Bioshock Mafia [FULL GAME]

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Tangrowth
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Bioshock Mafia [FULL GAME]

#1

Post by Tangrowth »

Bioshock Mafia

"A man has choices. I chose the impossible. I built a city where the artists would not fear the censor, where the scientist would not be bound by petty morality, where the great would not be constrained by the small. I chose to build Rapture. But my city was betrayed by the weak. So I ask you, my friend, if you live with pride, would you kill the innocent? Would you sacrifice your humanity? We all make choices, but in the end, our choices make us." - Andrew Ryan
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'Civvies' 1: Andrew Ryan's Army (11)

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Andrew Ryan – The founder and figurehead of the underwater city Rapture. Having seen his great city ravaged by parasites, he stays alive by barricading himself in his office at Hephaestus. Consequently, he cannot be lynched or nightkilled until his barricade is broken. This occurs when his security is breached, which can be caused in several specific scenarios. Ryan protects himself and Rapture from leeches, and particularly Jack, by sending out the Splicers and Security Bots in his defense and on the attack. If a Security Bot finds Jack, Ryan will be made aware of Jack’s location in Rapture and which Security Bot found him. If a bot finds Jack as he arrives in Arcadia, Ryan can choose to flood the location with poison gas, destroying all the trees and preventing the Lazarus Vector from working. Additionally, by the end of every even day period, Ryan must send a name on a slip of paper to Sullivan, ordering that person to be killed that night. Andrew Ryan can win with the other morally ambiguous civvies alive (at least, those who don't hate him) but cannot with the ADAM Guardians or Fontaine's Crew. If Andrew Ryan dies, all of his Splicers and Security Bots become rogue independents, winning only if they survive to be last splicer or bot standing.

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Thuggish Splicer – Serves Andrew Ryan to protect him from Jack and all the other parasites. Selects one target to kill every night with a melee weapon. Has a 10% base rate of killing its target. Knows who Andrew Ryan is and thus will refuse to attack him.

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Leadhead Splicer – Serves Andrew Ryan to protect him from Jack and all the other parasites. Selects one target to kill every night with a machine gun or pistol. Has a 25% base rate of killing its target. Knows who Andrew Ryan is and thus will refuse to attack him.

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Spider Splicer – Serves Andrew Ryan to protect him from Jack and all the other parasites. Selects one target to kill every night by sneaking up on them or throwing hooks at them from afar. If the Spider Splicer decides to melee attack, it has a 40% base rate of killing its target; if it decides to attack with hooks at a range, it has a 10% base rate of killing its target with three consecutive attempts. It cannot be harmed as easily with certain Plasmids if attacking from afar. Knows who Andrew Ryan is and thus will refuse to attack him.

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Houdini Splicer – Serves Andrew Ryan to protect him from Jack and all the other parasites. Selects one target to kill every night with balls of fire or ice. Has a 30% base rate of killing its target. As a master of teleportation, Houdini Splicer is difficult to kill. It survives the first two attempts on its life, whether by lynch or by nightkill. Knows who Andrew Ryan is and thus will refuse to attack him.

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Nitro Splicer – Serves Andrew Ryan to protect him from Jack and all the other parasites. Selects one target to kill every night with grenades and smoke bombs. The Nitro Splicer can choose to melee attack or from a distance. If the Nitro Splicer decides to melee attack, it has a 5% base rate of killing its target with a smoke bomb, but a 100% base rate of role blocking its target. If it decides to throw grenades from a distance, it has a 35% base rate of killing its target two consecutive tries. However, the Nitro Splicer cannot throw grenades from a distance more than two consecutive nights, lest it run out of grenades too quickly. If nightkilled, it lays a grenade, hoping to cheat its killer out of life as well before dying. Knows who Andrew Ryan is and thus will refuse to attack him.

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Security Bots (5) – Search for Jack every night. If found, Jack must stop at his current location and cannot move until the following night. Any of the Security Bots will not be made aware if it has found Jack, but Ryan will be. If all Security Bots die, then Andrew Ryan’s barricade is broken. Unlike the Splicers, the Security Bots do not know Andrew Ryan’s identity. In the event that Ryan dies, the Security Bots can begin attacking every night thereafter using their built-in machine guns. Every Security Bot has a 25% base rate of killing its target.








'Civvies' 2: The Other Morally Ambiguous (13)

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Diane McClintock – Andrew Ryan’s first mistress, who initially wholeheartedly supports him in his vision and beliefs. However, after she was injured in a riot and the subsequent chaos and decay of Rapture, McClintock began to see a changed man in Ryan. After seeing him transform as his city collapsed, she learned to despise him unconditionally. After Ryan found a new mistress in Jolene, McClintock fully became enamored with Atlas, participating in raids and other missions for his army. She searches for Atlas/Fontaine every night, hoping to meet him, unaware of what may happen. McClintock cannot win with Andrew Ryan alive. (Secrets)

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Jasmine Jolene – An exotic dancer at Eve’s Garden in Fort Frolic and second mistress of Andrew Ryan. She became pregnant and subsequently sold the fetus of the unborn child of hers and Ryan’s to Tenenbaum, who at the time was working for Fontaine, out of desire for financial independence. As a result, she cannot win with Andrew Ryan alive, as he will brutally murder her. She has no specific night or day power.

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Bill McDonagh – A major contractor who helped to build much of Rapture. He is also a proud member of City Council and long time friend of Ryan, but later lost faith in Ryan given his increasingly hypocritical and power-hungry behavior. The only way for Rapture to be saved and the madness to end, he decided, is for Ryan to be dead, and he will not rest until this happens. He searches for Ryan every night; if he finds him, McDonagh breaks down the security in Ryan’s office, eliminating his barricade, and confronts him once and for all. He has a 40% base rate of killing Ryan, leaving him a 60% chance of failure, dying at the hands of Ryan. He cannot win with Andrew Ryan alive.

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Anya Andersdotter – A designer of women’s shoes and self-made assassin, Anya believed in Rapture and Ryan, but later became discouraged and disgusted with Ryan’s behavior. It was the final straw when she lost one of her daughters to Ryan Industries, which transformed her into a Little Sister. She slept with a member of Ryan’s maintenance team to find out secrets of how to break into Ryan's office, in the hopes of killing him. Needing just one last bit of information, she searches every night for Kyburz, as the information she needs is in his office. Once she finds Kyburz, assuming she lives to tell the tale, she then starts searching for Ryan every night. If she finds him, she manages to eliminate his barricade and attempts to kill him. She has a 60% base rate of killing Ryan, leaving a 40% chance of failure, dying at the hands of Ryan. She cannot win with Andrew Ryan alive.

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Kyburz – An electrical engineer and the supervisor in the Hephaestus workshops, Kyburz once thought of Ryan to be the greatest electrical engineer of his generation. He too, however, was eventually disappointed and disgusted with Ryan’s abuse of power, and strives to kill him. He dreams of devising a “device” capable of overloading Ryan’s security systems. Every night he works on his energy bomb until he decides it is complete. On the night he decides it is complete, he hooks the bomb up to Rapture’s energy core and wishes for the best. His chances of overloading the security systems are equal to 10% multiplied for every night he worked on the device before unleashing it (i.e.: 30% for hooking it up on Night 3). If the device succeeds, Kyburz breaks Ryan's barricade and also can try to kill Ryan with a 50% base rate and a 50% of failure, dying at the hands of Ryan. However, he can choose not to kill him at this time as well. If the device fails, nothing happens and he can no longer work on it. If he is working on his device and Anya Andersdotter visits him, he becomes paranoid that she is a spy for Ryan and hands her over to one of Ryan’s Splicers, randomly selected from the ones currently alive. The Splicer selected will then attack Anya with twice the normal base rate. Kyburz cannot win with Andrew Ryan alive.

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Security Chief Sullivan – Head of Security under Andrew Ryan, Sullivan often questions the morality of the orders he is given, especially increasingly over time. Sullivan receives a piece of paper with the name of a target Andrew Ryan wants to kill by the end of every even day period. He has the choice to kill that person that same night, and thus kills every even night; or he can refuse the order, effectively not killing anyone or choosing to kill someone else in defiance. All of Sullivan’s kills have a 75% base rate of success. Once Sullivan has carried out three attempted kills, the guilt becomes too strong and he begins contemplating suicide every night, with a 50% base rate of success every night. If Sullivan refuses any order from Ryan, he incurs his wrath, and Ryan discontinues sending kill suggestions. Under these circumstances, having gained his boss’s displeasure, Sullivan can no longer win with Andrew Ryan alive.

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Professor Julie Langford – The scientist responsible for creating and maintaining Arcadia, Langford works on her concoction, the Lazarus Vector. After Night 4, the Lazarus Vector becomes fully functional, and with it Langford can resurrect one player of her choice at any time. If Ryan decides to destroy Arcadia’s trees, Langford can no longer win with Andrew Ryan alive and the Lazarus Vector cannot function.

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Dr. J.S. Steinman – A former well-respected and accomplished surgeon, Steinman became mad with the discovery and usage of ADAM, obsessing over pursuits to make each of his patients “perfect”. Now low on patients whose flesh he can sculpt, Steinman is a crazed, bitter man who wields his machine gun any time anyone disturbs him. When targeted with any night action, Steinman whips out his machine gun and attempts to murder his attacker. He has a 25% base rate of killing his intruder.

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Peach Wilkins – A former employee at Fontaine Fisheries, rumored to be the leader of Fontaine’s smugglers, who feels paranoid about being held responsible with Fontaine being caught. He has the choice of locking himself in the freezer of the Fisheries or staking out with his camera. If he locks himself inside, he has a 50% chance of fending off any night action, including potential night kills. If the night action goes through, Wilkins does not benefit from any decrease in base rate from his attacker. Instead, if he waits outside the Fisheries with his camera, he can role check any potential attacker with a 60% chance of accuracy, assuming he lives to see another day.

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Kyle Fitzpatrick – A talented pianist, Fitzpatrick works as a disciple under Sander Cohen, but Cohen is displeased by Fitzpatrick’s piano playing. Fitzpatrick must continue to play the piano every night but, as time passes, he comes closer to giving up out of frustration, leading to his explosive death. Each night Fitzpatrick lives he loses 5% on his chances of survival, starting with a 90% base rate of surviving Night 1; 85% of surviving Night 2; 80% Night 3; 75% Night 4, etc. He cannot win with Sander Cohen alive.

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Martin Finnegan – A former disciple of Cohen, Finnegan was apparently locked by Cohen to die in a freezer. Earning his nickname The Iceman, Finnegan now bitter takes revenge on a player of his choice every night, attempting to freeze them. He has a 20% base rate of successfully freezing any of his targets. While frozen, a player cannot use his/her night power or Plasmids. A player remains frozen for three nights, unless unfrozen by fire. Finnegan cannot win with Sander Cohen alive.

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Silas Cobb – Owner of Rapture Records and former disciple of Cohen, Cobb does not take lightly to being imprisoned inside Poseidon Plaza. Whenever anyone attempts to nightkill him, Cobb defends himself by attacking in response. In defense he behaves like a Nitro Splicer, and consequently hurls grenades at his attacker. He has a 35% base rate of killing his attacker two consecutive tries. Cobb cannot win with Sander Cohen alive.

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Hector Rodriguez – Former disciple of Cohen, Rodriguez is also held prisoner in Fort Frolic, specifically in Eve’s Garden. He incessantly rambles about what Cohen put him through and the things he did for Cohen, often while drunk. Whenever anyone attempts to nightkill him, Rodriguez defends himself by attacking in response. In defense he behaves like a Nitro Splicer, albeit a drunken one, and consequently hurls grenades at his attacker in a drunken fashion. He has a 35% base rate of killing his attacker two consecutive tries, but a 50% chance of accidentally throwing the grenade each time at someone else in mistake. He cannot win with Sander Cohen alive.








ADAM Guardians (5)

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Dr. Brigid Tenenbaum – A genetic scientist credited with the development of ADAM, Dr. Tenenbaum was monumental in the creation of Little Sisters and spreading the use of Plasmids to the general public, with the financial backing of Frank Fontaine. Eventually she grew to regret her decisions, seeing how the little girls had been deformed, and later disappeared from the public eye. She cares deeply for her “little ones” and will protect them at any cost. Every night, Tenenbaum may choose to send a gift of her choice from her inventory to any player of her choice. However, she cannot send a gift to any of her teammates. If any player tries to use a Plasmid on Tenenbaum, she will convince them not to, thereby making her immune to attempted Plasmid usage. She and her team win as the last team standing. However, if all of the Big Daddies and Little Sisters die before Tenenbaum, she then is able to win with any team as long as she survives until the end of the game, with one exception. She cannot win with Frank Fontaine alive.

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Big Daddy (Bouncer) – Is mentally conditioned to protect the Little Sisters under any circumstances, guarding them from harm. If any character attempts to nightkill Little Sister 1, Bouncer absorbs the kill attempt. Bouncer is harder to kill than most living creatures in Rapture due to its thick armored suit. It automatically cuts any base rate of any enemy by 15%, decreasing the enemy's chances in successfully killing the Big Daddy. Starting on Night 2, Bouncer targets a player of its choice with its drill, which has an 85% base rate of killing its target. After using its drill, the Bouncer must take two nights to recharge its energy before another brutal attack.

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Big Daddy (Rosie) – Is mentally conditioned to protect the Little Sisters under any circumstances, guarding them from harm. If any character attempts to nightkill Little Sister 2, Rosie absorbs the kill attempt. Rosie is harder to kill than most living creatures in Rapture due to its thick armored suit. It automatically cuts any base rate of any enemy by 30%, vastly decreasing the enemy's chances in successfully killing the Big Daddy. Rosie targets a player of its choice every even night with its rivet gun, which has a 70% base rate of killing its target.

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Little Sister 1 – Is guarded by Big Daddy (Bouncer) and searches for ADAM in dead players. Starts the game with a lynch vote value of zero. Every odd night she searches the dead players for a player who might have used a Plasmid. If she finds one who did in the course of his/her life, then she extracts the ADAM and gains the power of another vote for the remainder of the game.

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Little Sister 2 – Is guarded by Big Daddy (Rosie) and searches for ADAM in dead players. Starts the game with a lynch vote value of zero. Every even night she searches the dead players for a player who might have used a Plasmid. If she finds one who did in the course of his/her life, then she extracts the ADAM and gains the power of another vote for the remainder of the game.








Fontaine's Crew (3)

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Atlas (Frank Fontaine) – A criminal mastermind, world-class con man, and smuggler of contraband into Rapture, Frank Fontaine wants nothing more than the death of Ryan and his vision of Rapture, and consequently to become the ultimate tyrant. Fontaine cannot be lynched or nightkilled as Atlas, a working class hero who wants the best for everyone. Atlas loses his alias once either Jack dies or Ryan is killed by Jack. He subsequently resumes his true identity of Fontaine and is able to be killed. If Jack dies before reaching Ryan and Ryan still lives, Fontaine grows furious, injecting himself with every single Plasmid that Suchong has created, and goes after Ryan himself in a craze. He subsequently searches for Ryan every night and kills him if he finds him. Once he then kills Ryan (or if Ryan is killed by someone else in the interim), Fontaine, now driven even more insane by the massive amounts of ADAM, kills every night. His Plasmid-induced melee kills have a 90% base rate of success.

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Dr. Yi Suchong – Suchong works for whoever will offer him the most money, and as such is monumental to the creation of Jack and to the research of ADAM and Plasmids. Every night he works on his formulas to create or upgrade Plasmids for Jack. He thus can choose to create a new Plasmid from the available options given to him by the host, or he can upgrade a Plasmid already in Jack's possession (but only if the Plasmid is upgradeable). In the event that Jack dies, Suchong stops creating Plasmids and begins working on a pheromone system for Plasmids. If Fontaine dies thereafter, Suchong finishes his pheromone, which has an effect on all Plasmid users. The effect of the pheromone is unknown to everyone but Suchong. If Fontaine is already dead when Jack dies, it takes Suchong two nights after Jack’s death to finish his pheromone. (Secrets)

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Jack – The son of Andrew Ryan and Jasmine Jolene, Jack is the brainchild of Fontaine, Suchong, and previously Tenenbaum and their experiments. His plane crashes right outside Rapture and thereafter he travels throughout all of Rapture pursuing his penultimate goal of killing Ryan, eliminating any other evil standing in his way. Jack travels through every section of Rapture one at a time per night period, unless caught by a security bot. If caught, he does not move until the following night. Jack has the option to utilize any Plasmids that Dr. Suchong crafts for him, but can only use three until he runs out of EVE. He can additionally use his wrench, his pistol, and any Plasmids in defense to fend off enemies if attacked. As such, Jack is bit harder to kill than most others, automatically cutting his opponents' base rates by 5%. His wrench has a 10% base rate of killing its target and his pistol has a 25% base rate. Jack can only use his pistol five times until he needs to buy more bullets. Any time Jack successfully kills an enemy in either defense or offense, he gains money, which can be used to purchase items at the Circus of Values vending machines. If Jack reaches Arcadia before Professor Langford uses the Lazarus Vector, he takes it from her. While Jack is in Fort Frolic, he temporarily loses BTSC with his teammates and gains BTSC with Sander Cohen anonymously. If Jack successfully reaches Andrew Ryan's Office and kills him, he begins to kill every night, using his wrench, pistol, and/or any Plasmids he may have. (Secrets)









Sander Cohen and His Dancers (3)

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Sander Cohen – Controller and head of Fort Frolic, Cohen is an artist gone mad, to say the least. He seeks nothing now but to finish his masterpiece, the Quadtych. All it is missing now are four photographs, each of one of his former artist disciples who have lost their way. As Kyle Fitzpatrick, Martin Finnegan, Silas Cobb, and Hector Rodriguez die, Cohen must take a picture of each to immortalize their mortality. If any of them are lynched or if Fitzpatrick explodes, Cohen takes a picture automatically. If any are nightkilled, he must take a picture of them by searching through dead bodies. Every night Cohen searches one dead body for one of his four former disciples; if he finds one, he takes their picture. Once he has all four pictures, he has fulfilled the main aspect to his win condition and must merely survive, winning with any team. So long as any of his former disciples are still alive, however, he cannot win. If five or more players ever cast a vote against Cohen during the same lynch, despite Cohen’s ability as a Houdini Splicer as difficult to kill, he begins to grow paranoid of all the “doubters” and can no longer win with any team. He consequently can only win by outliving everyone else as a normal baddie, with the assistance of his dancers. If anyone nightkills either of his dancers, he becomes enraged and attacks the killer every night until the killer meets death. As a sophisticated Houdini Splicer, Cohen has a 30% base rate of killing his targets, and he survives the first two attempts on his life, whether by lynch or by nightkill. While Jack is in Fort Frolic, he additionally gains temporary BTSC with Jack anonymously.

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Houdini Splicer Dancer 1 – Can manipulate votes in every lynch using magic by making two players’ votes disappear. These players, selected the previous night, will be unaware their votes will not count during that day period. He is too busy dancing to be able to avoid kill attempts like other Houdini Splicers. (Secrets)

Houdini Splicer Dancer 2 – Can manipulate votes in every lynch using magic by making two players’ votes worth twice as much as normal. These players, selected the previous night, will be unaware their votes are doubled during that day period. She is too busy dancing to be able to avoid kill attempts like other Houdini Splicers. (Secrets)
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Re: Bioshock Mafia

#2

Post by Tangrowth »

PLASMIDS

Pick your plasmid and evolve!

Warning: Plasmids cannot be used by Security Bots, Big Daddies, Little Sisters, or Dr. Suchong. Sorry!


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Incinerate! – Light up foes to a thousand degrees. Warning, fire spreads!

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Electro Bolt – Stun your foes with a thousand volts!

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Telekinesis – Throw objects at foes. You can even catch grenades and throw them back!

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Insect Swarm – Nothing clears a room like swarms of stinging bees!

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Enrage – Enrage your enemies! Laugh as your enemies fight each other.

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Target Dummy – Enemies on your back? Distract their attention with a helpful decoy. They take the heat so you don't have to!

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Security Bullseye – Trick the security system! Set Security Bots on your enemies.


SECRET – It’s a secret.
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Re: Bioshock Mafia

#3

Post by Mr. Droopy Cash »

I don't know anything about Bioshock but this is impressive!
You can just call me...."The Best"
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Re: Bioshock Mafia

#4

Post by a2thezebra »

Mr. Droopy Cash wrote:I don't know anything about Bioshock but this is impressive!
I know more than nothing but I've never played it. :( If I'm adequately introduced before this hits, I'll sign up for sure.
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Re: Bioshock Mafia

#5

Post by Tangrowth »

Leech wrote:
Mr. Droopy Cash wrote:I don't know anything about Bioshock but this is impressive!
I know more than nothing but I've never played it. :( If I'm adequately introduced before this hits, I'll sign up for sure.
I could not recommend it more highly; it holds the spot of my all-time favorite video game, tied with Super Mario World. Hard to decide between those two because they are so incredibly different.
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Re: Bioshock Mafia

#6

Post by Epignosis »

Never played it either, but I'm told it's a must. Is it on PC?
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Re: Bioshock Mafia

#7

Post by Tangrowth »

Epignosis wrote:Never played it either, but I'm told it's a must. Is it on PC?
It is indeed!
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Re: Bioshock Mafia

#8

Post by triceratopzeuhl »

Everybody should play it, incredible game.
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Re: Bioshock Mafia

#9

Post by chaindeath »

I love the idea. Very clever...
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Re: Bioshock Mafia

#10

Post by insertnamehere »

chaindeath wrote:I love the idea. Very clever...
Uhh, I think someone hacked chaindeath's account.
WILD AT HEART MAFIA
SIGN UP NOW
viewtopic.php?f=33&t=1679


Spoiler: show
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Re: Bioshock Mafia [FULL GAME]

#11

Post by birdwithteeth11 »

I know you were telling me about this awhile ago, but it looks even more awesome than I imagined it would be. Definitely signing up for this one!
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Re: Bioshock Mafia [FULL GAME]

#12

Post by Draconus »

I loved the game so much! This looks like it will be appropriately insane and fun!! I vote to push this one to the front of the game line up. :guitar: :sax: :bass: :drums:
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Re: Bioshock Mafia [FULL GAME]

#13

Post by Flyin' High »

I haven't looked at the roles yet because I am thinking of buying and playing Bioshock next after I finish Fallout 3. What I wanted to know is will I get majorly spoiled for the game if I read the roles now?
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Re: Bioshock Mafia [FULL GAME]

#14

Post by Tangrowth »

Flyin' High wrote:I haven't looked at the roles yet because I am thinking of buying and playing Bioshock next after I finish Fallout 3. What I wanted to know is will I get majorly spoiled for the game if I read the roles now?
You likely would, yes. I tried to avoid spoilers in this game (and throughout the game it can be easy to avoid them) but it was almost impossible to especially in creating a few of the roles. To be on the safe side I would play it first.
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Re: Bioshock Mafia [FULL GAME]

#15

Post by Flyin' High »

MovingPictures07 wrote:
Flyin' High wrote:I haven't looked at the roles yet because I am thinking of buying and playing Bioshock next after I finish Fallout 3. What I wanted to know is will I get majorly spoiled for the game if I read the roles now?
You likely would, yes. I tried to avoid spoilers in this game (and throughout the game it can be easy to avoid them) but it was almost impossible to especially in creating a few of the roles. To be on the safe side I would play it first.
Cool! Good to know--I might let this be my excuse to buy the game and start playing it now. :dance:
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Re: Bioshock Mafia [FULL GAME]

#16

Post by Tangrowth »

Flyin' High wrote:
MovingPictures07 wrote:
Flyin' High wrote:I haven't looked at the roles yet because I am thinking of buying and playing Bioshock next after I finish Fallout 3. What I wanted to know is will I get majorly spoiled for the game if I read the roles now?
You likely would, yes. I tried to avoid spoilers in this game (and throughout the game it can be easy to avoid them) but it was almost impossible to especially in creating a few of the roles. To be on the safe side I would play it first.
Cool! Good to know--I might let this be my excuse to buy the game and start playing it now. :dance:
You definitely should buy and start it ASAP.
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Re: Bioshock Mafia [FULL GAME]

#17

Post by Flyin' High »

MovingPictures07 wrote:
Flyin' High wrote:
MovingPictures07 wrote:
Flyin' High wrote:I haven't looked at the roles yet because I am thinking of buying and playing Bioshock next after I finish Fallout 3. What I wanted to know is will I get majorly spoiled for the game if I read the roles now?
You likely would, yes. I tried to avoid spoilers in this game (and throughout the game it can be easy to avoid them) but it was almost impossible to especially in creating a few of the roles. To be on the safe side I would play it first.
Cool! Good to know--I might let this be my excuse to buy the game and start playing it now. :dance:
You definitely should buy and start it ASAP.
I played the demo last night to make sure I was comfortable with the playstyle (I just started playing FPS games a few weeks ago with Mass Effect and am totally hooked). Gonna purchase the game tonight and start playing. :biggrin:
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Re: Bioshock Mafia [FULL GAME]

#18

Post by Tangrowth »

Flyin' High wrote:
MovingPictures07 wrote:
Flyin' High wrote:
MovingPictures07 wrote:
Flyin' High wrote:I haven't looked at the roles yet because I am thinking of buying and playing Bioshock next after I finish Fallout 3. What I wanted to know is will I get majorly spoiled for the game if I read the roles now?
You likely would, yes. I tried to avoid spoilers in this game (and throughout the game it can be easy to avoid them) but it was almost impossible to especially in creating a few of the roles. To be on the safe side I would play it first.
Cool! Good to know--I might let this be my excuse to buy the game and start playing it now. :dance:
You definitely should buy and start it ASAP.
I played the demo last night to make sure I was comfortable with the playstyle (I just started playing FPS games a few weeks ago with Mass Effect and am totally hooked). Gonna purchase the game tonight and start playing. :biggrin:
Awesome!

I am actually not huge into FPS games, but Bioshock is definitely an exception.
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Re: Bioshock Mafia [FULL GAME]

#19

Post by Flyin' High »

MovingPictures07 wrote:Awesome!

I am actually not huge into FPS games, but Bioshock is definitely an exception.
Game is purchased, downloaded, and I've started playing. Totally awesome. :bounce:
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Re: Bioshock Mafia [FULL GAME]

#20

Post by Epignosis »

Flyin' High wrote:
MovingPictures07 wrote:Awesome!

I am actually not huge into FPS games, but Bioshock is definitely an exception.
Game is purchased, downloaded, and I've started playing. Totally awesome. :bounce:
Where'd you buy it from? I'd be interested, but I'm poor atm.
Stream my music for free: https://epignosis.bandcamp.com/
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Re: Bioshock Mafia [FULL GAME]

#21

Post by Flyin' High »

Epignosis wrote:
Flyin' High wrote:
MovingPictures07 wrote:Awesome!

I am actually not huge into FPS games, but Bioshock is definitely an exception.
Game is purchased, downloaded, and I've started playing. Totally awesome. :bounce:
Where'd you buy it from? I'd be interested, but I'm poor atm.
I bought it on Steam for $19.99--Steam has sales all of the time so if you keep a lookout they might put it on sale for %50 off. :)
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Re: Bioshock Mafia [FULL GAME]

#22

Post by Epignosis »

Yes, I use Steam! I didn't know Bioshock was even on there. Cool!
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Re: Bioshock Mafia [FULL GAME]

#23

Post by Tangrowth »

Started a replay (for the ???th time) today in anticipation of this!
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Re: Bioshock Mafia [FULL GAME]

#24

Post by Flyin' High »

MovingPictures07 wrote:Started a replay (for the ???th time) today in anticipation of this!
I beat Bioshock yesterday!!! Amazing game. :biggrin:
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Re: Bioshock Mafia [FULL GAME]

#25

Post by Tangrowth »

Flyin' High wrote:
MovingPictures07 wrote:Started a replay (for the ???th time) today in anticipation of this!
I beat Bioshock yesterday!!! Amazing game. :biggrin:
Isn't it though? I love the story, the atmosphere, the controls, the audio diaries, plasmids and enemies, the replay value, everything. It's one of those very few games I wouldn't really change a single thing about it.

I never play it on Hard though because I suck so bad at FPS games, lol.
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Re: Bioshock Mafia [FULL GAME]

#26

Post by Flyin' High »

MovingPictures07 wrote:
Flyin' High wrote:
MovingPictures07 wrote:Started a replay (for the ???th time) today in anticipation of this!
I beat Bioshock yesterday!!! Amazing game. :biggrin:
Isn't it though? I love the story, the atmosphere, the controls, the audio diaries, plasmids and enemies, the replay value, everything. It's one of those very few games I wouldn't really change a single thing about it.

I never play it on Hard though because I suck so bad at FPS games, lol.
I'm definitely looking forward to playing it again. I think I would play it at a slower pace and try to take advantage of more of the weapons than I did (I really liked using the wrench, lol). So much fun!
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Re: Bioshock Mafia [FULL GAME]

#27

Post by Tangrowth »

Flyin' High wrote:
MovingPictures07 wrote:
Flyin' High wrote:
MovingPictures07 wrote:Started a replay (for the ???th time) today in anticipation of this!
I beat Bioshock yesterday!!! Amazing game. :biggrin:
Isn't it though? I love the story, the atmosphere, the controls, the audio diaries, plasmids and enemies, the replay value, everything. It's one of those very few games I wouldn't really change a single thing about it.

I never play it on Hard though because I suck so bad at FPS games, lol.
I'm definitely looking forward to playing it again. I think I would play it at a slower pace and try to take advantage of more of the weapons than I did (I really liked using the wrench, lol). So much fun!
It is sometimes fun to specifically replay it at a slower pace. And like 80% of the time I use the shotgun, so I understand that. Then like 19% is the chemical thrower, the crossbow, and the machine gun. I only use the pistol or the wrench when I'm low on all my other ammo, lol. And that's not counting plasmids of course. Incinerate! is my personal favorite of those.

The plot twist blew my mind the first time I played it through. I actually just finished my replay late last night. Always a cool scene.
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Re: Bioshock Mafia [FULL GAME]

#28

Post by Flyin' High »

MovingPictures07 wrote:
Flyin' High wrote:
MovingPictures07 wrote:
Flyin' High wrote:
MovingPictures07 wrote:Started a replay (for the ???th time) today in anticipation of this!
I beat Bioshock yesterday!!! Amazing game. :biggrin:
Isn't it though? I love the story, the atmosphere, the controls, the audio diaries, plasmids and enemies, the replay value, everything. It's one of those very few games I wouldn't really change a single thing about it.

I never play it on Hard though because I suck so bad at FPS games, lol.
I'm definitely looking forward to playing it again. I think I would play it at a slower pace and try to take advantage of more of the weapons than I did (I really liked using the wrench, lol). So much fun!
It is sometimes fun to specifically replay it at a slower pace. And like 80% of the time I use the shotgun, so I understand that. Then like 19% is the chemical thrower, the crossbow, and the machine gun. I only use the pistol or the wrench when I'm low on all my other ammo, lol. And that's not counting plasmids of course. Incinerate! is my personal favorite of those.

The plot twist blew my mind the first time I played it through. I actually just finished my replay late last night. Always a cool scene.
Yes, I used the shotgun second-most. I never really used the crossbow so I'd like to play around with that weapon more. Incinerate is totally awesome for sure! I did a lot of electrifying the slicers then whacking them with a wrench and I had a lot of the tonics equipped so my wrench would do more damage.

The twist is totally rad. I didn't see it coming at all. :)
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Re: Bioshock Mafia [FULL GAME]

#29

Post by Tangrowth »

Flyin' High wrote:Yes, I used the shotgun second-most. I never really used the crossbow so I'd like to play around with that weapon more. Incinerate is totally awesome for sure! I did a lot of electrifying the slicers then whacking them with a wrench and I had a lot of the tonics equipped so my wrench would do more damage.

The twist is totally rad. I didn't see it coming at all. :)
Electro Bolt is good but I hardly use the wrench and it really works best with that so as a result I don't end up using Electro Bolt that much. Insect Swarm is probably my second most used plasmid after Incinerate. Combining Human Inferno with Incinerate! 3 is pretty much instant death for pretty much any splicer late in the game, so I deploy that a lot.

The twist was the main item of concern for me when you asked about reading the roles, so I'm glad you did play it first. I think the most difficult item in trying to figure out how to set up this game was the roles/alignments, but I do like the mechanics of how it turned out.
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Re: Bioshock Mafia [FULL GAME]

#30

Post by insertnamehere »

Can we expect a Bioshock Infinite game?
WILD AT HEART MAFIA
SIGN UP NOW
viewtopic.php?f=33&t=1679


Spoiler: show
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Re: Bioshock Mafia [FULL GAME]

#31

Post by Tangrowth »

insertnamehere wrote:Can we expect a Bioshock Infinite game?
Definitely. Absolutely amazing game that deserves its own mafia entry. It might be a while though.
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Re: Bioshock Mafia [FULL GAME]

#32

Post by Snow Dog »

I don't know what Bioshock is. I mean I know it's a game...but that's it.
NOT a winner of...
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Re: Bioshock Mafia [FULL GAME]

#33

Post by Tangrowth »

Made just a few, but important, small changes to the roles. The most notable alteration is that I deleted Johnny from Fontaine's Crew and added a 5th Security Bot, then balanced accordingly. Hosting this will certainly be a very welcome endeavor after (presumably) finishing up the CPA exam.
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