While statistically lynching all of 1 color would result in 2 dead Mafia, we don't actually know the distribution of Mafia among the colors.Seanzie wrote: ↑Sat Dec 18, 2021 11:44 amWell, stopping a late game claimswap is definitely +EV for town, but yeah I think I am starting to agree that it isn't enough +EV to counter the -EV of info given to scum.Dolby wrote: ↑Sat Dec 18, 2021 4:51 ameh, I'm pretty sleep deprived rn and might go back on thisSeanzie wrote: ↑Sat Dec 18, 2021 2:11 amI agree in regards to a total claim. I am more curious about the merits of a color claim. So no roles, just red team or blue team.Dolby wrote: ↑Fri Dec 17, 2021 8:45 pm Yeah I personally don't see a benefit to a mass claim
Tells mafia who we all are and since they know what they can do it gives them more of an advantage I think, given they know what they as a faction can do and we don't. Mafia aren't going to claimswap anyway I don't think, except near the end. And honestly if we stop on yeeting "x" in f5 after they're tracked to "y" who died because they claim medic and no one CCs that's kinda on us?
but
see what I just said with regards to fullclaim
Let's as a thought exercise say that all mafia are red, bam they know that 5 town contain 5 specific roles, and can probably make reads for roles within there. The information gained by town is less than that by mafia, and honestly, same for a 2/2 split.
and for what? to prevent them from claimswapping later? Don't think it would be that effective. The motivation for a claimswap is going to be some mechanical info being outted which makes the mafia look bad probably, and it's going to be bad on us for not catching it if we don't.
tl;dr, mafia gain more info and I don't think stopping a late game claimswap is very +EV for town
There was another game with a similarish setup (well... only kinda, town was split into two teams) where I thought claiming teams was a horrible idea until I ran the numbers and realized that claiming teams could guarantee a scum chop without fail on either D1 or D2, and was actually almost the only viable strategy to give town a fighting chance (It was a 12p game with 4 wolves, so like... kill a wolf in two days or lose) This setup doesn't seem to have as much benefit to team claiming though.
I think the merit of teamclaiming is more for Engineer since they need to know who is on their team to let into their base.