Search found 165 matches

by Wisdom
Sun Jun 13, 2021 4:27 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

And thanks hosts for hosting.
by Wisdom
Sun Jun 13, 2021 4:26 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

GG Everyone!!!
112 did a good job getting exiled d1!
Fun to play with you all! I'll likely return after my champs game is over!
by Wisdom
Sat Jun 12, 2021 10:43 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

MissSparkles wrote: Sat Jun 12, 2021 9:12 am
MacDougall wrote: Sat Jun 12, 2021 9:10 am
MissSparkles wrote: Sat Jun 12, 2021 9:08 am
MacDougall wrote: Sat Jun 12, 2021 9:06 am
MissSparkles wrote: Sat Jun 12, 2021 9:04 am
MacDougall wrote: Sat Jun 12, 2021 9:03 am
MissSparkles wrote: Sat Jun 12, 2021 9:02 am

What!? Again just not answering?
Where is the question?
You really had nothing to say about the traitor strategy for this gamestate??
The traitor strategy for this gamestate is to be KZA or lose the game.
The goal is to get too being the KZA and chopping everyone ekse like it’s your factional kill along the way.
Sparky. I do not give a fuck if I am first to die as long as Wiml and KZA are in the f3. Literally. Zero fucks.
YOU DON’T GET TO DECIDE THIS YOURSELF NO MATTER WHO YOU THINK YOU ARE/TOWN AS A WHOLE MAKES THAT DECISION NOT JUST YOU.
Says the one pinging the host to end the game.
by Wisdom
Sat Jun 12, 2021 9:01 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Sparks is very much in a tunnel on mac tho, lol
by Wisdom
Sat Jun 12, 2021 8:59 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

I have Creature as top town but that's maybe dumb?

KZA is fair to have there. Wiml too but his wolf range is large.

Mac is prob town too.

Long Con, TSP and Sparks have felt towny at some point but the wolf could be there.

Gira is a null who others seems to town read.
by Wisdom
Sat Jun 12, 2021 8:50 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

I'm not that good at reading you either mac, although I am leaning you town. I'm at a loss on who the last wolf is though, which is a given, considering the situation. I have a thought on how I could catch them but I'm currently not willing to put in the effort.
by Wisdom
Sat Jun 12, 2021 8:14 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

I guess poison was town then >.>
by Wisdom
Sat Jun 12, 2021 2:33 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

One vote from maj let's gooooo
by Wisdom
Fri Jun 11, 2021 12:27 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Poison is as much in the PoE as anyone else yes, the green check means nothing at this point. Have marmot shared his other (three?) checks yet?
by Wisdom
Fri Jun 11, 2021 12:22 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

I want to flip marmot because that was obviously a slip :wowee:

Anyway I agree with locking both Creature and KZA as town.
by Wisdom
Fri Jun 11, 2021 12:17 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Someone mentioned the anticop being able to reverse a anticopping
Is this confirmed true or did this someone slip?
by Wisdom
Fri Jun 11, 2021 3:28 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Wiml wrote: Fri Jun 11, 2021 3:27 am I think odds are the last traitor is just somebody who is suddenly absent like Poison.
Exactly. Absent from thread or absent from solving.
by Wisdom
Fri Jun 11, 2021 3:17 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Poison is a fine yeet
by Wisdom
Thu Jun 10, 2021 5:23 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

MacDougall wrote: Thu Jun 10, 2021 5:22 pm my reads have been good so just chop 112 next

@112 what ya doin?
TSP is the new 112!
by Wisdom
Thu Jun 10, 2021 4:01 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Wiml wrote: Thu Jun 10, 2021 4:00 pm
Wiml wrote: Thu Jun 10, 2021 4:00 pmHYPE
Accepting my easy town clear gg.
GG
by Wisdom
Thu Jun 10, 2021 3:57 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Wiml wrote: Thu Jun 10, 2021 3:55 pm I feel bad for the last traitor lol. 95% of the time they're probably just slowly waiting out a game that is close to unwinnable.
Which means all we have to do is HYPE UP and we'll smoke the last one out!
by Wisdom
Thu Jun 10, 2021 3:49 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Wisdom wrote: Thu Jun 10, 2021 3:48 pm
TonyStarkPrime wrote: Thu Jun 10, 2021 3:40 pm is there an exile poll or are the polls broken or something
Polls are broken because host hasn't changed them.
@Gavial
by Wisdom
Thu Jun 10, 2021 3:48 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

TonyStarkPrime wrote: Thu Jun 10, 2021 3:40 pm is there an exile poll or are the polls broken or something
Polls are broken because host hasn't changed them.
by Wisdom
Thu Jun 10, 2021 3:15 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

TonyStarkPrime wrote: Thu Jun 10, 2021 3:10 pm ok do i just not know how day phases work around here
Phases are not working and there are no night phases this game.
But welcome!
by Wisdom
Thu Jun 10, 2021 1:45 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

MissSparkles wrote: Thu Jun 10, 2021 1:43 pm
Wisdom wrote: Thu Jun 10, 2021 1:38 pm I'm fine with exiling anyone who's been active today and punt anyone tomorrow who hasn't.
= Gira, TSP, Mac
To be fair too TSP, atleast he tried lol.

He’s still in my POE but yea i’d yeet Mac/Gira/KZA probably all over him tbhtbh
I'd switch KZA with him but Gira->Mac->TSP is probably my order of preference.
by Wisdom
Thu Jun 10, 2021 1:38 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

I'm fine with exiling anyone who's been active today and punt anyone tomorrow who hasn't.
= Gira, TSP, Mac
by Wisdom
Thu Jun 10, 2021 1:37 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Yeah I think what's slowing this game down is the host being busy rather than we needing to talk.
by Wisdom
Thu Jun 10, 2021 3:55 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Wiml wrote: Thu Jun 10, 2021 3:55 am
Wisdom wrote: Thu Jun 10, 2021 3:52 am
Wiml wrote: Thu Jun 10, 2021 3:13 am Lmao.

Yeah we just need one town we are willing to bet the game on and we win.

If the anti-cop is alive still then red peeks are probably semi-clearing now?
I'm not gonna accept the auto-run sorry.

The anti cop is confirmed alive, as host said they would flip anti cop when dead, and as long as they have used their ability on themselves (which I am willing to bet on) our cop can clear people.

Sure, the only thing that keeps me from wanting to go auto is the cop checks, but still. I think marmot got two checks now that he hasn't shared?
Yeah I'm not in support of the auto for the same reason. Mostly just some fast hammers.
Yes!

Hammers go brrrrr
by Wisdom
Thu Jun 10, 2021 3:54 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Wisdom wrote: Thu Jun 10, 2021 3:53 am
MissSparkles wrote: Thu Jun 10, 2021 3:43 am Yea solving was just annoying, wasn’t a setup i’d play again tbh. I did like the cop strategy element to it all but needs a full makeover tbhtbh
The setup is broken but I am all in for experimenting with setups as long as everything is on the table from the beginning.
Which it has been in this game, so, it's fine
by Wisdom
Thu Jun 10, 2021 3:53 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

MissSparkles wrote: Thu Jun 10, 2021 3:43 am Yea solving was just annoying, wasn’t a setup i’d play again tbh. I did like the cop strategy element to it all but needs a full makeover tbhtbh
The setup is broken but I am all in for experimenting with setups as long as everything is on the table from the beginning.
by Wisdom
Thu Jun 10, 2021 3:52 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Wiml wrote: Thu Jun 10, 2021 3:13 am Lmao.

Yeah we just need one town we are willing to bet the game on and we win.

If the anti-cop is alive still then red peeks are probably semi-clearing now?
I'm not gonna accept the auto-run sorry.

The anti cop is confirmed alive, as host said they would flip anti cop when dead, and as long as they have used their ability on themselves (which I am willing to bet on) our cop can clear people.

Sure, the only thing that keeps me from wanting to go auto is the cop checks, but still. I think marmot got two checks now that he hasn't shared?
by Wisdom
Thu Jun 10, 2021 3:13 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

I think
Gira
Or Mac
Is the last one

We should be able to find them through marmot's peeks and lack of something to solve.
by Wisdom
Thu Jun 10, 2021 3:03 am
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Wooop

I want marmot's peeks before voting aimlessly. As I said, every redcheck is a likely town clear by now.
by Wisdom
Wed Jun 09, 2021 4:48 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Marmot wrote: Wed Jun 09, 2021 4:47 pm There's a chance that we yeet 5 townies in a row, let's not lock this game in yet.
Still doesn't lose us the game though.
by Wisdom
Wed Jun 09, 2021 4:47 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

And anti cop likely targeted themselves and they're the big baddie right now, but if we manage to kill the last ordinary wolf then all redchecks from marmot are basically greenchecks.
by Wisdom
Wed Jun 09, 2021 4:33 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

TonyStarkPrime wrote: Wed Jun 09, 2021 4:29 pm What are flips?
Two wolf gone, one town.

marmot is cop
by Wisdom
Wed Jun 09, 2021 4:27 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

TonyStarkPrime wrote: Wed Jun 09, 2021 4:26 pm What’s going on in this game
Setup being very townsided and pretty much no proper way of reading people, so, it's quite chill.
Welcome regardless!
by Wisdom
Wed Jun 09, 2021 4:20 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Long Con wrote: Wed Jun 09, 2021 4:17 pm How is KZA derpcleared?
Genuine reaction to being falsely red checked and put a lot of effort in to do reads before dying, as wolf him would have known he was screwed.
by Wisdom
Wed Jun 09, 2021 4:01 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Rip Awut :( If you're wolf, then I caught you before you caught Murphy
If you're town, then good job catching Murphy
by Wisdom
Wed Jun 09, 2021 3:56 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

I'm not

Gonna have a break for another two weeks and this is about as much as I'm going to allow myself to play during said break
by Wisdom
Wed Jun 09, 2021 3:45 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

HUZZAH THE GAME IS EVEN CLOSER TO AUTO

...

And marmot's peeks actually means something
by Wisdom
Wed Jun 09, 2021 3:44 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

If we manage to at least punt the not anti cop then every red check henceforth should be a town clear because there is literally NO WAY the anti cop hasn't targeted themself by now
by Wisdom
Wed Jun 09, 2021 3:44 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

WAIT
by Wisdom
Wed Jun 09, 2021 3:43 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Thing is there's basically no way for us to find the anti cop due to being a lost wolf
by Wisdom
Wed Jun 09, 2021 3:38 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

MissSparkles wrote: Wed Jun 09, 2021 3:36 pm
Wisdom wrote: Wed Jun 09, 2021 3:25 pm
Creature wrote: Wed Jun 09, 2021 3:22 pm
Wisdom wrote: Wed Jun 09, 2021 3:21 pm Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
KZA.

Just see how they reacted to Marmot fakeclaiming a red check on them D2.
I'll buy it.

So let's kill Long Con, Auwt, Mac, Sparks, TSP, Wiml, Poison then. Preferably in that order.
Where would u place yourself OBJECTIVELY in this list?
Before Poison I guess
by Wisdom
Wed Jun 09, 2021 3:26 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Wisdom wrote: Wed Jun 09, 2021 3:25 pm
Creature wrote: Wed Jun 09, 2021 3:22 pm
Wisdom wrote: Wed Jun 09, 2021 3:21 pm Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
KZA.

Just see how they reacted to Marmot fakeclaiming a red check on them D2.
I'll buy it.

So let's kill Long Con, Auwt, Mac, Sparks, TSP, Wiml, Poison then. Preferably in that order.
Put Gira somewhere in the middle.
by Wisdom
Wed Jun 09, 2021 3:25 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Creature wrote: Wed Jun 09, 2021 3:22 pm
Wisdom wrote: Wed Jun 09, 2021 3:21 pm Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
KZA.

Just see how they reacted to Marmot fakeclaiming a red check on them D2.
I'll buy it.

So let's kill Long Con, Auwt, Mac, Sparks, TSP, Wiml, Poison then. Preferably in that order.
by Wisdom
Wed Jun 09, 2021 3:21 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Okay let's treat marmot as an innocent child instead then.
I'm starting to understand the plan Mac made.

I'm never killing marmot and Creature. I need one more town before I can lock this in.
by Wisdom
Wed Jun 09, 2021 3:20 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Creature wrote: Wed Jun 09, 2021 3:18 pm
Wisdom wrote: Wed Jun 09, 2021 3:15 pm So - Wait, how many yeets do we have?

There are 12 players left

As it it, wolves win when there are 4 players left, two wolves and two town

Means we got 7 safe yeets left, and 7 peeks.

So if we find 3 townies, the game is auto.
With this in mind, I believe the anti cop would have ALWAYS targeted themself if that's possible.
The other wolf has little to no chance to survive, as 7 peeks and 7 yeets will always make sure they die as long as we don't kill our green checks.

So we have to hunt down the anti cop, that's the big thing that's keeping us from going auto. And the peeks are unlikely going to help. And the anti cop will optimally have tried to figure out the other wolves similar to a villagers PoV. Which makes them really hard to hunt down.
Cop peeks are no longer as reliable right now. The anticop effect is permanent instead of lasting only a day. There's a chance the non-anticop traitor may already be anticopped. Even if they're not, there are more false red checks than true red checks.
Right. Then the anticopped of course started with fixing themself and everything else is pretty unreliable.
by Wisdom
Wed Jun 09, 2021 3:19 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Did someone clarify if the anti cop shenanigans are permanent?
by Wisdom
Wed Jun 09, 2021 3:15 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

So - Wait, how many yeets do we have?

There are 12 players left

As it it, wolves win when there are 4 players left, two wolves and two town

Means we got 7 safe yeets left, and 7 peeks.

So if we find 3 townies, the game is auto.
With this in mind, I believe the anti cop would have ALWAYS targeted themself if that's possible.
The other wolf has little to no chance to survive, as 7 peeks and 7 yeets will always make sure they die as long as we don't kill our green checks.

So we have to hunt down the anti cop, that's the big thing that's keeping us from going auto. And the peeks are unlikely going to help. And the anti cop will optimally have tried to figure out the other wolves similar to a villagers PoV. Which makes them really hard to hunt down.
by Wisdom
Wed Jun 09, 2021 3:05 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

MissSparkles wrote: Wed Jun 09, 2021 3:02 pm
Creature wrote: Wed Jun 09, 2021 3:00 pm
MissSparkles wrote: Wed Jun 09, 2021 3:00 pm I don’t agree with ne sending Mac despite catching Falcon. He basically allowed KGM to post scummy nonsense sbd get away with it despite wantibg to take a no BS aapriach, we probably let a traitor go to exile tbh.
doesn't matter as long we don't exile the same player
Are we sure about this?
Two out of four wolves are dead without being exiled, so yes. If everyone gets exiled once, that's exactly 2 wolf exiles.
by Wisdom
Wed Jun 09, 2021 3:04 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Hey, TonyStarkPrime, welcome! Didn't see you there!
TLDR is you won't be exiled and wolves can't win the exile victory as soon as we don't exile someone who's been exiled already (=You, Poison, Mac)
by Wisdom
Wed Jun 09, 2021 2:58 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Creature wrote: Wed Jun 09, 2021 2:47 pm Just push whoever you think is traitor. When Marmot votes someone we just all move there.
Fair enough
by Wisdom
Wed Jun 09, 2021 2:44 pm
Forum: Previous Heists
Topic: Traitors for Exile
Replies: 2280
Views: 21315

Re: Traitors for Exile

Marmot give us results before I vote

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