian.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 8:51 pm
by MacDougall
Marmot wrote: Tue May 15, 2018 8:31 pm I doubt a stronger presence from me would have done us any difference.

But hey, glad I was at least right about DDL in the end... Ever the smallest consolation.



Great job mafia. This just might go down as baddie performance of the year. :beer:
I dunno bout that man. You were easy for us to push as a bad guy and it is very necessary for bad guys to have civs like that to point at that look more bad than you do.

Civs just gotta be more civ tbh.

So my intention was to win this game with both Epignosis and Jay at the end game just to see if we could. Sadly Epignosis was killed by a civ vig. The methodology I personally used this game was relatively simple. I just buddied Jay and pointed out all the bad civ play that I could and dismissed bad civ case making (even when the bad civ case making was accurate, like when I defended Wolbre). DDL and I did some very soft distancing. The main reason the civs lost this game is because:

1. Failure to lynch one of us quick enough to utilise a scum flip for clues (though it's arguable it would have helped as we didn't look very team compatible anyway).
2. Epignosis and Jay were too preoccupied in the early game with their endless dick swinging match to actually use their skills to find actual bad guys. Even my presence wasn't enough to get them to turn their eye at me instead of each other.
3. You didn't policy lynch me or vig me. Which if I was not me, I would have done on the day that Dom got lynched. I really shouldn't be left around until end game. There are certain players that should be dealt with as though they are too dangerous as scum to leave alone even if they look civ and the meta here doesn't deal with us ruthlessly enough. I am not suggesting day 1 policy lynch but if the decision is between taking a wild stab in the dark that a complete lurker like Dom or Pennywise is bad or taking a shot at Jay or myself, we are the better lynch every time. Civs have and will continue to win many games when us forceful types are removed in the early game, but if you leave us alive until the late game and we are Mafia it's foolishness.
4. Nobody ever really tried to read DDL until it was too late and when they did (Nova), we just silenced him on the critical day.
5. Too many civs disappeared entirely. Jay was right that the game was over days ago.

Every silence was actually thought through and made sense in the context of the day. Believing it to be the results of a random firing helped us immensely. I would not use that game mechanic in the future because it's really quite a nice way for scum to wifom the fuck out of useless night actions.

As for the sig kill. I chose to kill sig because I think he is a good player. He reads the game with his instinct rather than cold calculations and I cannot account for that. I would choose to go up against Jay over sig every time. Sig is a dangerous vig and he tinfoils at the drop of a hat. He makes unpredictable reads that are very often accurate. He gets mislynched so often because he plays the civ game with a reckless abandon that I think makes him a great civ. He was the most likely player in this game to remove me personally from it so he died.

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:51 pm
by Scotty
JaggedJimmyJay wrote: Tue May 15, 2018 8:45 pm
Scotty wrote: Tue May 15, 2018 8:44 pm Because how on earth could JJJ not see that Mac was buddying him all game.
If buddying is a sure-fire scumtell, then I am never a civilian.
In retrospect, I flat out rejected the idea that you were civilian because I figured even an underperforming town JJJ is worth a lot for town. That they chose to leave you alive is something I must give mafia credit for. I entertained it for a second.

I’m just surprised you went with the inactives angle.

How I wish we had switched to wolbre together on d4 and then things could have been marginally savable. But it is what it is.

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 8:51 pm
by MacDougall
JaggedJimmyJay wrote: Tue May 15, 2018 8:45 pm
Scotty wrote: Tue May 15, 2018 8:44 pm Because how on earth could JJJ not see that Mac was buddying him all game.
If buddying is a sure-fire scumtell, then I am never a civilian.
Me buddying you and never once tinfoiling you was very much a scumtell. But I had the advantage of knowing I was a scum and you didn't. I am sure that me not tinfoiling you is the main reason Dunya thought I was bad from outside the thread.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 8:54 pm
by Scotty
Man, sig’s main bad read was wolbre.

I mean...it was right there. There was no other reason to kill the guy at the time.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 8:55 pm
by Epignosis
MacDougall wrote: Tue May 15, 2018 8:51 pm 2. Epignosis and Jay were too preoccupied in the early game with their endless dick swinging match to actually use their skills to find actual bad guys. Even my presence wasn't enough to get them to turn their eye at me instead of each other.
This isn't true. I never really suspected JJJ until after I died.

It was an act. If you read back through the thread, I never went after JJJ during the Day. Only at Night.

To keep him alive.

I knew what I was doing.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 8:57 pm
by MacDougall
Epignosis wrote: Tue May 15, 2018 8:55 pm
MacDougall wrote: Tue May 15, 2018 8:51 pm 2. Epignosis and Jay were too preoccupied in the early game with their endless dick swinging match to actually use their skills to find actual bad guys. Even my presence wasn't enough to get them to turn their eye at me instead of each other.
This isn't true. I never really suspected JJJ until after I died.

It was an act. If you read back through the thread, I never went after JJJ during the Day. Only at Night.

To keep him alive.

I knew what I was doing.
The perception is all that matters though.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 8:58 pm
by MacDougall
Whether you went to great lengths to put on a play for us to keep him alive, or whether you thought he was bad and went after him, the fact remains that you two were a huge distraction to each other and are better civs when the other is not playing.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:01 pm
by JaggedJimmyJay
I don't agree with your #3, Mac. I think that's a bad policy and would result in more failures than successes if honored.

Otherwise sure.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:06 pm
by Jackofhearts2005
MacDougall wrote: Tue May 15, 2018 8:57 pm
Epignosis wrote: Tue May 15, 2018 8:55 pm
MacDougall wrote: Tue May 15, 2018 8:51 pm 2. Epignosis and Jay were too preoccupied in the early game with their endless dick swinging match to actually use their skills to find actual bad guys. Even my presence wasn't enough to get them to turn their eye at me instead of each other.
This isn't true. I never really suspected JJJ until after I died.

It was an act. If you read back through the thread, I never went after JJJ during the Day. Only at Night.

To keep him alive.

I knew what I was doing.
The perception is all that matters though.
+1

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:17 pm
by MacDougall
JaggedJimmyJay wrote: Tue May 15, 2018 9:01 pm I don't agree with your #3, Mac. I think that's a bad policy and would result in more failures than successes if honored.

Otherwise sure.
That's just because it means you get nerfed all the time haha.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:29 pm
by Kylemii
reading that post makes me glad i wasn't civ

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:34 pm
by Kylemii
I mean I'm always glad to be indie, but I imagine this game might have been frustrating without the silver lining that any civ who died without a power brought me closer to victory.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:34 pm
by MacDougall
I suppose to put it simply there was just not enough civ play. DDL and I never really got put under pressure at all until it was way too late. There is so much to be said about just pressuring people for the sake of it and it needed to happen here to get a win.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:35 pm
by JaggedJimmyJay
It started frustrating, but a certain point of futility the frustration turns into comedy. Sometimes it's just not in the cards, and doing anything but laugh is not healthy.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:38 pm
by MacDougall
You tried your guts out Jay and on another day would have nailed one of us to the wall in the early game and the entire game would have been different (ie. we would have had to kill you). Several people did as well but you just happened to be the one we kept alive and/or talking because you weren't seeing us whereas some of the others were like Nova, Scotty, Jack etc.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:42 pm
by Epignosis
MacDougall wrote: Tue May 15, 2018 8:57 pm
Epignosis wrote: Tue May 15, 2018 8:55 pm
MacDougall wrote: Tue May 15, 2018 8:51 pm 2. Epignosis and Jay were too preoccupied in the early game with their endless dick swinging match to actually use their skills to find actual bad guys. Even my presence wasn't enough to get them to turn their eye at me instead of each other.
This isn't true. I never really suspected JJJ until after I died.

It was an act. If you read back through the thread, I never went after JJJ during the Day. Only at Night.

To keep him alive.

I knew what I was doing.
The perception is all that matters though.
I was counting on that.
MacDougall wrote: Tue May 15, 2018 8:58 pm Whether you went to great lengths to put on a play for us to keep him alive, or whether you thought he was bad and went after him, the fact remains that you two were a huge distraction to each other and are better civs when the other is not playing.
I wasn't distracted by him. And he shot me, so I ceased being a distraction to him.

Re: Assassination Classroom [DAY 6]

Posted: Tue May 15, 2018 9:42 pm
by MacDougall
MacDougall wrote: Mon May 14, 2018 9:24 pm I wish I had have tinfoiled on Jay sooner. After all our time playing together I choose this game to give him the benefit of the doubt. Maybe next time I won't be so foolish.

Still, there were three others that we could have caught and didn't. Could it be Wolbre? Under the radar all game long as a nooblet. Maybe.

Linki: Well someone did. There are four active bad guys here.
I was hoping someone would see this lol.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:44 pm
by MacDougall
Epignosis wrote: Tue May 15, 2018 9:42 pm
MacDougall wrote: Tue May 15, 2018 8:57 pm
Epignosis wrote: Tue May 15, 2018 8:55 pm
MacDougall wrote: Tue May 15, 2018 8:51 pm 2. Epignosis and Jay were too preoccupied in the early game with their endless dick swinging match to actually use their skills to find actual bad guys. Even my presence wasn't enough to get them to turn their eye at me instead of each other.
This isn't true. I never really suspected JJJ until after I died.

It was an act. If you read back through the thread, I never went after JJJ during the Day. Only at Night.

To keep him alive.

I knew what I was doing.
The perception is all that matters though.
I was counting on that.
MacDougall wrote: Tue May 15, 2018 8:58 pm Whether you went to great lengths to put on a play for us to keep him alive, or whether you thought he was bad and went after him, the fact remains that you two were a huge distraction to each other and are better civs when the other is not playing.
I wasn't distracted by him. And he shot me, so I ceased being a distraction to him.
Okay. Whether I'm right or wrong leaving you two alive in the thread together worked as we intended for it to. I mean, you goading him got you shot so isn't that kind of proof positive of my point?

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:45 pm
by JaggedJimmyJay
If I am being honest here, I think this game was more about great mafia play than terrible civilian play. I don't look back at any of these lynches we made and say "what were we thinking?".

We didn't ignore the active players. We lynched Jack. We didn't give people a break who did things we thought were suspicious. We lynched lapluie and sprityo. The Dom and Pennywise lynches were pretty much required by the numbers anyway, so crying about those is pointless.

The mafia members were just never the most suspicious people on the board. That's the goal. Well played, well done.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:46 pm
by Epignosis
MacDougall wrote: Tue May 15, 2018 9:44 pm
Epignosis wrote: Tue May 15, 2018 9:42 pm
MacDougall wrote: Tue May 15, 2018 8:57 pm
Epignosis wrote: Tue May 15, 2018 8:55 pm
MacDougall wrote: Tue May 15, 2018 8:51 pm 2. Epignosis and Jay were too preoccupied in the early game with their endless dick swinging match to actually use their skills to find actual bad guys. Even my presence wasn't enough to get them to turn their eye at me instead of each other.
This isn't true. I never really suspected JJJ until after I died.

It was an act. If you read back through the thread, I never went after JJJ during the Day. Only at Night.

To keep him alive.

I knew what I was doing.
The perception is all that matters though.
I was counting on that.
MacDougall wrote: Tue May 15, 2018 8:58 pm Whether you went to great lengths to put on a play for us to keep him alive, or whether you thought he was bad and went after him, the fact remains that you two were a huge distraction to each other and are better civs when the other is not playing.
I wasn't distracted by him. And he shot me, so I ceased being a distraction to him.
Okay. Whether I'm right or wrong leaving you two alive in the thread together worked as we intended for it to. I mean, you goading him got you shot so isn't that kind of proof positive of my point?
You had resolved to leave us both alive, so my plan was purposeless from the beginning.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:46 pm
by JaggedJimmyJay
I didn't shoot Epignosis because he was poking me. I just thought his play made him a decent shot to be the unlynchable mafia boss -- and if he is that, I must shoot him during the night phase.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:48 pm
by Epignosis
JaggedJimmyJay wrote: Tue May 15, 2018 9:45 pm If I am being honest here, I think this game was more about great mafia play than terrible civilian play. I don't look back at any of these lynches we made and say "what were we thinking?".

We didn't ignore the active players. We lynched Jack. We didn't give people a break who did things we thought were suspicious. We lynched lapluie and sprityo. The Dom and Pennywise lynches were pretty much required by the numbers anyway, so crying about those is pointless.

The mafia members were just never the most suspicious people on the board. That's the goal. Well played, well done.
I agree the mafia played a clean game. It was well-executed.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:49 pm
by Epignosis
JaggedJimmyJay wrote: Tue May 15, 2018 9:46 pm I didn't shoot Epignosis because he was poking me. I just thought his play made him a decent shot to be the unlynchable mafia boss -- and if he is that, I must shoot him during the night phase.
I can't be lynched...

...so I played like that?

Come on man.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:51 pm
by JaggedJimmyJay
Epignosis wrote: Tue May 15, 2018 9:49 pm
JaggedJimmyJay wrote: Tue May 15, 2018 9:46 pm I didn't shoot Epignosis because he was poking me. I just thought his play made him a decent shot to be the unlynchable mafia boss -- and if he is that, I must shoot him during the night phase.
I can't be lynched...

...so I played like that?

Come on man.
How do you play if you're unlynchable?

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:51 pm
by MacDougall
JaggedJimmyJay wrote: Tue May 15, 2018 9:45 pm If I am being honest here, I think this game was more about great mafia play than terrible civilian play. I don't look back at any of these lynches we made and say "what were we thinking?".

We didn't ignore the active players. We lynched Jack. We didn't give people a break who did things we thought were suspicious. We lynched lapluie and sprityo. The Dom and Pennywise lynches were pretty much required by the numbers anyway, so crying about those is pointless.

The mafia members were just never the most suspicious people on the board. That's the goal. Well played, well done.
I don't think the civilians were expressly terrible but in a game where the Mafia are good you still want to think that the civs can possibly win no? I am just trying to help people understand how we beat you. It's educational. If you'd rather me not then I'll happily keep it to myself.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:52 pm
by Dragon D. Luffy
MacDougall wrote: Tue May 15, 2018 8:51 pm Every silence was actually thought through and made sense in the context of the day. Believing it to be the results of a random firing helped us immensely. I would not use that game mechanic in the future because it's really quite a nice way for scum to wifom the fuck out of useless night actions.
Dude you randomized the wolbre silence, you can't hide it. Quin even put it in blue. :shifty:

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:53 pm
by JaggedJimmyJay
MacDougall wrote: Tue May 15, 2018 9:51 pm
JaggedJimmyJay wrote: Tue May 15, 2018 9:45 pm If I am being honest here, I think this game was more about great mafia play than terrible civilian play. I don't look back at any of these lynches we made and say "what were we thinking?".

We didn't ignore the active players. We lynched Jack. We didn't give people a break who did things we thought were suspicious. We lynched lapluie and sprityo. The Dom and Pennywise lynches were pretty much required by the numbers anyway, so crying about those is pointless.

The mafia members were just never the most suspicious people on the board. That's the goal. Well played, well done.
I don't think the civilians were expressly terrible but in a game where the Mafia are good you still want to think that the civs can possibly win no? I am just trying to help people understand how we beat you. It's educational. If you'd rather me not then I'll happily keep it to myself.
Oh I don't mind, by all means share your thoughts. I'm just expressing why I don't despair over this thing.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:53 pm
by Dragon D. Luffy
Guys, guys.

Jay said he won't revive the modkill argument but I will.

Let's start modkilling inactives.

Plz.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:55 pm
by Dragon D. Luffy
Also I just found out Pennywise was in the sockpuppet game. So he was playing two games alongside this one, and from the talk in there it seems he was playing like a monster in one of them. So at least it explains it.

I hope I get to play with him here again some time. Don't hate him please.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:55 pm
by MacDougall
Dragon D. Luffy wrote: Tue May 15, 2018 9:52 pm
MacDougall wrote: Tue May 15, 2018 8:51 pm Every silence was actually thought through and made sense in the context of the day. Believing it to be the results of a random firing helped us immensely. I would not use that game mechanic in the future because it's really quite a nice way for scum to wifom the fuck out of useless night actions.
Dude you randomized the wolbre silence, you can't hide it. Quin even put it in blue. :shifty:
Oh yeah I forgot about that one but in fairness I intentionally let that one randomise that night because I didn't have a decent target and wifomery was the best call for that night.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:56 pm
by MacDougall
JaggedJimmyJay wrote: Tue May 15, 2018 9:51 pm
Epignosis wrote: Tue May 15, 2018 9:49 pm
JaggedJimmyJay wrote: Tue May 15, 2018 9:46 pm I didn't shoot Epignosis because he was poking me. I just thought his play made him a decent shot to be the unlynchable mafia boss -- and if he is that, I must shoot him during the night phase.
I can't be lynched...

...so I played like that?

Come on man.
How do you play if you're unlynchable?
I play exactly as I would if I was normal scum.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:57 pm
by Epignosis
JaggedJimmyJay wrote: Tue May 15, 2018 9:51 pm
Epignosis wrote: Tue May 15, 2018 9:49 pm
JaggedJimmyJay wrote: Tue May 15, 2018 9:46 pm I didn't shoot Epignosis because he was poking me. I just thought his play made him a decent shot to be the unlynchable mafia boss -- and if he is that, I must shoot him during the night phase.
I can't be lynched...

...so I played like that?

Come on man.
How do you play if you're unlynchable?
Why would I tell you that?

Nobody ever believes me, but I'll say it again:

My participation and what I contribute has nothing whatsoever to do with my alignment.

It has everything to do with how much time I have.

People keep saying, "Ah, Epignosis is quieter than usual." It means I'm busy. It means I can't read the thread at work. It means a hundred other things.

"Yes but Night Vale you were very quiet."

I also had a role that had an extra vote and was easily discerned, and so I knew I would be found out eventually (just as I had when I was bad and my vote counted as three in Breaking Bad).

Shooting me was foolish. Let me be lynched if I am to be removed, and if I could not be lynched, shoot me then. That move was a bad one.

People trying to figure me out on the basis of how much I'm posting is also foolish.

Re: Assassination Classroom [ENDGAME]

Posted: Tue May 15, 2018 9:59 pm
by JaggedJimmyJay
I didn't care about your posting rate. I cared about the contributions you were[n't] making in the posts you provided.