Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]

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Day 6 elimination

Poll ended at Thu Feb 29, 2024 10:00 pm

Chelsea
1
8%
Dunnstral
0
No votes
Jackofhearts2005
0
No votes
LanMisa
0
No votes
Lime Coke
4
31%
No elimination / Sleep
0
No votes
No vote / Unvote
0
No votes
Spectators
8
62%
 
Total votes: 13
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1551

Post by Manny »

[VOTE: MacDougall] aubergine

last vote of the day for me, im off the thread till next day if i even survive the night which i kinda doubt.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1552

Post by MacDougall »

[VOTE: Chelsea] aubergine
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1553

Post by Seanzie »

[VOTE: Chelsea] aubergine
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1554

Post by MacDougall »

[VOTE: Jackofhearts2005] aubergine
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1555

Post by JaggedJimmyJay »

Player post histories (ISOs) can be accessed in the first post of this game thread. Links are placed within the game roster.

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Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1556

Post by Lime Coke »

@Manny

If you're still here can you move your vote to Nanook?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1557

Post by Jackofhearts2005 »

MacDougall wrote: Sat Feb 17, 2024 4:15 pm [VOTE: Jackofhearts2005] aubergine
What’s that Lassie? You need to be spayed?

Manny’s claim ain’t great considering we know wolves have a tracker and why would the town watcher like out a role targeting Seanzie?

Tinfoil hat says my Manny/Falcon w/w read is just right but I don’t actually have that much faith in that read.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1558

Post by Lime Coke »

Jack you mind voting Nanook when the time comes?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1559

Post by Jackofhearts2005 »

Lime Coke wrote: Sat Feb 17, 2024 4:46 pm Jack you mind voting Nanook when the time comes?
Nook’s at like exactly null in my book. You saying he’s scum or just nixing current wagons?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1560

Post by Lime Coke »

Lime Coke wrote: Sat Feb 17, 2024 4:46 pm Jack you mind voting Nanook when the time comes?
@Jackofhearts2005
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1561

Post by Jackofhearts2005 »

I’d vote Nook over anyone with votes fwiw.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1562

Post by Lime Coke »

Jackofhearts2005 wrote: Sat Feb 17, 2024 4:50 pm
Lime Coke wrote: Sat Feb 17, 2024 4:46 pm Jack you mind voting Nanook when the time comes?
Nook’s at like exactly null in my book. You saying he’s scum or just nixing current wagons?
Making sure Chelsea doesn't die because people are starting to go after her.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1563

Post by Lime Coke »

Like you don't have to plant now but just making sure.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1564

Post by Jackofhearts2005 »

This vote formation is kinda ass
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1565

Post by Lime Coke »

Jackofhearts2005 wrote: Sat Feb 17, 2024 4:59 pm This vote formation is kinda ass
Kinda...forced to blame certain people here because they're going in horrible directions.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1566

Post by MacDougall »

Jackofhearts2005 wrote: Sat Feb 17, 2024 4:45 pm
MacDougall wrote: Sat Feb 17, 2024 4:15 pm [VOTE: Jackofhearts2005] aubergine
What’s that Lassie? You need to be spayed?

Manny’s claim ain’t great considering we know wolves have a tracker and why would the town watcher like out a role targeting Seanzie?

Tinfoil hat says my Manny/Falcon w/w read is just right but I don’t actually have that much faith in that read.
[VOTE: Manny] aubergine
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1567

Post by NANOOKTHEGREATANDFEARSOME »

Jackofhearts2005 wrote: Sat Feb 17, 2024 11:49 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Feb 16, 2024 2:36 pm
Jackofhearts2005 wrote: Fri Feb 16, 2024 1:49 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Feb 15, 2024 11:58 pm Hello fellow strip citizens how do you do
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Justify inventory weight limits as a game mechanic or die.
I'm a bigger hoarder than a giant pack rat, the first non-stability mod i install in any Bethesda game is the equivalent of bandoliers for extra storage (yes I could just turn off the storage limit but I need some sort of artifical limit or I'd quite literally never be able to find anything)
My man. Btw, I need your recommendations for an Oblivion mod that fixes level/encounter/loot scaling and other obnoxious things. Every time I try to find one myself, it’s just endless rabbit holes of mods. I also don’t like how Dunmer look and all cities being the same size but like I’ll live with it.
Honestly I am not the guy to ask about oblivion stuff, I played maybe a dozen hours and just wasn't into it
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1568

Post by NANOOKTHEGREATANDFEARSOME »

Dunnstral wrote: Sat Feb 17, 2024 12:06 pm
NANOOKTHEGREATANDFEARSOME wrote: Fri Feb 16, 2024 6:25 am Dunnstral, Michelle, Seanzie, Scotty, Lime Coke, ☆Princess Abigail☆, LanMisa
TonyStarkPrime

Honestly maybe this wagon is just pure lmao can you imagine that

Probably no more than one ig unless the team just has like...zero nk awareness
What does this last part mean?
There's probably no more than one mafia at most on the sig wagon because both NKs were people voting for sig
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1569

Post by NANOOKTHEGREATANDFEARSOME »

LanMisa wrote: Sat Feb 17, 2024 2:46 pm
NANOOKTHEGREATANDFEARSOME wrote: Sat Feb 17, 2024 2:15 am
LanMisa wrote: Fri Feb 16, 2024 4:44 pm
Seanzie wrote: Fri Feb 16, 2024 11:37 am
LanMisa wrote: Fri Feb 16, 2024 11:16 am
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My brain is unable to process the bolded part of your statement. Like, I literally do not understand what the sentence is supposed to say.

Scotty has shown several instances of both making and adjusting reads in a very natural and believable way, especially on D1. Since I haven't been in the game with him as much in D2 (or at all, I believe?) D2 has left less of an expression on me but I remember liking his entrance. It felt natural, like he was trying to both factor in the night actions and flips in a believable way. And I didn't get the impression of any of that being a wolf agenda - what exactly gave you that feeling?
But yeah, I do think that TSP needs to show us more and Falcon already has a pressure wagon, from what I can see, and is actively posting.

[VOTE: TonyStarkPrime] aubergine

Please come join us, we'd like to hear your input!
I think TSP should come and join, but honestly out of the people who IMO are not giving enough content, they're actually on the low-end of worry. This is mostly meta, but this TSP doesn't give me the same notes as the wolf!TSP that will pretend like they don't care about a game. This TSP I think is actually just not engaged.

Out of the people who I would really like to see more of, from most concerning to least concerning I think is:
Nanook
Jack
Falcon
TSP

Creature could possibly go on this list as well, but their ISO did have some spots that looked very town!Creature-y (even though I have definitely seen him do some solving as wolf!Creature), and Falcon I just haven't actually attempted to read, so meh, his place on this list might be more due to me than him. Nanook IMO stands above the rest since some things he has done is IMO strongly associated with how Nanook sometimes wolfs.
Cut out some previous posts for better readability and spoilered a bit that's irrelevant to your points:

I don't think that I have enough TSP meta apart from "competent player" to make a meaningful meta read here. I do agree that Nanook's previous showing is concerning and I would like to pressure him a bit more as well. Jack and Falcon...Jack has volume, Falcon had some posts towards me that felt okay enough for now, but not unfakeable either? Both are on my reread list.

Creature...I stand by my statement of Creature being extremely towny D1. I am concerned that he hasn't come back to play yet but I am not sure if I want to go there today unless he literally zero posts this phase (meaning: zero game related posts). Since I'm not going to be around for EOD I'd give him a pass for today and I just hope that he can dissolve my worries once he comes back.

[VOTE: NANOOKTHE[...]] aubergine

I would like to see a bit more content from you, if possible.
Anything is possible if you believe hard enough in the power of imagination
I hope that I will find more during my backreading than just an off comment evading the topic.
Hope is a dangerous thing to have!
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1570

Post by NANOOKTHEGREATANDFEARSOME »

I won't be here for eod btw
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1571

Post by NANOOKTHEGREATANDFEARSOME »

Manny claiming watcher makes him 50% to be mafia at rand lol
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1572

Post by Jackofhearts2005 »

NANOOKTHEGREATANDFEARSOME wrote: Sat Feb 17, 2024 5:36 pm
Jackofhearts2005 wrote: Sat Feb 17, 2024 11:49 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Feb 16, 2024 2:36 pm
Jackofhearts2005 wrote: Fri Feb 16, 2024 1:49 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Feb 15, 2024 11:58 pm Hello fellow strip citizens how do you do
Image

Justify inventory weight limits as a game mechanic or die.
I'm a bigger hoarder than a giant pack rat, the first non-stability mod i install in any Bethesda game is the equivalent of bandoliers for extra storage (yes I could just turn off the storage limit but I need some sort of artifical limit or I'd quite literally never be able to find anything)
My man. Btw, I need your recommendations for an Oblivion mod that fixes level/encounter/loot scaling and other obnoxious things. Every time I try to find one myself, it’s just endless rabbit holes of mods. I also don’t like how Dunmer look and all cities being the same size but like I’ll live with it.
Honestly I am not the guy to ask about oblivion stuff, I played maybe a dozen hours and just wasn't into it
Idk why I keep thinking you’re the one telling me to play oblivion. Maybe it was jpic
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1573

Post by Jackofhearts2005 »

[VOTE: Manny] aubergine
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1574

Post by Creature »

Lime Coke wrote: Sat Feb 17, 2024 3:21 pm
Creature wrote: Sat Feb 17, 2024 3:18 pm [VOTE: NANOOK] aubergine

I don't get the Lime Coke wagon

I thought he would be easily townread here?
Well the main one leading the charge is Mac so... you'd understand.
Oh yeah

Mac is more likely either right on you or wolfing
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1575

Post by Lime Coke »

Creature wrote: Sat Feb 17, 2024 5:45 pm
Lime Coke wrote: Sat Feb 17, 2024 3:21 pm
Creature wrote: Sat Feb 17, 2024 3:18 pm [VOTE: NANOOK] aubergine

I don't get the Lime Coke wagon

I thought he would be easily townread here?
Well the main one leading the charge is Mac so... you'd understand.
Oh yeah

Mac is more likely either right on you or wolfing
...
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1576

Post by NANOOKTHEGREATANDFEARSOME »

It's actually higher because mafia watcher is guaranteed to exist and town isn't guaranteed to have one but that's too much math for me

Anyways

We don't play in a vacuum yada yada I just want to make sure people are engaging with the mechanics if they're going to defend manny rather than just being able to write it off as "well he's town because he claimed, duh"

Cause if he ends up being mafia that's just too easy of a way to skate through for his partners
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1577

Post by Creature »

Creature wrote: Sat Feb 17, 2024 5:45 pm
Lime Coke wrote: Sat Feb 17, 2024 3:21 pm
Creature wrote: Sat Feb 17, 2024 3:18 pm [VOTE: NANOOK] aubergine

I don't get the Lime Coke wagon

I thought he would be easily townread here?
Well the main one leading the charge is Mac so... you'd understand.
Oh yeah

Mac is more likely either right on you or wolfing
or wrong town

This ain't really a fixed dichotomy
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1578

Post by Lime Coke »

I literally though you of all people would've gotten what I was going for but somehow that went over your head.

Why did I have expectations for you?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1579

Post by NANOOKTHEGREATANDFEARSOME »

Jackofhearts2005 wrote: Sat Feb 17, 2024 5:43 pm
NANOOKTHEGREATANDFEARSOME wrote: Sat Feb 17, 2024 5:36 pm
Jackofhearts2005 wrote: Sat Feb 17, 2024 11:49 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Feb 16, 2024 2:36 pm
Jackofhearts2005 wrote: Fri Feb 16, 2024 1:49 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Feb 15, 2024 11:58 pm Hello fellow strip citizens how do you do
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Justify inventory weight limits as a game mechanic or die.
I'm a bigger hoarder than a giant pack rat, the first non-stability mod i install in any Bethesda game is the equivalent of bandoliers for extra storage (yes I could just turn off the storage limit but I need some sort of artifical limit or I'd quite literally never be able to find anything)
My man. Btw, I need your recommendations for an Oblivion mod that fixes level/encounter/loot scaling and other obnoxious things. Every time I try to find one myself, it’s just endless rabbit holes of mods. I also don’t like how Dunmer look and all cities being the same size but like I’ll live with it.
Honestly I am not the guy to ask about oblivion stuff, I played maybe a dozen hours and just wasn't into it
Idk why I keep thinking you’re the one telling me to play oblivion. Maybe it was jpic
Maybe! Tutuu is an oblivion stan too iirc
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1580

Post by Lime Coke »

Lime Coke wrote: Sat Feb 17, 2024 5:46 pm I literally thought you of all people would've gotten what I was going for but somehow that went over your head.

Why did I have expectations for you?
EBWOP
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1581

Post by Creature »

Manny wrote: Sat Feb 17, 2024 4:01 pm
Seanzie wrote: Sat Feb 17, 2024 4:00 pm What'd you do last night?
Falcon visited you which is why i've been townreading him lol, dont see any point for wolves to act on u.
Oh okay gotta remember this
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1582

Post by NANOOKTHEGREATANDFEARSOME »

Lime Coke wrote: Sat Feb 17, 2024 5:46 pm I literally though you of all people would've gotten what I was going for but somehow that went over your head.

Why did I have expectations for you?
My guy you can't say things like this and live in a glass house lol
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1583

Post by Creature »

Lime Coke wrote: Sat Feb 17, 2024 5:46 pm I literally though you of all people would've gotten what I was going for but somehow that went over your head.

Why did I have expectations for you?
I mean that I, atm, wolfread Mac a lot more than you

I guess it's just that if he's town I'd pretty much value his reads a lot

but I know he has been wrong before
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1584

Post by Lime Coke »

NANOOKTHEGREATANDFEARSOME wrote: Sat Feb 17, 2024 5:47 pm
Lime Coke wrote: Sat Feb 17, 2024 5:46 pm I literally though you of all people would've gotten what I was going for but somehow that went over your head.

Why did I have expectations for you?
My guy you can't say things like this and live in a glass house lol
My guy you can't say things like this and live in a glass house lol
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1585

Post by Creature »

Manny wrote: Sat Feb 17, 2024 4:10 pm I hate the fact that Mac is postcapped cuz i kinda wanna omgus him to death now and i dunno how much is it because he might be a wolf and how much is it because im annoyed at him being unable to find me!v here.
Imagine coming into the thread only to be told you're either right on Lime Coke or wolfing
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1586

Post by Creature »

Jackofhearts2005 wrote: Sat Feb 17, 2024 4:59 pm This vote formation is kinda ass
What do you suggest?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1587

Post by Lime Coke »

Creature wrote: Sat Feb 17, 2024 5:49 pm
Manny wrote: Sat Feb 17, 2024 4:10 pm I hate the fact that Mac is postcapped cuz i kinda wanna omgus him to death now and i dunno how much is it because he might be a wolf and how much is it because im annoyed at him being unable to find me!v here.
Imagine coming into the thread only to be told you're either right on Lime Coke or wolfing
If only that were true so I could have the right to OMGUS him every single time he pushes me.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1588

Post by Creature »

Lime Coke wrote: Sat Feb 17, 2024 5:50 pm
Creature wrote: Sat Feb 17, 2024 5:49 pm
Manny wrote: Sat Feb 17, 2024 4:10 pm I hate the fact that Mac is postcapped cuz i kinda wanna omgus him to death now and i dunno how much is it because he might be a wolf and how much is it because im annoyed at him being unable to find me!v here.
Imagine coming into the thread only to be told you're either right on Lime Coke or wolfing
If only that were true so I could have the right to OMGUS him every single time he pushes me.
That's my strategy when he votes me (or almost everyone else who regularly plays with me)
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1589

Post by Creature »

Still, like, I wolfread Mac outside his push on you

I think he might be wolfing, and, in that case, the push on you is prob just wolf pushing a mislynch

If he is town then I'd def be interested on his read on you because I trust his reads more than other town players

But right now he is pushing Manny, Chelsea and Jack?

Actually I could maybe see Chelsea and Jack being wolves here, mainly Jack, but mostly because he fits the tryharding wolf archetype
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1590

Post by Creature »

Btw, is it safe to townread LanMisa?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1591

Post by Lime Coke »

Creature wrote: Sat Feb 17, 2024 5:55 pm Still, like, I wolfread Mac outside his push on you

I think he might be wolfing, and, in that case, the push on you is prob just wolf pushing a mislynch

If he is town then I'd def be interested on his read on you because I trust his reads more than other town players

But right now he is pushing Manny, Chelsea and Jack?

Actually I could maybe see Chelsea and Jack being wolves here, mainly Jack, but mostly because he fits the tryharding wolf archetype
Well those are three of my townreads so not good.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1592

Post by JaggedJimmyJay »

The post cap will lift (apart from for Mac) three hours from now at 6:00 PM EST. I may not be around my computer in that moment, so please police yourselves in this way.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1593

Post by JaggedJimmyJay »

JaggedJimmyJay wrote: Thu Feb 15, 2024 10:25 pm Image

Refer to these post counts to track your Day 2 post cap (this number +100 until the cap lifts one hour prior to the poll deadline).
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Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1594

Post by Creature »

Lime Coke wrote: Sat Feb 17, 2024 6:02 pm
Creature wrote: Sat Feb 17, 2024 5:55 pm Still, like, I wolfread Mac outside his push on you

I think he might be wolfing, and, in that case, the push on you is prob just wolf pushing a mislynch

If he is town then I'd def be interested on his read on you because I trust his reads more than other town players

But right now he is pushing Manny, Chelsea and Jack?

Actually I could maybe see Chelsea and Jack being wolves here, mainly Jack, but mostly because he fits the tryharding wolf archetype
Well those are three of my townreads so not good.
Alright Manny and Chelsea being townreads are understandable

but why Jack?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1595

Post by Lime Coke »

Creature wrote: Sat Feb 17, 2024 6:07 pm
Lime Coke wrote: Sat Feb 17, 2024 6:02 pm
Creature wrote: Sat Feb 17, 2024 5:55 pm Still, like, I wolfread Mac outside his push on you

I think he might be wolfing, and, in that case, the push on you is prob just wolf pushing a mislynch

If he is town then I'd def be interested on his read on you because I trust his reads more than other town players

But right now he is pushing Manny, Chelsea and Jack?

Actually I could maybe see Chelsea and Jack being wolves here, mainly Jack, but mostly because he fits the tryharding wolf archetype
Well those are three of my townreads so not good.
Alright Manny and Chelsea being townreads are understandable

but why Jack?
His activity as a wolf is much different than it is here.

Plus his solving seems to be fine him pulling things up to analyze them feels pretty good.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1596

Post by Lime Coke »

I'm not saying him posting more or less is the tell it's like...different style.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1597

Post by Creature »

Lime Coke wrote: Sat Feb 17, 2024 6:11 pm
Creature wrote: Sat Feb 17, 2024 6:07 pm
Lime Coke wrote: Sat Feb 17, 2024 6:02 pm
Creature wrote: Sat Feb 17, 2024 5:55 pm Still, like, I wolfread Mac outside his push on you

I think he might be wolfing, and, in that case, the push on you is prob just wolf pushing a mislynch

If he is town then I'd def be interested on his read on you because I trust his reads more than other town players

But right now he is pushing Manny, Chelsea and Jack?

Actually I could maybe see Chelsea and Jack being wolves here, mainly Jack, but mostly because he fits the tryharding wolf archetype
Well those are three of my townreads so not good.
Alright Manny and Chelsea being townreads are understandable

but why Jack?
His activity as a wolf is much different than it is here.

Plus his solving seems to be fine him pulling things up to analyze them feels pretty good.
Lime Coke wrote: Sat Feb 17, 2024 6:11 pm I'm not saying him posting more or less is the tell it's like...different style.
Alright I don't know exactly how to read Jack so I'll just take your word
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1598

Post by Chelsea »

Seanzie wrote: Sat Feb 17, 2024 3:48 pm
Chelsea wrote: Sat Feb 17, 2024 3:39 pm
Lime Coke wrote: Sat Feb 17, 2024 3:38 pm
Chelsea wrote: Sat Feb 17, 2024 3:37 pm
LanMisa wrote: Sat Feb 17, 2024 3:36 pm
Chelsea wrote: Sat Feb 17, 2024 3:33 pm It's crazy how many times I need to reword my statement because Sean can just find a creative way of not answering me that makes me want to smash my face into a wall call it town and then never speak on it again.

But maybe I should just go take lunch first.
I see that the two of you have an argument here but I don't feel like my brain has enough power to process it for now. Too much text, too many names. I'll try to have a look into it tomorrow and get back to it on D3.

I do still feel like many of Sean's posts since D2 started have been very deep and towny though, so if that's the point of debate this is my stance on it.
No, I've also come away from the conversation that has me moving Sean up on my reads list but it feels like I have to pull out my teeth just to get an attempt at the answer I'm looking for.
That's normal.
Is it? Please tell me if I'm going crazy because these past few pages make me think I'm going crazy and maybe my statements are hard to read or I'm the problem but I don't feel like I am so please TELL ME IF I'M GOING CRAZY
No.

I asked you two specific questions. 1. WHICH POSTS, and 2. NAME A GAME. Question 1 considers 51 possible posts, so there are exactly 2^{51} possible answers to that question, and thus you can give a complete answer. 2. also has a finite number of possible answers (the number of games you and Brad played together). You haven't asnwered either of those. Those VERY SPECIFIC calls... which ALSO CAME FIRST.

And then you fault me for not answering the question "So if you're so well aware [objective towniness] exists what stops you from applying it to a wolf game?" (which I believe I did, but apparently not to your satisfaction). DO you understand the difference between the questions I'm asking (that you're avoiding) and the one you're asking? MINE AREN'T OPEN ENDED. THEY'RE SPECIFIC. If I did not write a long enough essay for your question, OH SORRY! You thought did not answer a MULTIPLE CHOICE question.

There is NO real answer to your question. It might as well be a discussion prompt. MY QUESTIONS have ONE answer (or if you are BSing, which I think you are, zero answers).
If this is genuinely how you think the conversation happened (it isn't) there's nothing to discuss anymore. Speak to me the next phase when you have a clear head.
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1599

Post by Chelsea »

Are we really living in a world where the wolfteam would've just. . .made sure to not claim that?

Like, I get wifom but there's a limit, right?
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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 2]

#1600

Post by Chelsea »

And it was a mostly unprompted claim unless you think the looming threat of me and Mac pushing Manny made him have a moment of weakness and say "oh god gotta claim now"

It's such a weak play.
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