Search found 31 matches

by MartinGG99
Sat Dec 05, 2020 3:20 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Post-Game]

Sloonei wrote: Sat Dec 05, 2020 3:13 pm For Hall of Fame entry purposes, does this game have no winners?
I would say not.

I would believe that my host error on d1, as well as the modkill on D2, and (finally) the player self-modkill attempt on D3 damaged the integrity of any plausible win too far for it to be considered the same as a win as compared to most other games. Therefore, I don't think anyone has necessarily lost or won here, especially since both modkills would have not be possible without the initial host error here.
by MartinGG99
Fri Dec 04, 2020 1:39 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Post-Game]

MartinGG99 wrote: Fri Dec 04, 2020 1:29 pm As far as role-claiming is concerned, I generally feel like it should be allowed so long as either:

1. The roles don't have a unique name; i.e. a large part of the game have exact same role name

or

2. Roles have very little or nothing to do with alignment
Though this may be disallowed for hidden/non-open games for hidden/non-open game reasons.
by MartinGG99
Fri Dec 04, 2020 1:29 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Post-Game]

As far as role-claiming is concerned, I generally feel like it should be allowed so long as either:

1. The roles don't have a unique name; i.e. a large part of the game have exact same role name

or

2. Roles have very little or nothing to do with alignment
by MartinGG99
Fri Dec 04, 2020 1:27 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Post-Game]

Honestly the post-count limitation probably was a bit too high for a light game, maybe reduce it to 50 not 75, with a max of going 50 over.

I wanted that special mechanic because theme reasons and also lets me avoid dealing with the issue if someone DOES go over the hard 2nd limit, and allows people to use up extra posts on a particular day if they're (say) under a lot of pressure at the expense of the other day/night phases.

At least this was set-in-stone in the setup before the game began, so it was expected.
by MartinGG99
Fri Dec 04, 2020 11:42 am
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Post-Game]

MartinGG99 wrote: Fri Dec 04, 2020 11:40 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Dec 04, 2020 11:37 am
tutuu wrote: Fri Dec 04, 2020 11:36 am i think we should work on some site-wide standard of rules, i will post about it in the mafia channel on the syndicate discord, hop on there and give input
If you want people to see it posting here might be better :p
This ^

Since I am later going to post my thoughts here, where I may have been wrong, where I thought I may have been right

what questions I have to you guys, where I think I can improve or can do to improve,

and etc etc etc

But if I post it right now it would be extremely informal or messy and I want it to appear in a more proper or clear format
That said nothing says you can't or shouldn't post in the TS mafia channel
by MartinGG99
Fri Dec 04, 2020 11:40 am
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Post-Game]

NANOOKTHEGREATANDFEARSOME wrote: Fri Dec 04, 2020 11:37 am
tutuu wrote: Fri Dec 04, 2020 11:36 am i think we should work on some site-wide standard of rules, i will post about it in the mafia channel on the syndicate discord, hop on there and give input
If you want people to see it posting here might be better :p
This ^

Since I am later going to post my thoughts here, where I may have been wrong, where I thought I may have been right

what questions I have to you guys, where I think I can improve or can do to improve,

and etc etc etc

But if I post it right now it would be extremely informal or messy and I want it to appear in a more proper or clear format
by MartinGG99
Fri Dec 04, 2020 11:28 am
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 3]

MartinGG99 wrote: Fri Dec 04, 2020 11:22 am Might as well call it a No-Contest at this point; some players (including one of the remaining scum) have already voiced their vote for that.


Or draw. Whatever you want to call it.


Role list:
Alison - Vanilla
Esooa - Custom Doctor (now vanilla due to private host action)
Falcon45ca - Vanilla
Long Con - Vanilla
MacDougall - Vanilla
Marmot - Goon (Now role-cop due to public host action)
NANOOKTHEGREATANDFEARSOME - Vanilla
Poison - Custom Doctor
Sig - Vanilla
Syn - Mafia Role Cop
Tedxtr - Vanilla
Tutuu - Mafia strongman

Mafia Chat: https://discord.gg/jrXJfvHU8P

Spec/Dead Chat: https://discord.gg/xWNPXGHczy


I know I said I would make a post, in the post-game related to my actions regarding NANOOK, and I will. But I'm busy IRL atm and will get to it later today.
by MartinGG99
Fri Dec 04, 2020 11:22 am
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 3]

Alison wrote: Fri Dec 04, 2020 10:20 am I don't know if that angleshoot is real or fake (probably real given context) but the fact that Esooa just tried to angleshoot herself a certain alignment ruins the integrity of an already-damaged game to the point that I think the mod just has to call it.
This.

I regret not mentioning the game facilitator last night, I did at the start of the game (as part of the Setup rules), but I wish I emphasized it to her yesterday.

I'm just calling the game at this point.

Might as well call it a No-Contest at this point; some players (including one of the remaining scum) have already voiced their vote for that.
by MartinGG99
Thu Dec 03, 2020 10:39 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 3]

Marmot wrote: Thu Dec 03, 2020 10:07 pm I couldn't resist pointing you to something someone said in a different game just now. Link
I'm quite unsure if this would be against typical rules or not, but please keep topics as removed from other on-going games as possible even if you aren't really discussing those other games. Though if that other game had already ended, then this would be perfectly acceptable/fine.

Out of caution I am editing the link out.
by MartinGG99
Wed Dec 02, 2020 8:32 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 3]

Here are the post counts (sorry for the delay):
MartinGG99 wrote: Sun Nov 29, 2020 6:28 pm Post count limit check:

New SoD2 posts-in-topic limits:

Alison: 138
Esooa: 150
Marmot: 99
Poison / DrWilgy: 76
sig: 100
tedxtr: 126
tutuu: 150

You can go over these by another 75 posts, but for each of those posts over the SoD2 limits, your SoD3 post limits will be reduced by 1!
Also if I somehow screwed up on your post limit calculation, please @ or PM me.
Alison 147, 9 posts over the limit
Esooa 177, 27 posts over the limit
Marmot 60, 0 posts over the limit
Poison / DrWilgy 32, 0 posts over the limit
sig 42, 0 posts over the limit
tedxtr 74, 0 posts over the limit
tutuu 185, 35 posts over the limit

New Post-in-topic limits:

Alison 213
Esooa 225
Marmot 135
Poison / DrWilgy 97
sig 117
tedxtr 149
tutuu 225


As always, you can exceed these by another 75 posts, but this will reduce your SoD4 post-cap limit by how much you exceeded these limits!
by MartinGG99
Wed Dec 02, 2020 8:00 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Night 2]

It is now SoD3.

Falcon45ca has died. They were
Spoiler: show
Vanilla Town


Day 3 ends in 48 hours from now.

Please see the post after this to see your current posts-in-topic limit.


@Alison
@Esooa
@Marmot
@DrWilgy
@sig
@tedxtr
@tutuu
by MartinGG99
Wed Dec 02, 2020 6:36 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Night 2]

Err, woops. Forgot to lock the thread 35 minutes ago. SoD3 in about an hour and half.
by MartinGG99
Tue Dec 01, 2020 8:09 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 2]

MartinGG99 wrote: Tue Dec 01, 2020 8:00 pm Long Con
7
28%
Voters: Esooa, DrWilgy, Marmot, falcon45ca, Alison, tutuu, sig
Obviously, the person with 7 votes (Long Con) has died. They were
Spoiler: show
Vanilla Town


Regarding Nanook, they were
Spoiler: show
Vanilla Town

I would also like to say that the past 48 hours has been enlightening, and it would appear to me that different players have different perspectives or opinions on rules and how they should be handled.

I have personally come to the conclusion that my mod-kill of Nanook was at least partially wrong, and how I worded the rule. That said, post-game I will be posting my thoughts regarding my actions, and as well as asking for your guys thoughts and opinions because I strive to try and become the best host that I can be, and it would be important to me if you guys could do that post-game.


Anyways, Night 2 ends in a little less than 24 hours from now. Remember your SoD2 post-cap is still in effect until SoD3.
by MartinGG99
Tue Dec 01, 2020 8:00 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 2]

temp thread lock



You may select up to 2 options


Alison
4
16%
Voters: Long Con, tedxtr, Marmot, DrWilgy
Esooa
0
No votes
Voters: None
falcon45ca
0
No votes
Voters: None
Long Con
7
28%
Voters: Esooa, DrWilgy, Marmot, falcon45ca, Alison, tutuu, sig
MacDougall
0
No votes
Voters: None
Marmot
3
12%
Voters: Long Con, tedxtr, sig
NANOOKTHEGREATANDFEARSOME
0
No votes
Voters: None
Poison / DrWilgy
1
4%
Voters: falcon45ca
sig
0
No votes
Voters: None
tedxtr
0
No votes
Voters: None
tutuu
0
No votes
Voters: None
Skip
0
No votes
Voters: None
by MartinGG99
Mon Nov 30, 2020 8:03 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 2]

DrWilgy wrote: Mon Nov 30, 2020 7:25 pm How much longer until EoD?
At the time of this reply, just under 24 hours until EoD2.
by MartinGG99
Mon Nov 30, 2020 10:39 am
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 2]

Spoiler: show
@Alison
@Esooa
@falcon45ca
@Long Con
@Marmot
@NANOOKTHEGREATANDFEARSOME
@DrWilgy
@sig
@tedxtr
@tutuu
Are you all kidding me? What did I say?:
MartinGG99 wrote: Sat Nov 28, 2020 11:31 pm There may or may have not been additional action taken secretly by me in this game, but do NOT publicly speculate on what that may or may have not been.


Now, obviously, this whole host error mess is 100% my fault.

But DO NOT DISCUSS OR SPECULATE ANYTHING RELATED TO "COMPENSATION" OR HOST ACTION THAT HAS OR HASN'T BEEN TAKEN.

THIS INCLUDES THE CONCEPT OF "ANGLE SHOOTING".


Now, I would IMAGINE you guys could figure that angle shooting was a bad idea, since the very concept of that idea means breaking the spirit of the rules. Apparently not.

NANOOKTHEGREATANDFEARSOME has been modkilled.

His flip will show at EoD.
by MartinGG99
Sun Nov 29, 2020 8:00 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 2]

It is now SoD2.

MacDougall has died. They were
Spoiler: show
Vanilla Town


Day 2 ends in 48 hours from now.

Please see the post prior to this to see your current posts-in-topic limit.


@Alison
@Esooa
@falcon45ca
@Long Con
@Marmot
@NANOOKTHEGREATANDFEARSOME
@DrWilgy
@sig
@tedxtr
@tutuu
by MartinGG99
Sun Nov 29, 2020 6:28 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Night 1]

Doing this ahead of time, since players won't be posting until after SoD2 from now.

Post count limit check:

Everyone's initial post-cap for posts-in-topic was 75.

Alison 63, 0 posts over the limit
Esooa 112, 37 posts over the limit
falcon45ca 29, 0 posts over the limit
Long Con 20, 0 posts over the limit
MacDougall 68, 0 posts over the limit
Marmot 24, 0 posts over the limit
NANOOKTHEGREATANDFEARSOME 23, 0 posts over the limit
Poison / DrWilgy 1, 0 posts over the limit* Poison wasn't near the cap anyways so I simplified it by counting only DrWilgy's posts-in-topic for convenience
sig 25, 0 posts over the limit
tedxtr 51, 0 posts over the limit
tutuu 126, 51 posts over the limit

New SoD2 posts-in-topic limits:

Alison: 138
Esooa: 150
falcon45ca: 104
Long Con: 95
MacDougall: 143
Marmot: 99
NANOOKTHEGREATANDFEARSOME: 98
Poison / DrWilgy: 76
sig: 100
tedxtr: 126
tutuu: 150

You can go over these by another 75 posts, but for each of those posts over the SoD2 limits, your SoD3 post limits will be reduced by 1!
Also if I somehow screwed up on your post limit calculation, please @ or PM me.
by MartinGG99
Sun Nov 29, 2020 6:00 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Night 1]

It is now 2 hours until SoD2. The thread will be closed until then, and you have 1 hour to submit any night actions.
by MartinGG99
Sun Nov 29, 2020 3:50 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Night 1]

@Poison has been replaced by @DrWilgy.

Please don't discuss substitutions/replacements in regards to alignment.
by MartinGG99
Sat Nov 28, 2020 11:31 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Night 1]

@Alison
@Esooa
@falcon45ca
@Long Con
@MacDougall
@Marmot
@NANOOKTHEGREATANDFEARSOME
@sig
@tedxtr
@tutuu
Attention:


A host error was discovered in processing the D1 elimination a few hours ago. Please keep in mind the following decisions were advised by @Epignosis, who is an administrator and experienced host on this forum and was a recommended member of the community to me for discussing possible host action with.

Due to a rule technicality, Macdougall's votes should not have been counted. He voted 3 players at once, when the limit for voting players is 2 (the third slot is left open for the "skip" option). This should have led to a tie between Esooa and Syn, where Esooa would lose and be eliminated since Syn was the 2nd player itt to post for D1.

Therefore, the
Mafia Goon has been promoted to a Mafia Role-cop.

There may or may have not been additional action taken secretly by me in this game, but do NOT publicly speculate on what that may or may have not been.

I do not aim to excuse myself at all from this very significant disappointment of myself as a host; I had measures in place for myself to help me avoid such a mistake and yet I ended up not utilizing those measures anyways, even when under some IRL stress and pressure at the time. However, there is an additional measure I am taking:

From now on, all polls will have a maximum of 2 votes. I've come to realize that it was quite unlikely for a player to find themselves wanting to vote two players at the same time, and yet still be okay with skipping. The Skip option will still exist, but you can at most vote 1 player and the skip option. This way, any would-be-ties will be much more apparent, and it will be impossible for a situation to occur where a player's vote is invalid.
by MartinGG99
Sat Nov 28, 2020 10:03 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 1]

To clarify the post-cap limitation:

Lets say you do 90 posts on Day + Night 1.

With 15 posts over the limit from SoD1, that leaves you with 60 more posts for Day 2 + Night 2.

However, you can still go above that by another 75 posts, because if you didn't go above your cap for D2 + N2 then you would have a minimum post-cap of 75 for D3 + N3.

So, you could have a number of posts across the game going like this:


SoD1: 90 (15 over cap)
SoD2: 60 (0 over cap, at maximum cap)
SoD3: 75 (0 over cap, at maximum cap)

Leaving SoD4's post cap: 75

Or, in another example:

SoD1: 100 (25 over cap)
SoD2: 60 (10 over cap)
SoD3: 85 (20 over cap)

Leaving SoD4's post cap at: 55

And etc etc etc
by MartinGG99
Sat Nov 28, 2020 8:07 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 1]

Night 1 ends in 24 hours from now, at 7 PM EST.

The thread will be locked at 5 PM EST, and night-actions due by 6 PM EST.
by MartinGG99
Sat Nov 28, 2020 8:06 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 1]

MartinGG99 wrote: Sat Nov 28, 2020 8:00 pm Syn
4
19%
Voters: Esooa, sig, MacDougall, tedxtr


Syn has died. They were:
Spoiler: show
Mafia Role Cop

Every night you may check someone for their role.


Unlocking thread now.

As a reminder, post-counts GET RESET AT SoD, meaning you still have that 75 post-cap untill SoD2! Your SoD2 post-cap will be reduced by how much you went over 75 posts by then, if you went over the 75 post-cap.
by MartinGG99
Sat Nov 28, 2020 8:00 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 1]

Temporary thread lock. Here is the vote count at 7:00 PM (EST):


You may select up to 3 options


Alison
0
No votes
Voters: None
Esooa
3
14%
Voters: Alison, NANOOKTHEGREATANDFEARSOME, Syn
falcon45ca
0
No votes
Voters: None
Long Con
2
10%
Voters: sig, MacDougall
MacDougall
2
10%
Voters: Marmot, Long Con
Marmot
1
5%
Voters: tedxtr
NANOOKTHEGREATANDFEARSOME
0
No votes
Voters: None
Poison
2
10%
Voters: falcon45ca, MacDougall
sig
0
No votes
Voters: None
Syn
4
19%
Voters: Esooa, sig, MacDougall, tedxtr
tedxtr
2
10%
Voters: tutuu, falcon45ca
tutuu
0
No votes
Voters: None
Skip
0
No votes
Voters: None
Host/Spec
5
24%
Voters: novaselinenever, MartinGG99, nutella, Epignosis, dunya
Total votes: 21
by MartinGG99
Sat Nov 28, 2020 7:30 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 1]

MartinGG99 wrote: Sat Nov 28, 2020 7:28 pm General note:

I'm ignoring the "post your vote" rule for D1.

I need to make it clearer for the future and I didn't really do that for this game tbh and just left it in as a single line of text in the setup, which could've easily been skipped over due to its placement.

Also quite a few people have already done that "vote without posting about it" already.


Actually, just ignore that rule for the rest of the game.

Its a host preference, and its dumb if someone has already reached their max post count.
by MartinGG99
Sat Nov 28, 2020 7:28 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 1]

General note:

I'm ignoring the "post your vote" rule for D1.

I need to make it clearer for the future and I didn't really do that for this game tbh and just left it in as a single line of text in the setup, which could've easily been skipped over due to its placement.

Also quite a few people have already done that "vote without posting about it" already.
by MartinGG99
Fri Nov 27, 2020 1:03 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 1]

tedxtr wrote: Fri Nov 27, 2020 6:27 am and another thing I've spotted was that we can make 3 votes toDay, instead of just one, not sure if that was intentional.
It's intentional:
Setup wrote: You may vote up to 2 players at a time; skip votes aren't counted for this purpose.
If by the end of a day phase you have more than 2 active votes (not counting skip) then none of your votes will be counted.
by MartinGG99
Thu Nov 26, 2020 8:00 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Day 1]

@Alison
@Esooa
@falcon45ca
@Long Con
@MacDougall
@Marmot
@NANOOKTHEGREATANDFEARSOME
@Poison
@sig
@Syn
@tedxtr
@tutuu

Day 1 has begun for Overtime Mafia!

It will end in the next 48 hours, on Saturday at 7PM (EST).

Everyone's post-cap is the same for SoD1:

75 posts-in-topic, and you can exceed this by another 75 posts, however your SoD2 post-cap will be reduced by how much you went over 75 posts!
by MartinGG99
Wed Nov 25, 2020 3:22 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Re: Overtime Mafia [Pre-Game]

Clarification: Mafia night kills will be mandatory; they will not be able to intentionally "no-kill" during this game.
by MartinGG99
Tue Nov 24, 2020 8:38 pm
Forum: Previous Rackets
Topic: Overtime Mafia [Post-Game]
Replies: 1325
Views: 47729

Overtime Mafia [Post-Game]

Overtime Mafia

Setup:
Spoiler: show
Overtime Mafia
Created by: MartinGG99

Role-List:
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Custom 2-shot Doctor
Custom 2-shot Doctor

Mafia Role Cop
Mafia Strongman
Mafia Goon

Basic Mechanics:

Day Phase: 48 hours
Night Phase: 24 hours
During night, the thread will be open except for the last 2 hours prior to SoD (where it will be locked).
Night actions may only be submitted up to 1 hour prior to SoD.
Mafia will have a 24/7 BTSC chat channel via discord or any other format that is approved by the host.
There are no last wills or death notes.

Eliminations/Executions are plurality, done via a poll.
Votes are never locked.
There will be an option to skip an elimination, but the number of votes to skip must equal or outnumber the total number of votes to eliminate any player (Ex: If player A has 2 votes on them, and player B has 1 vote on them, then there must be 3 votes for skipping in order to skip).
Whenever you vote a player or "Skip" on the poll, or you are unvoting, you must state or mention that in a post (Using [VOTE: ] aubergine is preferred, though not necessary).
You may vote up to 2 players at a time; skip votes aren't counted for this purpose.
If by the end of a day phase you have more than 2 active votes (not counting skip) then none of your votes will be counted.
Ties in elimination votes (with exception to Skip votes) are arbitrarily resolved by whoever's first post in the day phase was later; If player A's first post on Day X is earlier than player B's first post on Day X then Player B will be eliminated.

Special post-cap limitation: There is a post cap of 75 per day & night phase. However, you may exceed this by another 75 posts per day; your post-cap for the next day phase will be reduced by how much you went over 75 posts!
For quality of life purposes, the host will keep track of everyone's post cap and will publicly post the updated limitations (I.e. "X Player's post-cap is at Y number of posts-in-topic until the next SoD") at the start of each day phase.
Please note that the post-cap is reset at the start of a day phase; meaning any posts made at night up until the next day phase will count as part of the post-cap!

Players may agree (prior to the game) to a post-cap lift that lasts from 2 hours prior to EoD until EoD. This will be determined via a poll on signups (where you can vote to have it as well as /in). If that is agreed upon by at least 7 players, then the following rules or statements in the spoiler here apply:
Spoiler: show
The host will also note and post when the post-cap has lifted. Within a few minutes after that, there will be a post noting how many posts were made by each player up to that point, with a reminder that any posts after that up until EoD will not count towards their post cap.

The thread will be locked at EoD temporarily until a post regarding the elimination is made, and a post made about player's post counts and how many posts they have left until the next SoD, where it is reset.

The Mafia have a factional kill each night. They will vote via PM, and in the event of a tie the player with the longest Syndicate username will win that tie.
The Mafia win by attaining 50% or more of the votes in the game (i.e. town have equal or less players alive than Mafia)
The Town win by eliminating the Mafia.


Rules:

You can expect fairly standard or typical rules, of which include things such as:
-No cheating or unauthorized BTSC of any kind.
-Typical forum rules apply (I.e. the guiding principle of "Don't be an asshat"). If you have a problem with a player specifically, then please contact the Game Facilitator.
-No invisible text.
-No editing or deletion of posts. If you need to edit, just quote your own post in a new post and do the edit that way.
-DO NOT show any evidence (i.e. image or screenshot) any PM from me. Paraphrasing or "using your own words" is allowed.

The host reserves this color, please avoid using colors similar to this.

While this is a game with a post-cap, it is expected that you make at least 5 posts per day phase. There is, however, NO expectation for you to post during a night phase.

There will be at least a 48-hour gap from the start time/date of the game and when role-cards are sent out. During that time, you are to reply to the role-card PM to confirm you are aware that the game is starting. Doing this task takes very little time, and unless your local power line got zapped by Zeus I don't expect any excuses for not confirming your role-card. Therefore, you will be replaced if you don't confirm/respond.

Role-Cards:
Vanilla Town

The basic town role card; you have no special abilities.
Custom 2-shot Doctor

You have two charges of a "protect" ability.

You may protect someone from night-kills during night. This will consume a charge.

You may use both your charges in a single night; however if both doctors attempt to collectively use more than 2 charges in a single night then only the first selection or target of each doctor will be done. The unused charge will be refunded.

You cannot self-protect.

You are not given feedback for successfully protecting someone, nor are your targets given feedback of being protected or healed.
Mafia Role Cop

Every night you may check someone for their role.

[insert discord link]
[insert names of mafia allies]
Mafia Strongman

You have a single-use night ability.

This ability will make the mafia factional kill ignore any doctor protection what-so-ever.

[insert discord link]
[insert names of mafia allies]
Mafia Goon

If the Mafia Strongman dies before using their single-use ability, you will be promoted to a Mafia Strongman and be given that ability.

Otherwise, you have no special abilities.

[insert discord link]
[insert names of mafia allies]

The game will being on the 26th of November, at 7PM EST.

If you have any questions or concerns feel free to PM me or DM me on Discord (MartinGG99#6510).



Host ISO Link

Players:

Alison - Alive
Esooa - Alive
falcon45ca - Dead, Vanilla Town
Long Con - Dead, Vanilla Town
MacDougall - Dead, Vanilla Town
Marmot - Alive
NANOOKTHEGREATANDFEARSOME - Dead, Vanilla Town
Poison / DrWilgy - Alive
sig - Alive
Syn - Dead, Mafia Role Cop
tedxtr - Alive
tutuu - Alive

Game Links:
EoD1/Night 1
Host Error Annoucement
SoD2
EoD2
No Contest/Draw

Return to “Overtime Mafia [Post-Game]”