Shadow Corridors [JOB]

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sprityo
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Shadow Corridors [JOB]

#1

Post by sprityo »

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sprityo wrote: Wed Mar 14, 2018 11:01 pm Im looking for something spooky, but i want to fiddle around with making another high action game, this time an open setup. heres what i got so far.

i can remove roles as needed to accommodate for a speed setup


Indi: 2
-Gambit Demon: During the day, select a player to bargain with. You will join a chat with the player who gets to choose one of the following (if they accept to bargain). *SECRETS*

-Puppeteer: At the close of each day cycle, you invite a player into your organization. Everyone invited can speak amongst each other during Night cycles as long as they were alive. You can spectate and participate in the chat anonymously. *SECRETS*



Mafia: 4+1
-Mastermind: Makes Mafia members appear anonymous while in mafia chat. Counts as a Mafia Member. Steals Wincon from Mafia if Mafia wins.

-Mafia Secret Role 1
-Mafia Secret Role 2
-Mafia Secret Role 3
-Mafia Secret Role 4




Town: 18

-SECRET TOWN ROLE 1


-Traitor: Does not count towards mafia total. Does not have group chat w/ mafia. Aligned with the Mafia *SECRETS*

-Town One-Shot Tracker: Visits a player at night, learns who they visited

-Town One-shot Ninja Vigilante: Can kill one person during the night phase, will not be counted as a visit.

-Town One-Shot Watcher: Visits a player at night and learns who visited them.

-Town Auto-Blocker: roleblock anyone who visits you. Cannot roleblock kills

-SECRET TOWN ROLE 2

-Town Busdriver: Swap two player’s positions as targets.

-Town Mayor: Once per game you may change the lynch result to No Lynch.

-Jailer: When a No Lynch occurs you may bring in a player for questioning. You will remain anonymous. At the end of the night, you can choose to release or kill the player. The player cannot be targeted by other night actions while jailed and cannot perform any actions.

-Leeroy: Kill yourself to determine the day’s lynch target. Sets remaining Day time to 24 hours.

-Town Doctor: Chooses a player to protect every night.

-SECRET TOWN ROLE 3

-Oracle: Publicly Reveal a player’s role when you die. You can change targets every night

-One Shot Loudmouth: When activated, all player’s who visit you that night are announced upon daystart. It does not say that you were the one who was visited.

-Tough Flavor Cop: Check a player and discover any *secret* information. You cannot be killed by the person you target that night. If you are in a Draw scenario for Endgame, you will be unable to survive in that instance.

-Seraph Knight: choose a player to protect during night 1. For the rest of the game you will visit that player everynight and protect them from night kills

-Even-Night Town desperado Gunsmith: on even nights,give a player a one use gun. The gun will kill the target and then the player. Activated by posting “shoot [player]” in bold, underline, AND color
I have to hand it to myself, this is gonna be awesome :beer:

It’s either this one or World Flags Mafia so tell me if this one should be submitted instead



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Prologue: The Figure

A group of strangers begin to wake, all shackled to walls in a four-sided room. The air is ripe with mildew and mold, mysterious stains adorn the ground and ceiling, and it's near impossible to see. There is no apparent exit at all. In the center of the room is a simple wooden chair with a simple wooden desk. A candle burning on the desk is the only light in the room, and in the chair is a hunched figure with a cane. The figure removes an object from underneath its cloak with a gloved hand and places it ever so quietly on the desk before returning to the hunched position supported by the slender cane. No one dares make a sound, only observing in anticipation. There's a click, and then a pre-recorded voice begins. It sounds guised, as if with a filter to hide any indication of gender or personality.....or being.

"Welcome, one and all. We are so happy to have you attend today's experiment. Most of you are here to atone for your sins and others.....are here to ensure that happens. You all must have questions as to where you are. Are you dead? Is this a dream? None of those will be answered. You may only know that the ones who atone will be allowed clemency and freedom."

*CLACK*

The tape stopped. Questioning, fearful, and angry looks begin filtering into the faces of everyone present. Whispers merely begin before the cloaked figure stands with speed and silence. They again reach into the cloak and retrieve a pair of handcuffs and place it onto the table. Finally they reach out and snuff the candle, enveloping everything in darkness. The sound of a loudspeaker crackling to life is heard by all:

"May he who wish to atone first, submit to judgement!"

Lights flicker on along the creases in the floor and ceiling, just enough to offer visibility. The center of the room is empty save for the desk, a clock, the handcuffs and what appears to be a trailer hitch mounted to the floor. The shackles release. The clock ticks.
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
JaggedJimmyJay wrote:How does it feel to be the Best Civilian Player on the Syndicate?
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Long Con
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Re: Shadow Corridors [JOB]

#2

Post by Long Con »

Looks sweet. Being the Jailer is a tough job! And that Gun is too scary to use!
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