Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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- Spacedaisy
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
Town seems like a relative term in this game. This should be a fun one. I'm around.
As a note, I mentioned this in signups and I'll mention it again here, I am finishing out a course, and I am behind on a couple assignments. So it will be harder for me at the start, but I'll give it my best. Once I get past the coursework that needs turned in, you guys will have more of my attention.
As a note, I mentioned this in signups and I'll mention it again here, I am finishing out a course, and I am behind on a couple assignments. So it will be harder for me at the start, but I'll give it my best. Once I get past the coursework that needs turned in, you guys will have more of my attention.
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- Spacedaisy
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
So you fall under the "Somewhat town" alignment then?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
Cute, cuddly and fluffy!
- MacDougall
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
Pros: Mafia God
Cons: Will get capped n1
Gameplan: Identify the Mafia by reading their posts and deducing they are mafia
Misc: Daddy
Cons: Will get capped n1
Gameplan: Identify the Mafia by reading their posts and deducing they are mafia
Misc: Daddy
- Esooa
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
pros: gay
cute
sometimes will vote mafia
cons: dumb
gameplan: understand the setup
misc: will tunnel mac
cute
sometimes will vote mafia
cons: dumb
gameplan: understand the setup
misc: will tunnel mac
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- Poison
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
Pocketed!!!!!!!!!!!!!!!!!!!!!!!
XTMF wrote:Yo Poison, you are fucking dying.
- Marmot
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
If you're town, the game is easier if you kill the scum faster.TonyStarkPrime wrote: ↑Sat Feb 27, 2021 6:03 pm Someoone read the setup and tell me what to look out for
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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
Alright @c4e5g3d5 I've got a response for you.
Pros: I generally keep a level head and calm demeanor, and try to be a pleasant player to play with (unless you're Mac, I might misunderstand you and yell at you )
Cons: I'm not actually any good at mafia.
Gameplan: Skip many of the 2k posts that are to come this Day 1, but still hunt well.
Misc.: I will probably self-vote at some point in this game and also end up in LYLO.
Pros: I generally keep a level head and calm demeanor, and try to be a pleasant player to play with (unless you're Mac, I might misunderstand you and yell at you )
Cons: I'm not actually any good at mafia.
Gameplan: Skip many of the 2k posts that are to come this Day 1, but still hunt well.
Misc.: I will probably self-vote at some point in this game and also end up in LYLO.
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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
Pros: Yes
Cons: Long
Gameplan: N/A
Misc.: Data missing
Cons: Long
Gameplan: N/A
Misc.: Data missing
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- KZA
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
godverdomme
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
Hello everyone, name is DrWilgy.
Pros: Most definitely a doctor
Cons: Most definitely a doctor
Gameplan: Most definitely a doctor
Misc: Most definitely a doctor
It is a pleasure to make your acquaintance.
Pros: Most definitely a doctor
Cons: Most definitely a doctor
Gameplan: Most definitely a doctor
Misc: Most definitely a doctor
It is a pleasure to make your acquaintance.
- Marmot
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
Protect me senpai!
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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
My dating app matched us up for same Cons. Wanna mason?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
A man of mystery, I like that.
Bachelor #2, what would you do to spice up our mason chat?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
I'm a fan of rosemary, and it pairs well with paprika.
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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- staypositivefriend
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
pros: sometimes i make the mafia cry
cons: i crumble if i don't have other people to bounce my thoughts off of
gameplan: No.
misc: i'm drinking vanilla coke right now. it's pretty good
cons: i crumble if i don't have other people to bounce my thoughts off of
gameplan: No.
misc: i'm drinking vanilla coke right now. it's pretty good
- staypositivefriend
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
since all of the town aligned factions can win if the enclaves all get eliminated by night 5, the real Gameplan should probably actually be everyone high-efforting and banding together to create a townsweep, before anyone has to worry about fulfilling their other win conditions
dont know if that'll happen though. i'm probably going to low effort a little bit, but im excited to be here nonetheless~
dont know if that'll happen though. i'm probably going to low effort a little bit, but im excited to be here nonetheless~
- MacDougall
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
Lol your idea of how to win is "lets all just try heaps hard". So idealistic. You can be town.
- staypositivefriend
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
i have faith in all of usMacDougall wrote: ↑Sun Feb 28, 2021 6:13 am Lol your idea of how to win is "lets all just try heaps hard". So idealistic. You can be town.
- Alison
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
Tony is scum. No other reads.
Pros: game winning tunnels
Cons: game losing tunnels
Gameplan: bury a scum D1, get killed N1 and then complain about town throwing the game from dead chat
Misc: I love Akemi Homura and I'm gay
Pros: game winning tunnels
Cons: game losing tunnels
Gameplan: bury a scum D1, get killed N1 and then complain about town throwing the game from dead chat
Misc: I love Akemi Homura and I'm gay
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
Pros: none
Cons: hetero
Gameplan: setup spec and coast
Misc: i've never played with esooa
Btw nobody should be claiming team or colour. Whoever claimed to be a Limey effectively just claimed town PR.
Cons: hetero
Gameplan: setup spec and coast
Misc: i've never played with esooa
Btw nobody should be claiming team or colour. Whoever claimed to be a Limey effectively just claimed town PR.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
Never played F2, but I've played several other games in the series. Hope the mechanics are fun, though ngl not a huge fan of tons of alignments.
Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
hope your day gets better Mac!
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
I see people are doing an IP
Pros: right reads
Cons: slacking
Gameplan: pointing out the obvious
Misc.: gets lynched/killed prob before D3
Pros: right reads
Cons: slacking
Gameplan: pointing out the obvious
Misc.: gets lynched/killed prob before D3
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
Misc.: I forgot to add that there is a 80% chance of me still winning the game.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
Summary so far:
TSP: Shitposter
KZA: Shitposter
Poison: Shitposter+
Mac: Laconic
Esooa: Kinda normal mafia player
Marmot: Maturity
Sloon: Uh
Wilgy: Shitposter
spf: Live interaction is important, also just generally sweaty
Alison: Tunnel
Urist: Lurk
Rej: Plays close to chest
Yeah, in this setup we definitely want to aim for the sweep like spf said, but the other two anti-town factions could make our lives harder. Didn't see how much night KP we have, might be relevant. In any case, the general gameplan should still just be to play mafia. All the town in-fighting waits until all the wolves are dead. I'm down to sweat like spf is saying, though.
TSP: Shitposter
KZA: Shitposter
Poison: Shitposter+
Mac: Laconic
Esooa: Kinda normal mafia player
Marmot: Maturity
Sloon: Uh
Wilgy: Shitposter
spf: Live interaction is important, also just generally sweaty
Alison: Tunnel
Urist: Lurk
Rej: Plays close to chest
Yeah, in this setup we definitely want to aim for the sweep like spf said, but the other two anti-town factions could make our lives harder. Didn't see how much night KP we have, might be relevant. In any case, the general gameplan should still just be to play mafia. All the town in-fighting waits until all the wolves are dead. I'm down to sweat like spf is saying, though.
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- Esooa
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
@staypositivefriend sweat LMAOc4e5g3d5 wrote: ↑Sun Feb 28, 2021 10:45 am Summary so far:
TSP: Shitposter
KZA: Shitposter
Poison: Shitposter+
Mac: Laconic
Esooa: Kinda normal mafia player
Marmot: Maturity
Sloon: Uh
Wilgy: Shitposter
spf: Live interaction is important, also just generally sweaty
Alison: Tunnel
Urist: Lurk
Rej: Plays close to chest
Yeah, in this setup we definitely want to aim for the sweep like spf said, but the other two anti-town factions could make our lives harder. Didn't see how much night KP we have, might be relevant. In any case, the general gameplan should still just be to play mafia. All the town in-fighting waits until all the wolves are dead. I'm down to sweat like spf is saying, though.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
And you're just a normal mafia playerEsooa wrote: ↑Sun Feb 28, 2021 11:42 am@staypositivefriend sweat LMAOc4e5g3d5 wrote: ↑Sun Feb 28, 2021 10:45 am Summary so far:
TSP: Shitposter
KZA: Shitposter
Poison: Shitposter+
Mac: Laconic
Esooa: Kinda normal mafia player
Marmot: Maturity
Sloon: Uh
Wilgy: Shitposter
spf: Live interaction is important, also just generally sweaty
Alison: Tunnel
Urist: Lurk
Rej: Plays close to chest
Yeah, in this setup we definitely want to aim for the sweep like spf said, but the other two anti-town factions could make our lives harder. Didn't see how much night KP we have, might be relevant. In any case, the general gameplan should still just be to play mafia. All the town in-fighting waits until all the wolves are dead. I'm down to sweat like spf is saying, though.
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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
Fixed.c4e5g3d5 wrote: ↑Sun Feb 28, 2021 10:45 am Summary so far:
TSP: Shitposter
KZA: Shitposter
Poison: Shitposter+
Mac: Laconic Shitposter+
Esooa: Kinda normal mafia player Shitposter
Marmot: Maturity Shitposter+
Sloon: Uh Shitposter
Wilgy: Shitposter Doctor
spf: Live interaction is important, also just generally sweaty Shitposter
Alison: Tunnel Shitposter
Urist: Lurk Shitposter
Rej: Plays close to chest Shitposter
Yeah, in this setup we definitely want to aim for the sweep like spf said, but the other two anti-town factions could make our lives harder. Didn't see how much night KP we have, might be relevant. In any case, the general gameplan should still just be to play mafia. All the town in-fighting waits until all the wolves are dead. I'm down to sweat like spf is saying, though.
Damn already used up 2 of my 5 d0 posts. On a roll this time. I've never filled 2/5ths of a post maximum.
- JaggedJimmyJay
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
I received a question privately and will answer/expand publicly. The question (paraphrased):
After Night 5, are factional win conditions exclusive? Does the game end if a "town" (blue, cyan, soft green) faction meets their win condition or is that faction removed from the game?
After Night 5, the win conditions are exclusive in that the factions all win by unique means. They’re not exclusive in that factions can still win together given possible overlap, including many factions that oppose one another.
If the Enclave is destroyed (post-Night 5) and Vault City is still alive in some capacity and hasn’t won yet, then all factions that HAVE won (if applicable) are removed from the game. If a faction wins AFTER this point but BEFORE the game ends, I will assess that situation case-by-case and remove a faction only if I feel it doesn’t make the game unreasonable or unfair for other remaining factions. A team will never lose after having already won though. The game does not end with the example provided of a "town" (blue, cyan, soft green) faction meeting its win condition. Either I remove them when they win, or I let play continue normally with no such removal for the sake of fairness — the game would likely be nearing its end at that point anyway.
This would be one example of item #6 on the "how the hell does the game end?" section of the thread's second post:
6) Any other eventualities, if applicable, are assessed by the host case-by-case and a sensible endgame is determined. No endgame will be allowed featuring only "town" (blue, cyan, and soft green) factions -- if all others are eliminated, regardless of win condition, the game will end. If the game is active, at least one non-"town" player is alive (Slaver, Vault City, and/or Enclave).
Please do not interact with this post unless you do so via private message to me. Likewise, please don't discuss private host communications in the game thread. Thank you.
After Night 5, are factional win conditions exclusive? Does the game end if a "town" (blue, cyan, soft green) faction meets their win condition or is that faction removed from the game?
After Night 5, the win conditions are exclusive in that the factions all win by unique means. They’re not exclusive in that factions can still win together given possible overlap, including many factions that oppose one another.
If the Enclave is destroyed (post-Night 5) and Vault City is still alive in some capacity and hasn’t won yet, then all factions that HAVE won (if applicable) are removed from the game. If a faction wins AFTER this point but BEFORE the game ends, I will assess that situation case-by-case and remove a faction only if I feel it doesn’t make the game unreasonable or unfair for other remaining factions. A team will never lose after having already won though. The game does not end with the example provided of a "town" (blue, cyan, soft green) faction meeting its win condition. Either I remove them when they win, or I let play continue normally with no such removal for the sake of fairness — the game would likely be nearing its end at that point anyway.
This would be one example of item #6 on the "how the hell does the game end?" section of the thread's second post:
6) Any other eventualities, if applicable, are assessed by the host case-by-case and a sensible endgame is determined. No endgame will be allowed featuring only "town" (blue, cyan, and soft green) factions -- if all others are eliminated, regardless of win condition, the game will end. If the game is active, at least one non-"town" player is alive (Slaver, Vault City, and/or Enclave).
Please do not interact with this post unless you do so via private message to me. Likewise, please don't discuss private host communications in the game thread. Thank you.
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- Sloonei
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
I object to all labels other than Fecal Communicator.
5
5
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- falcon45ca
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
Pros: Tenacity
Cons: Personality
Game Plan: Kill All Scum
Misc: Hilarity
Cons: Personality
Game Plan: Kill All Scum
Misc: Hilarity
we can't stop here...this is bat country!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
Being mafia back to back is tough. I wouldn’t want to play either. Sorry we not on the same team this time mac.
- Alison
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
c4, TSP are my scum reads
No town reads
No town reads
There's nothing that says a fake can't surpass the real thing.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
Tempted to believe Grogu solely because of how early he claimed, but part of me says I should actually think about his claim for multiple seconds.
Cya in two hours.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
I like your entertaining and deductive abilities.DrWilgy wrote: ↑Sun Feb 28, 2021 12:15 pmFixed.c4e5g3d5 wrote: ↑Sun Feb 28, 2021 10:45 am Summary so far:
TSP: Shitposter
KZA: Shitposter
Poison: Shitposter+
Mac: Laconic Shitposter+
Esooa: Kinda normal mafia player Shitposter
Marmot: Maturity Shitposter+
Sloon: Uh Shitposter
Wilgy: Shitposter Doctor
spf: Live interaction is important, also just generally sweaty Shitposter
Alison: Tunnel Shitposter
Urist: Lurk Shitposter
Rej: Plays close to chest Shitposter
Yeah, in this setup we definitely want to aim for the sweep like spf said, but the other two anti-town factions could make our lives harder. Didn't see how much night KP we have, might be relevant. In any case, the general gameplan should still just be to play mafia. All the town in-fighting waits until all the wolves are dead. I'm down to sweat like spf is saying, though.
Damn already used up 2 of my 5 d0 posts. On a roll this time. I've never filled 2/5ths of a post maximum.
- JaggedJimmyJay
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 0]
The northern California wastes offer no quarter to the faint of heart. Anything you have, someone else wants to take it from you. Kill or be killed.
Day 1 begins now and will last for 48 hours. Remember that you are required to vote in the poll AND to call your vote in the thread with the [ vote ]PLAYERNAME[ /vote ] tag (no spaces). Players must be given a fair ability to track votes. There are no further posting limitations. Thanks for your Day 0 patience.
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- falcon45ca
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 1]
we can't stop here...this is bat country!
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