[END] Hope Keeps On Going - Danganronpa: Trigger Happy Havoc Mafia

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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#101

Post by Sloonei »

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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#102

Post by Rej »

Sloonei wrote: Mon Jan 20, 2020 4:36 pm My role secret is that I love each and every one of you very much.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#103

Post by sig »

Creature wrote: Sun Jan 19, 2020 11:36 pm
sig wrote: Sun Jan 19, 2020 10:25 pm Also third times the charm, creature has to be civ in this game and sloonie has to be mafia
There are 15 civs this game though?
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#104

Post by sig »

tedxtr wrote: Mon Jan 20, 2020 12:23 am It was only a matter of time before battle royale formats conquered the mafia forums as well
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#105

Post by sig »

Long Con wrote: Mon Jan 20, 2020 2:56 am
Dom wrote: Mon Jan 20, 2020 2:51 am so monokuma is the bad guy?
Monokumka inflicts despair on one role each night, which looks basically like "recruit them to the Mafia", I think.
Yea I'd say Monokumka hereby dubbed bearo is a chaotic third party which does probably make the mafia team. But has another goal.

I do find it curious for people saying we should lynch Bearo since my understanding is he's unlyncable. I also agree with the people who are against lynching and am eyeing jack for saying we should lynch people.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#106

Post by sig »

This game could get wifomy real quick
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#107

Post by Rej »

Just Monokuma doesn't pull the trigger himself, he uses culted people to shoot.
So the Cultafia has a faction killer performing a kill with the performer being another recruit each time?
How do they kill? it just says "the recruited people basically have to kill ONE player then survive". If that's their wincon then how do they obtain a nightkill or do they have to cause a mislynch?
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#108

Post by Sloonei »

Rej wrote: Mon Jan 20, 2020 5:39 pm
Sloonei wrote: Mon Jan 20, 2020 4:36 pm My role secret is that I love each and every one of you very much.
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I know, I know. Not much of a secret. :hug:
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#109

Post by Dragon D. Luffy »

I think the main puzzle is whether Monokuma is lynchable or not. The setup says he is unkillable, but says nothing about lynchable. The stuff about him being "found" does suggest what would happen after a flip, though. COuld mean he flips when he is hit with a night kill, but could also mean a lynch. Or being correctly guessed by a specific player.

If he is lynchable, then it's worth it to try to lynch someone Day 1, because this is a cult game and cults are dealt with by taking down the cult leader ASAP.

If he is unlynchable, then the expected value of the lynch depends on whether lynching him makes us gain anything. It has to be something very good though, to justify a 1/16 chance at missing.

I don't know.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#110

Post by Turnip Head »

Our objective is to find the recruited students, which I assume there are none of yet, but we don't know that for sure
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#111

Post by Sloonei »

If the game starts on Day 1, I’ll assume that we have something to do.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#112

Post by Epignosis »

It's all Montezuma this, Montezuma that. Who gives a shit? Pick someone at random and get on with it.

Also just so everyone knows, I refuse to post anything about killing students.

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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#113

Post by Fayt »

hello i had not realized it started
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#114

Post by Dom »

Epignosis wrote: Mon Jan 20, 2020 8:18 pm It's all Montezuma this, Montezuma that. Who gives a shit? Pick someone at random and get on with it.

Also just so everyone knows, I refuse to post anything about killing students.

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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#115

Post by sprityo »

Day 1 - To Survive





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And with that the bear disappears as quickly as he had appeared. You are left to wonder what exactly is going on.


Day 1 Starts now and ends in 24 hours or 0230 GMT

Alive:
1. Dragon D. Luffy
2. Trustworthy Liberal
3. Rej
4. sig
5. Macdougall
6. Fayt
7. TonyStarkPrime
8. Jackofhearts2005
9. Long Con
10. Dom
11. tedxtr
12. Epignosis
13. Okosan
14. Sloonei
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16. Turnip Head

Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#116

Post by Sloonei »

What do now?
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#117

Post by Creature »

idk

Do we know if someone was recruited or not?
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#118

Post by Epignosis »

Chose at random and got tedxtr.
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#119

Post by Epignosis »

All of you:

Pick somebody.

Vote.

Hope.

Stop acting like you can figure something out. You can't. Move on.
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#120

Post by Jackofhearts2005 »

At this point, we should lynch someone or not lynch someone. :srsnod:
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#121

Post by Epignosis »

My point is stop discussing nonsense you won't know.

Throw votes on the board. Move them around. Make Montezuma uncomfortable.

Who gives a shit who ends up lynched? Just go. Do.
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#122

Post by Sloonei »

Oops
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#123

Post by Turnip Head »

[VOTE: Creature] aubergine
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#124

Post by sprityo »

As a friendly reminder

If you die, you don’t win :feb:
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#125

Post by Jackofhearts2005 »

Epignosis wrote: Mon Jan 20, 2020 11:17 pm My point is stop discussing nonsense you won't know.

Throw votes on the board. Move them around. Make Montezuma uncomfortable.

Who gives a shit who ends up lynched? Just go. Do.
I don’t feel like I should have to explain to you how a player base of 15 townies and 1 (probably) unlynchable wolf doesn’t lead to much in the way of good outcomes for a lynch.
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#126

Post by Jackofhearts2005 »

No lynch doesn’t appear to be an option though.
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#127

Post by Sloonei »

Jackofhearts2005 wrote: Tue Jan 21, 2020 12:35 am No lynch doesn’t appear to be an option though.
It would appear that our only option is to lynch then
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#128

Post by tedxtr »

[v] Mac [/v]
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#129

Post by tedxtr »

[VOTE: MacDougall ] aubergine
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#130

Post by Dom »

[VOTE: ted] aubergine
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#131

Post by tedxtr »

:pout:
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#132

Post by Rej »

Epignosis wrote: Mon Jan 20, 2020 11:04 pm All of you:

Pick somebody.

Vote.

Hope.

Stop acting like you can figure something out. You can't. Move on.
Epi = jester
[VOTE: Epignosis] aubergine
:shrug:
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#133

Post by Dragon D. Luffy »

Rej wrote: Tue Jan 21, 2020 8:53 am
Epignosis wrote: Mon Jan 20, 2020 11:04 pm All of you:

Pick somebody.

Vote.

Hope.

Stop acting like you can figure something out. You can't. Move on.
Epi = jester
[VOTE: Epignosis] aubergine
:shrug:
Then why are you voting for him at all?

[VOTE: Rej] aubergine
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#134

Post by Rej »

Dragon D. Luffy wrote: Tue Jan 21, 2020 9:15 am
Rej wrote: Tue Jan 21, 2020 8:53 am
Epignosis wrote: Mon Jan 20, 2020 11:04 pm All of you:

Pick somebody.

Vote.

Hope.

Stop acting like you can figure something out. You can't. Move on.
Epi = jester
[VOTE: Epignosis] aubergine
:shrug:
Then why are you voting for him at all?

[VOTE: Rej] aubergine
better than kicking out a civ :shrug:
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#135

Post by TonyStarkPrime »

Dragon D. Luffy wrote: Mon Jan 20, 2020 7:12 pm I think the main puzzle is whether Monokuma is lynchable or not. The setup says he is unkillable, but says nothing about lynchable. The stuff about him being "found" does suggest what would happen after a flip, though. COuld mean he flips when he is hit with a night kill, but could also mean a lynch. Or being correctly guessed by a specific player.

If he is lynchable, then it's worth it to try to lynch someone Day 1, because this is a cult game and cults are dealt with by taking down the cult leader ASAP.

If he is unlynchable, then the expected value of the lynch depends on whether lynching him makes us gain anything. It has to be something very good though, to justify a 1/16 chance at missing.

I don't know.
I think he need to be lynched to progress the game. I don’t think he dies right away in this case. Games that can end on day 1 aren’t fun
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#136

Post by TonyStarkPrime »

Jackofhearts2005 wrote: Mon Jan 20, 2020 11:05 pm At this point, we should lynch someone or not lynch someone. :srsnod:
There are a lot of ways to gain information in the setup.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#137

Post by TonyStarkPrime »

tedxtr wrote: Mon Jan 20, 2020 3:20 am Or, there could be a single mafia that carries out the kill because it would be weird not to have a night kill. Not sure if the processing the night kill the same time you were converted is viable, but it’s definitely worth considering.

On D1 we should no-lynch, discuss.
Wrong.
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#138

Post by Okosan »

Cooo! (So to vote do we use the poll at the top or just manually write it or what? Still new to this site)
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#139

Post by TonyStarkPrime »

I’m fairly certain this is like a 1 in 5.
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#140

Post by TonyStarkPrime »

Okosan wrote: Tue Jan 21, 2020 9:40 am Cooo! (So to vote do we use the poll at the top or just manually write it or what? Still new to this site)
Generally people manually enter it with the [VOTE: [/qvote] tag but the poll is what counts.] aubergine
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#141

Post by TonyStarkPrime »

Rip that didn’t work
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#142

Post by tedxtr »

Let's all make 2-2-2-2-2 whatever wagons and let it RNG.

The gods of town that are watching from above will award us with the bear lynch
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#143

Post by Okosan »

tedxtr wrote: Tue Jan 21, 2020 9:47 am Let's all make 2-2-2-2-2 whatever wagons and let it RNG.

The gods of town that are watching from above will award us with the bear lynch
Cooooo! (Alright Monukuma. Ties are broken by Kiyotaka Ishimaru but it's cool you want to know who that is)
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#144

Post by tedxtr »

oh wait you're right

but i don't get how me being monokuma and someone deciding a tie gives me the tie decider on a silver platter?

i guess it does only if it's in a 2 person scenario but i suggested a lot more wagons
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#145

Post by TonyStarkPrime »

tedxtr wrote: Tue Jan 21, 2020 9:47 am Let's all make 2-2-2-2-2 whatever wagons and let it RNG.

The gods of town that are watching from above will award us with the bear lynch
Tedextrr is too aggressive to be the bear cross him off the list
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#146

Post by Okosan »

Cooo! COO! (Test vote)

[VOTE: tedxtr] aubergine
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#147

Post by Okosan »

Cooo! (Cool Okosan got it)
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#148

Post by tedxtr »

Okosan, answer my question or I’ll let loose atcha
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#149

Post by Okosan »

Coooooo! (If we make 8, 2 vote wagons it gives narrows the tie breaker to 2 different people regardless of who gets lynched. That being the tie breaker and whoever else voted with them. Unless Okosan is misunderstanding that and the tie breaker gets to choose after all the votes are cast or something, but that seems incorrect)
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Re: [Day 1] To Survive - Danganronpa: Trigger Happy Havoc Mafia

#150

Post by Okosan »

COO! (Plus it's probably better to vote actual susses and not let it RNG in the first place. We know we're all town right now except for Monokuma (or if there's a secret in play to be fair) so why not push people we find suspicious and see if their views change later for no reason?)

Coooooo! (Also is there not a no lynch option? Okosan doesn't see one in the poll. Just curious in case we decide to go that route (though Okosan still thinks we shouldn't tbh) )
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