ɒiʇɒM [SIGN-UPS FULL*]

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?ti eldnah nac uoy knihT

!siht od s'tel ,seY
15
65%
!on lleh hO
5
22%
?naM-G uoy htiw gnorw si FTW .ebyaM
3
13%
 
Total votes: 23
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ɒiʇɒM [SIGN-UPS FULL*]

#1

Post by G-Man »

ɒiʇɒM

Number of Players: 15

1. Poison
2. TonyStarkPrime
3. Dolby
4. falcon45ca
5. sabie12
6. NotAnAxehole
7. DrWilgy
8. Sloonei
9. Scotty
10. Marmot
11. Ruri
12. Sonny
13. DaughterofOmega
14. Lunchbox Inc
15. tessepia


Power Roles: 0

Factions: 12 civvies against a 3-player mafia team

Day Phases: 48 hours

Night Phases: 24 hours, locked thread (no posting)

Day Phase Post Limit: 50*

Mafia Kills: Required- if the mafia tries to abstain from killing or somehow misses the submission deadline, a civvie will be selected randomly for the kill by the host.

Day 0: 24 hours with a 25-post limit

The Game Itself: This idea came to me after seeing civvies all but hand a few games in a row to the baddies by voting each other out day after day after day. It's almost standard practice around here at times. Why not make a game where that is the point? Unlike regular Mafia, the civvies and baddies are each trying to get eliminated. If all three members of the Mafia team get eliminated, they win. If the Mafia team achieves parity and/or outnumbers the total number of civvies remaining, the civvies win.

Each day phase, someone will be voted out of the game through the poll. I have devised a system for breaking ties. This system shall remain a secret until the game has ended.

Each night, the Mafia team selects one player in the game to kill. If none of the Mafia members are eliminated via the poll through Day 3, the Mafia may opt to kill one of their own on Night 3. If they make it to Night 5 without having a remaining member of the team voted out, they may opt to kill one of their own again that night. If a member of the Mafia is eliminated via the day poll on Day 1, Day 2, or Day 3, then the remaining two members of the Mafia team have to wait until Night 5 to opt to kill one of the two remaining teammates. The final Mafia team member is prohibited from committing suicide to win the game.

*Rollover Posts:
Each player is initially limited to 50 posts per day phase. I was going to cap it at 30, but I felt more posts were necessary given the 48-hour day phase length. If a player uses their full 50 posts on Day 1, nothing happens. If a player doesn't use up their post limit on Day 1, then their remaining posts are rolled over into Day 2, but they will be allocated to the other remaining players. For example: If Player A only posts 10 times during Day 1, 40 posts will be rolled over and distributed to the other players for Day 2.

Rollover posts are use-it-or-lose-it the following day. They cannot keep rolling forward. Everyone has a base of 50 posts each day, plus whatever quantity of rollover posts they received on top of that 50-post base. Rollover posts are used first the following day phase. This way, each day phase has the potential to generate additional rollover posts for subsequent days. This is an attempt to counterbalance quieter players from grinding the game to a halt. There will be no rollover posts from Day 0.



RULES AND WHATNOT


Sitewide Standards
Remember that the premier rules in any Syndicate Mafia game come straight from the site rules. Review those rules below, and direct any concerns you may have to the host or moderator(s) on duty.

[Link] Rules and Guidelines on The Syndicate

Also always be mindful of the culture of respect that must be maintained in all Syndicate spaces at all times, to include this game thread and any external communication spaces relating to the game. Players must be respectful to one another, to the game host, to the members of the staff overseeing the game, to the game itself by way of its rules and spirit, to the Syndicate community in general, and ideally also to themselves. Respect is never optional. See our full manifesto on our culture of respect below.

[Link] A Syndicate Mafia Culture of Respect



Gameplay
1. All players are limited to 50 posts per day phase.
1A. At the end of each phase, the thread will be locked so the host can screenshot post counts.
1B. At the beginning of each day the host will announce the total number of posts that each player may make during that day phase. All players are responsible for monitoring their post limit for each phase. Exceeding the post limit will result in the nullification of your vote the next day.
2. Days are 48 hours long.
3. Nights are 24 hours long and are closed. The thread will remain locked during night phases.
4. Only those players who have BTSC may communicate with each other outside of the game thread but ONLY in designated BTSC threads or chat rooms. For everyone else, no game-related discussion is permitted outside the game thread.
5. Votes in the poll are the only votes that count. It's helpful but not mandatory that you declare your vote in the thread in a way that stands out to the host.
6. All votes are changeable all the way up to the deadline.
7. A tied day poll will be broken by the host's tie-breaking system.
8. There is no hammer vote element in this game.
9. Dead is dead; you don't get to come back from that. Dead players will have their BTSC rights removed.
10. Alignments will be revealed upon death.
11. Additional gameplay elements will be added/revealed on an as-needed basis.
12. I will probably end phases between 9:00 and 9:30 p.m. EST for this game. Any earlier is a challenge for me with getting the kids to bed.



Rules
1) Be kind to everyone.
2) If you feel like another player is out of line or making/taking things personal/ly, contact the Facilitator, ?????.
3) No BTSC regarding the game outside of the game thread(s). Players are told in their rolecard if they have BTSC. If you don't have it, don't engage in it. Violating this rule will result in a modkill.
4) No editing or deleting posts.
5) Self-voting is prohibited.
6) Alignment-claiming is legal. You may not, however, post your rolecard or any other host communication verbatim.
7) Off-topic posts should be in OT Green.
8) Dead players are to post in Dead Red.
9) Non-Players should post in Non-Player Blue.
10) This is the host's color. Do not post in this color.
11) Participation is polite to everyone involved. If I feel you may not be paying attention to the game, I will reach out to you. Replacements may be employed if necessary. If you sign up, please play. If you can't play, request replacement.
12) No modkills in this game for inactivity. If you abandon your slot, then your slot will remain empty, which hurts your team. If you cannot play, request a replacement.
13) Additional rules will be added/revealed on an as-needed basis.


Let me know if you think I missed anything!
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#2

Post by Poison »

G-Man Game!!!!!!!!!!!

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XTMF wrote:Yo Poison, you are fucking dying.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#3

Post by TonyStarkPrime »

so town can only win in f3 with a successful town elim?
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#4

Post by Poison »

TonyStarkPrime wrote: Sun Aug 15, 2021 11:54 pm so town can only win in f3 with a successful town elim?
wait :fist: how would it work that way? town wins by parity right?
XTMF wrote:Yo Poison, you are fucking dying.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#5

Post by G-Man »

TonyStarkPrime wrote: Sun Aug 15, 2021 11:54 pm so town can only win in f3 with a successful town elim?
If the day-phase Final 3 is two civvies and a baddie, then one of the civvies must be eliminated. That makes it 1v1, and the mafia player HAS to kill the civvie player, so it's an automatic civvie win. If a 2v1 F3 ends up with the mafia player being eliminated, then mafia win because that's the point.

A day-phase F3 can't be two mafia against 1 civvie, because it's an auto-win for the civvies due to the required night kill. That's why I added the potential ability for the mafia to kill one of their own on Night 3 and Night 5. It all but guarantees the game will maneuver its way toward an F3 unless the civvies fail to vote out fellow civvies.

Make sense?
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#6

Post by TonyStarkPrime »

I’m scared of F3s though
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#7

Post by fingersplints »

I can’t play, but trying to read the backwards text reminded me of all the decoding in Secret Mafia like 10 years ago haha
Gro-oo-ovy
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#8

Post by juliets »

fingersplints wrote: Sat Aug 21, 2021 3:03 pm I can’t play, but trying to read the backwards text reminded me of all the decoding in Secret Mafia like 10 years ago haha
Shhhhhh!!! Lol, we should never bring that back!!!
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: ɒiʇɒM [SIGN-UPS OPEN]

#9

Post by dunya »

comod with @Syn and @NANOOKTHEGREATANDFEARSOME

the greatest trio of mods yours eyes have ever beheld. the three musketeers ain't got poop on us.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#10

Post by NANOOKTHEGREATANDFEARSOME »

dunya wrote: Sun Aug 22, 2021 1:07 pm comod with @Syn and @NANOOKTHEGREATANDFEARSOME

the greatest trio of mods yours eyes have ever beheld. the three musketeers ain't got poop on us.
Dibs on porthos
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#11

Post by falcon45ca »

I'm not dyslexic, but I do have a mirror. Sign me up
we can't stop here...this is bat country!
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#12

Post by sabie12 »

I'm in. First game in a long time, but I'm willing to give this one a shot!
Sometimes life does seem all planned out, like there's no choice in the matter. But that's just an illusion.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#13

Post by G-Man »

fingersplints wrote: Sat Aug 21, 2021 3:03 pm I can’t play, but trying to read the backwards text reminded me of all the decoding in Secret Mafia like 10 years ago haha
juliets wrote: Sat Aug 21, 2021 10:37 pm
fingersplints wrote: Sat Aug 21, 2021 3:03 pm I can’t play, but trying to read the backwards text reminded me of all the decoding in Secret Mafia like 10 years ago haha
Shhhhhh!!! Lol, we should never bring that back!!!
Funny you should bring this up, because...

WAR GAMES, PART 1


General Jarvis stared down the elevator doors as he descended to the subterranean test site. He was older and grayer since the last round of exercises, but he knew, as any military man would, that preparation was the only way to stay one step ahead of his enemies.

When the elevator doors opened, he scanned the room. They weren't expecting him for another two hours. He could tell who was taken by surprise and who was at the ready. Mental notes taken.

"At ease, soldiers," he grunted. "Johnson, Sharp- how soon until we begin?"

"Not too much longer, sir," a near-middle-aged man replied. Darren Sharp had been in Eagle Talon for 15 years now. Even he was showing signs of salt-and-pepper, but he was fit as ever and commanded the room with ease. "We're pulling the last few recruits into pre-training briefings now."

"Good," the general said. "Sergeant-major Johnson, is the training program finalized?"

"Yes, sir," Johnson responded. He too was showing signs of just how long he had been in the ranks of this black ops outfit, but he wore it with pride. "All specifications have been laid out and agreed to."

"And our- ahem- training specialist understands its role this time around?"

"Yes, sir."

"And it's going to take orders and stay in its lane this time?"

"Yes, sir. The training parameters are simple, direct, and clear. No room for interpretation this time."

"Good," the general said. "Our time to mobilize may finally be on the horizon. We can't afford to have any more of our recruits get eaten by that damn saucer."


To be continued...
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#14

Post by Tangrowth »

juliets wrote: Sat Aug 21, 2021 10:37 pm
fingersplints wrote: Sat Aug 21, 2021 3:03 pm I can’t play, but trying to read the backwards text reminded me of all the decoding in Secret Mafia like 10 years ago haha
Shhhhhh!!! Lol, we should never bring that back!!!
HA-HA! HA!
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#15

Post by G-Man »

Nothing to see here folks! Just a quirky, breezy, low-commitment game with 6 spots left after one month's time.

Move along, people. Move along.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#16

Post by GGhana »

How does this setup handle modkills?

Will a compensation be given to a team that is put on the disadvantage by the modkill?
some days you’re the monke, other days you’re the banana

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Re: ɒiʇɒM [SIGN-UPS OPEN]

#17

Post by Gavial »

GGhana wrote: Sun Sep 19, 2021 8:53 pm How does this setup handle modkills?

Will a compensation be given to a team that is put on the disadvantage by the modkill?
Holy shit!
Did someone invite you here or did you join yourself?
I’m Seth/Surge/Whatever my name is on FoL.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#18

Post by GGhana »

I came across this site on my travels across the vast ocean that is the world wide web
some days you’re the monke, other days you’re the banana

🐒🐒🐒🐒🐒
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#19

Post by G-Man »

GGhana wrote: Sun Sep 19, 2021 8:53 pm How does this setup handle modkills?

Will a compensation be given to a team that is put on the disadvantage by the modkill?
Modkills aren't usually much of a concern on this site. If a baddie were to need to be modkilled, then it would cut into their ability to use the NK on their own team. I could see a civvie modkill possibly taking the place of a NK, if it were to occur on a night when the mafia cannot kill themselves.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#20

Post by Sloonei »

Ni
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#21

Post by Scotty »

Sloonei wrote: Fri Sep 24, 2021 9:02 pmNi
Ahhhhhhhh nooooo not that word

I can’t quite wrap my head around this game, but a 50 post limit sounds doable
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#22

Post by G-Man »

Scotty wrote: Fri Sep 24, 2021 10:05 pm
Sloonei wrote: Fri Sep 24, 2021 9:02 pmNi
Ahhhhhhhh nooooo not that word

I can’t quite wrap my head around this game, but a 50 post limit sounds doable
It's easy...

1) Everybody wants to die.

2) If you are a civvie, chop the people you townread.

3) If you are a baddie, try to get townread and chopped.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#23

Post by Scotty »

G-Man wrote: Fri Sep 24, 2021 10:13 pm
Scotty wrote: Fri Sep 24, 2021 10:05 pm
Sloonei wrote: Fri Sep 24, 2021 9:02 pmNi
Ahhhhhhhh nooooo not that word

I can’t quite wrap my head around this game, but a 50 post limit sounds doable
It's easy...

1) Everybody wants to die.

2) If you are a civvie, chop the people you townread.

3) If you are a baddie, try to get townread and chopped.
Ah, so we’re all jesters then.

I see this going poorly :smile:
When I die, I want to go peacefully in my sleep like my grandfather;
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#24

Post by hawkataine »

this is cursed but I'm a solid maybe if it doesn't start for another two weeks (or if you need a rep then)
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Seanzie wrote: Mon May 31, 2021 11:41 pm
Allcrab wrote: Mon May 31, 2021 11:40 pm
Sloonei wrote: Mon May 31, 2021 11:39 pm What Would Hawk Do?
Survive off a diet of mostly small rodents?
[VOTE: Marmot] aubergine
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#25

Post by Marmot »

My curiosity is getting the better of me.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#26

Post by Scotty »

Replacements and modkills may be employed if necessary.
I’ve been thinking about this one. In a game where you want your faction dead, I feel like penalties should be reversed. Modkills should be lynch immune if not to a certain post count.
Conversely, what is the penalty for going over the post limit? Just a slight balance question, unless I missed it, that can possibly be exploited
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#27

Post by Marmot »

I could see modkilling someone from the opposing faction of a rulebreaker, in addition to that rulebreaker, as a way to compensate.

But also, I'd urge people to not break rules so that such actions don't have to be employed. :goofp:
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#28

Post by Sloonei »

Rules violations result in the offending player receiving a 1-shot bulletproof vest.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#29

Post by Sloonei »

Scotty wrote: Fri Sep 24, 2021 10:05 pm
Sloonei wrote: Fri Sep 24, 2021 9:02 pmNi
Ahhhhhhhh nooooo not that word

I can’t quite wrap my head around this game, but a 50 post limit sounds doable
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#30

Post by G-Man »

Scotty wrote: Sat Sep 25, 2021 11:00 pm
Replacements and modkills may be employed if necessary.
I’ve been thinking about this one. In a game where you want your faction dead, I feel like penalties should be reversed. Modkills should be lynch immune if not to a certain post count.
Conversely, what is the penalty for going over the post limit? Just a slight balance question, unless I missed it, that can possibly be exploited
You know that's a good point about modkills. I usually just copy the same boilerplate content each time.

Ideally, there won't be a need for a modkill. I could prohibit them altogether. If you abandon your slot, then it means you likely won't get eliminated and that will cost your team the game.

As for post limit violations, the first offense is listed above- the player will lose their vote the next day. I was thinking of a possible tiered list for offenses:

1st Offense: Loss of next vote
2nd Offense: Loss of next vote + Removed from next chop poll
3rd Offense: Loss of next vote + Removed from next chop poll + Silenced for the next day phase

I dunno. The more I think about it, I kind of like making any offense result in a player being unable to be eliminated for the next day and night phase. That way, if you break the rules, you can't die, which hurts your team.

Thoughts?
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#31

Post by juliets »

G-Man wrote: Sun Sep 26, 2021 12:36 pm
Scotty wrote: Sat Sep 25, 2021 11:00 pm
Replacements and modkills may be employed if necessary.
I’ve been thinking about this one. In a game where you want your faction dead, I feel like penalties should be reversed. Modkills should be lynch immune if not to a certain post count.
Conversely, what is the penalty for going over the post limit? Just a slight balance question, unless I missed it, that can possibly be exploited
You know that's a good point about modkills. I usually just copy the same boilerplate content each time.

Ideally, there won't be a need for a modkill. I could prohibit them altogether. If you abandon your slot, then it means you likely won't get eliminated and that will cost your team the game.

As for post limit violations, the first offense is listed above- the player will lose their vote the next day. I was thinking of a possible tiered list for offenses:

1st Offense: Loss of next vote
2nd Offense: Loss of next vote + Removed from next chop poll
3rd Offense: Loss of next vote + Removed from next chop poll + Silenced for the next day phase

I dunno. The more I think about it, I kind of like making any offense result in a player being unable to be eliminated for the next day and night phase. That way, if you break the rules, you can't die, which hurts your team.

Thoughts?
So G-Man, the no-modkill rule could be problematic. There are some rules that if broken would have to result in a modkill. And I think you would need to have some kind of compensation for the other faction if that happens because you don't want to have the game deteriorate into one where everyone is trying to get modkilled by breaking those particular rules (in fact, that would be a nightmare for you and the mods). In a perfect world you would have someone to replace the one who is modkilled.

Also, is there a minimum number of posts per day? I'm just wondering what would keep players from just totally slanking?
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#32

Post by Scotty »

G-Man wrote: Sun Sep 26, 2021 12:36 pm
Scotty wrote: Sat Sep 25, 2021 11:00 pm
Replacements and modkills may be employed if necessary.
I’ve been thinking about this one. In a game where you want your faction dead, I feel like penalties should be reversed. Modkills should be lynch immune if not to a certain post count.
Conversely, what is the penalty for going over the post limit? Just a slight balance question, unless I missed it, that can possibly be exploited
You know that's a good point about modkills. I usually just copy the same boilerplate content each time.

Ideally, there won't be a need for a modkill. I could prohibit them altogether. If you abandon your slot, then it means you likely won't get eliminated and that will cost your team the game.

As for post limit violations, the first offense is listed above- the player will lose their vote the next day. I was thinking of a possible tiered list for offenses:

1st Offense: Loss of next vote
2nd Offense: Loss of next vote + Removed from next chop poll
3rd Offense: Loss of next vote + Removed from next chop poll + Silenced for the next day phase

I dunno. The more I think about it, I kind of like making any offense result in a player being unable to be eliminated for the next day and night phase. That way, if you break the rules, you can't die, which hurts your team.

Thoughts?
I do like what Sloonei suggested with the bulletproof vest, which is basically what you’re concluding here. Breaking the rules at all probably shouldn’t utilize voting power- it would mostly favor mafia IMO.

I also agree with juliets’ response about identifying a post minimum. If that minimum isn’t reached, that player should be lynch/NK proof for a cycle, and they should be checked in on for replacement. A second violation should require a replacement, if available, on top of another lynch/NK for the next phase.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#33

Post by G-Man »

Rackets have a posting limitation by nature of the game category. I guess I’m confused why you’re asking about a required minimum. Has that been spelled out or asked for in other Racket games, or this an issue that you think is inherent to this specific game’s concept?

I assume people aren’t going to sign up for a game and then just blow it off. That’s not our site’s culture, so the thought never crossed my mind. It’s supposed to be a quirky, low-effort kind of game; something breezy to have fun with.

I wish I had this kind of feedback when I posted the idea years ago rather than mid-sign-ups. Now I can’t help but question if it should have made it this far. Recent feedback suggests I didn’t think it through far enough (or to the nth degree like seems to be the norm now?), just like Good Cop/Bad Cop.

:|
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#34

Post by Marmot »

Hmm, I don't think a minimum posting requirement is necessary. I think there's still plenty of incentive to post.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#35

Post by Scotty »

G-Man wrote: Mon Sep 27, 2021 12:07 am Rackets have a posting limitation by nature of the game category. I guess I’m confused why you’re asking about a required minimum. Has that been spelled out or asked for in other Racket games, or this an issue that you think is inherent to this specific game’s concept?

I assume people aren’t going to sign up for a game and then just blow it off. That’s not our site’s culture, so the thought never crossed my mind. It’s supposed to be a quirky, low-effort kind of game; something breezy to have fun with.

I wish I had this kind of feedback when I posted the idea years ago rather than mid-sign-ups. Now I can’t help but question if it should have made it this far. Recent feedback suggests I didn’t think it through far enough (or to the nth degree like seems to be the norm now?), just like Good Cop/Bad Cop.

:|
Naw man, this is just something I just thought about, that you shouldn’t have to think about if everyone’s playing the game correctly. Doubt it would have come up in signups. You can’t always know all the angles of how the game are gonna shake out. Lol don’t doubt yourself, it’s a cool concept.

My thought is that in a vaccuum, everyone should want to play and participate so this isn’t something necessary to expand on, but I’ve seen enough games the last few months to know that it is often just wishful thinking that one or a few people won’t vanish for days at a time, and in a regular game, the easy fix is mod kill penalty. But modkilling only helps their team in this format.

It might be a strategy to slank in this game, and I’m just saying that having a posting minimum (idk…5, 10 posts?) still allows for people to slank if they want, but not *disappear*. And if they do go MIA, staying alive for their team is a worthy punishment to either kick their butt into gear or get replaced.

So then we get to: what if there are no replacements left?

That’s a little hairy, because just keeping one (or several) player(s) around until lylo is pretty shit. I think we just need to keep that one as an implausibility for now, because I have no fair solution for that.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#36

Post by Scotty »

Marmot wrote: Mon Sep 27, 2021 2:26 am Hmm, I don't think a minimum posting requirement is necessary. I think there's still plenty of incentive to post.
You could be right, but for thread health, I could see half the people choosing to post once a day, and that’s lame.

I mean, I can’t predict what people are gonna do, but there is always that possibility, and that’s all I’m putting feelers out there for
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#37

Post by NANOOKTHEGREATANDFEARSOME »

There isn't actually incentive to slank in this game, fwiw

Normally you want to kill slankers if they're hard to read, but in this game you actually want to kill townreads, which means posting is incentivised to make it easier to find each other.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#38

Post by NANOOKTHEGREATANDFEARSOME »

Unless you want to play the actual optimal way, which is everyone makes one post to vote and let rng determine TKs

But I doubt you guys want to play that way :p
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#39

Post by Marmot »

I also think it's boring to just one-post, so I know that I'll post well over that number. :p
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#40

Post by juliets »

G-Man wrote: Mon Sep 27, 2021 12:07 am Rackets have a posting limitation by nature of the game category. I guess I’m confused why you’re asking about a required minimum. Has that been spelled out or asked for in other Racket games, or this an issue that you think is inherent to this specific game’s concept?

I assume people aren’t going to sign up for a game and then just blow it off. That’s not our site’s culture, so the thought never crossed my mind. It’s supposed to be a quirky, low-effort kind of game; something breezy to have fun with.

I wish I had this kind of feedback when I posted the idea years ago rather than mid-sign-ups. Now I can’t help but question if it should have made it this far. Recent feedback suggests I didn’t think it through far enough (or to the nth degree like seems to be the norm now?), just like Good Cop/Bad Cop.

:|
So Gman, I think Nanook indicated a good reason to post so maybe slanking won't be an issue. It only occurred to me because of the nature of this game and yes, people do at times sign up for a game and then blow it off or slank but hopefully not in this one. You can always seek a replacement if that happens.

I think the modkill issue can probably be solved by issuing Sloonei's bpv to another member of the same faction, as long as there is another member of that faction alive. If there's not, I'm sure there is another solution.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: ɒiʇɒM [SIGN-UPS OPEN]

#41

Post by DrWilgy »

.siht ot drawrof kool I ?trats emag siht lliw nehW
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@DrWilgy don't post any more k
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#42

Post by Sonny »

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Re: ɒiʇɒM [SIGN-UPS OPEN]

#43

Post by Marmot »

Sonny wrote: Wed Sep 29, 2021 10:55 pm/in

Yooooooooo Sonny!!!!!

I definitely need to invite @Dyslexicon now
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#44

Post by DrWilgy »

.em etov uoy fi uoy etov ll'I ,tomraM
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@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#45

Post by Marmot »

DrWilgy wrote: Thu Sep 30, 2021 12:20 pm .em etov uoy fi uoy etov ll'I ,tomraM

.yglWrD ,llop eht ni noitpo na ton era ouY
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#46

Post by Dragon D. Luffy »

Oh hey I've hosted a game like this twice before in another site. They were pretty hard to balance but they were fun. First one had a Escape from Hell theme, the second was One Piece theme and was about escaping from prison. Basically getting yeeted meant you escaped from the bad place, but there was always a group of worse people you couldn't let escape.
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#47

Post by DaughterOfOmega »

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Re: ɒiʇɒM [SIGN-UPS OPEN]

#48

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Re: ɒiʇɒM [SIGN-UPS OPEN]

#49

Post by Luckbox Inc »

in
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Re: ɒiʇɒM [SIGN-UPS OPEN]

#50

Post by G-Man »

@Dolby
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This game has filled up. However, seeing as it took nearly two months to do so, I want you all to reconfirm your commitment to this game before I launch. Please restate your intention to play in this thread.

I will get home early from work tomorrow. I will PM anyone who hasn't posted again in this thread. If all goes well, we can start tomorrow nigh with a Day 0.
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