Number of Players: 15
1. Poison
2. TonyStarkPrime
3. Dolby
4. falcon45ca
5. sabie12
6. NotAnAxehole
7. DrWilgy
8. Sloonei
9. Scotty
10. Marmot
11. Ruri
12. Sonny
13. DaughterofOmega
14. Lunchbox Inc
15. tessepia
Power Roles: 0
Factions: 12 civvies against a 3-player mafia team
Day Phases: 48 hours
Night Phases: 24 hours, locked thread (no posting)
Day Phase Post Limit: 50*
Mafia Kills: Required- if the mafia tries to abstain from killing or somehow misses the submission deadline, a civvie will be selected randomly for the kill by the host.
Day 0: 24 hours with a 25-post limit
The Game Itself: This idea came to me after seeing civvies all but hand a few games in a row to the baddies by voting each other out day after day after day. It's almost standard practice around here at times. Why not make a game where that is the point? Unlike regular Mafia, the civvies and baddies are each trying to get eliminated. If all three members of the Mafia team get eliminated, they win. If the Mafia team achieves parity and/or outnumbers the total number of civvies remaining, the civvies win.
Each day phase, someone will be voted out of the game through the poll. I have devised a system for breaking ties. This system shall remain a secret until the game has ended.
Each night, the Mafia team selects one player in the game to kill. If none of the Mafia members are eliminated via the poll through Day 3, the Mafia may opt to kill one of their own on Night 3. If they make it to Night 5 without having a remaining member of the team voted out, they may opt to kill one of their own again that night. If a member of the Mafia is eliminated via the day poll on Day 1, Day 2, or Day 3, then the remaining two members of the Mafia team have to wait until Night 5 to opt to kill one of the two remaining teammates. The final Mafia team member is prohibited from committing suicide to win the game.
*Rollover Posts:
Each player is initially limited to 50 posts per day phase. I was going to cap it at 30, but I felt more posts were necessary given the 48-hour day phase length. If a player uses their full 50 posts on Day 1, nothing happens. If a player doesn't use up their post limit on Day 1, then their remaining posts are rolled over into Day 2, but they will be allocated to the other remaining players. For example: If Player A only posts 10 times during Day 1, 40 posts will be rolled over and distributed to the other players for Day 2.
Rollover posts are use-it-or-lose-it the following day. They cannot keep rolling forward. Everyone has a base of 50 posts each day, plus whatever quantity of rollover posts they received on top of that 50-post base. Rollover posts are used first the following day phase. This way, each day phase has the potential to generate additional rollover posts for subsequent days. This is an attempt to counterbalance quieter players from grinding the game to a halt. There will be no rollover posts from Day 0.
RULES AND WHATNOT
Sitewide Standards
Remember that the premier rules in any Syndicate Mafia game come straight from the site rules. Review those rules below, and direct any concerns you may have to the host or moderator(s) on duty.
[Link] Rules and Guidelines on The Syndicate
Also always be mindful of the culture of respect that must be maintained in all Syndicate spaces at all times, to include this game thread and any external communication spaces relating to the game. Players must be respectful to one another, to the game host, to the members of the staff overseeing the game, to the game itself by way of its rules and spirit, to the Syndicate community in general, and ideally also to themselves. Respect is never optional. See our full manifesto on our culture of respect below.
[Link] A Syndicate Mafia Culture of Respect
Gameplay
1. All players are limited to 50 posts per day phase.
1A. At the end of each phase, the thread will be locked so the host can screenshot post counts.
1B. At the beginning of each day the host will announce the total number of posts that each player may make during that day phase. All players are responsible for monitoring their post limit for each phase. Exceeding the post limit will result in the nullification of your vote the next day.
2. Days are 48 hours long.
3. Nights are 24 hours long and are closed. The thread will remain locked during night phases.
4. Only those players who have BTSC may communicate with each other outside of the game thread but ONLY in designated BTSC threads or chat rooms. For everyone else, no game-related discussion is permitted outside the game thread.
5. Votes in the poll are the only votes that count. It's helpful but not mandatory that you declare your vote in the thread in a way that stands out to the host.
6. All votes are changeable all the way up to the deadline.
7. A tied day poll will be broken by the host's tie-breaking system.
8. There is no hammer vote element in this game.
9. Dead is dead; you don't get to come back from that. Dead players will have their BTSC rights removed.
10. Alignments will be revealed upon death.
11. Additional gameplay elements will be added/revealed on an as-needed basis.
12. I will probably end phases between 9:00 and 9:30 p.m. EST for this game. Any earlier is a challenge for me with getting the kids to bed.
Rules
1) Be kind to everyone.
2) If you feel like another player is out of line or making/taking things personal/ly, contact the Facilitator, ?????.
3) No BTSC regarding the game outside of the game thread(s). Players are told in their rolecard if they have BTSC. If you don't have it, don't engage in it. Violating this rule will result in a modkill.
4) No editing or deleting posts.
5) Self-voting is prohibited.
6) Alignment-claiming is legal. You may not, however, post your rolecard or any other host communication verbatim.
7) Off-topic posts should be in OT Green.
8) Dead players are to post in Dead Red.
9) Non-Players should post in Non-Player Blue.
10) This is the host's color. Do not post in this color.
11) Participation is polite to everyone involved. If I feel you may not be paying attention to the game, I will reach out to you. Replacements may be employed if necessary. If you sign up, please play. If you can't play, request replacement.
12) No modkills in this game for inactivity. If you abandon your slot, then your slot will remain empty, which hurts your team. If you cannot play, request a replacement.
13) Additional rules will be added/revealed on an as-needed basis.
Let me know if you think I missed anything!