Search found 564 matches

by Hally
Sat Aug 01, 2020 2:47 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

tutuu wrote: Fri Jul 31, 2020 11:06 pm im too ashamed to play again on thesyndicate, im not stable enough for mafia and not smart enough too. im sorry for wasting everyones time and robbing multiple ppls chances of having fun. i feel frightened at the thought of leaving another community yet again like ive done so much times already bcuz i know self-isolation can be harmful but my sense of justice tells me this is right. i cant help but feel id just be a bother for everyone and id rather not be a bother. sorry
tutuu you are genuinely one of my favorite people to play with. it’s a pleasure having you in games and i’d hate to see you go
by Hally
Fri Jul 31, 2020 8:51 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

tbh what IS anni? i have never played such a game in my life hahaha nope never
by Hally
Fri Jul 31, 2020 8:48 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

also god i wish that was me
by Hally
Fri Jul 31, 2020 8:48 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

Long Con wrote: Fri Jul 31, 2020 8:30 pm What is anni?
it’s a huge 120 player game that is hosted annually on mafia universe
by Hally
Fri Jul 31, 2020 8:22 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

one day i will endgame as a villager in a game that isn’t a mechanical nightmare

one day
by Hally
Fri Jul 31, 2020 8:20 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

this one was nothing compared to anni

a player in that game was a hellbussing mafia gladiator that thunderdomed ppl in the thread and then if they bussed one of their teammates by gladiating them they got an extra strongman kill that night

imagine trying to solve for THAT. that was me in anni endgame
by Hally
Fri Jul 31, 2020 8:12 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

dies at*
by Hally
Fri Jul 31, 2020 8:11 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

Long Con wrote: Fri Jul 31, 2020 8:07 pm
Hally wrote: Fri Jul 31, 2020 7:55 pm
Long Con wrote: Fri Jul 31, 2020 7:19 pm From my point of view, you had pretty much the best role I've ever seen, and we're lock town for the whole game. How could you lose?
i mean, he was also lock town because he played really well, not just because of his role. the role helped but that wasn’t all of it!
Really hard to suspect the guy who publicly daykilled a wolf. Some interesting stuff on Day 1 though, that's for sure.
yea, i think hosts who put bussing roles in the game underestimate just how hard it is for a village to pull the trigger on that. they really aren’t fun to play with and i think are unreasonably difficult to solve for tbh. even without that though, nanook played well. i think a less capable player probably still diesel some point even with that role
by Hally
Fri Jul 31, 2020 7:55 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

Long Con wrote: Fri Jul 31, 2020 7:19 pm From my point of view, you had pretty much the best role I've ever seen, and we're lock town for the whole game. How could you lose?
i mean, he was also lock town because he played really well, not just because of his role. the role helped but that wasn’t all of it!
by Hally
Fri Jul 31, 2020 2:08 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

lmao
by Hally
Fri Jul 31, 2020 1:35 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

i agree! i only have free will if i win! if i lose, i blame physics or something XD
by Hally
Fri Jul 31, 2020 1:24 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 1:21 am
Hally wrote: Fri Jul 31, 2020 1:19 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 1:17 am Fwiw the next racket/light game will be considerably lighter in terms of mechanical complexity!
mmmm the magic words

i will take as close to mountainous as possible please :p
/in for the avatar game then!
i may! i kinda wanted to see how burned out i feel after semis. i expect i’ll need a break of some sort haha
by Hally
Fri Jul 31, 2020 1:24 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

JaggedJimmyJay wrote: Fri Jul 31, 2020 1:21 am Mountainous, you say?

One more needed, starting on the 10th.
wish i could, but i don’t want it to run into our champs game rip
by Hally
Fri Jul 31, 2020 1:23 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

after jack attack, anni and this game, if i never see another power role for the rest of my life it will be too soon XD

was it jay that said “my hatred of mechanics grows with each mechanic i encounter”? what a mood
by Hally
Fri Jul 31, 2020 1:19 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 1:17 am Fwiw the next racket/light game will be considerably lighter in terms of mechanical complexity!
mmmm the magic words

i will take as close to mountainous as possible please :p
by Hally
Fri Jul 31, 2020 1:18 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

ftr i don’t blame tony and still had fun! it’s just stuff to keep in mind for the future, but overall it was still a good time :biggrin:
by Hally
Fri Jul 31, 2020 12:54 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

villaging*
by Hally
Fri Jul 31, 2020 12:53 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

nutella wrote: Fri Jul 31, 2020 12:50 am
Amy wrote: Fri Jul 31, 2020 12:40 am i thought i was hard to misdunk too zzz

either i no longer know how to project town or you people have very high opinions of my wolfgame
i know i went back and forth on you a fair bit but fwiw i really did get there on you on the last phase i was alive when i had used up my 5 posts. i had a long rant written up over those 8 hours that i couldn't post in which i was utterly convinced tutuu was the wolf for multiple reasons, one of which being that you and hally were both just so townie. i just never would have realized it was nanook lol. and during that whole phase i was assuming that tsp would let me post before night actually ended but since it wasn't even clear i was messaging him all frustrated but then he just locked the thread and posted my death and said he wouldn't have allowed me to post before phase change anyway, and then it was probably for the better that i didn't get to post all the bs i had written up after all lmao.

then i joined dvc and he posted the spoiler shortly thereafter and i felt a lot better because at that moment i realized that it was probably never going to be a town win and that it wouldn't be my fault lol. (@hally i commented that it in fact felt *extremely* similar to when i entered dvc for haunted by slep and was just like "....oh." in the sense that it was the one world nobody was considering and so i wouldnt even have to feel bad that it was going to be a town loss)


in retrospect it's funny bc i was scumreading nanook a bit on d1 but not really enough to go anywhere with it and then i just cleared him from the vig with everyone else.


anyway. i feel bad for the iaafr modkill and how i had been interacting with him before it. i feel bad for misreading him and amy and hally and tutuu all at various points. a lot of things went wrong this game, and it wasn't just the fault of the host or the setup or the mechs and it also wasn't just the fault of the town. there were multiple bizarre factors that combined to make this an overall extremely weird experience and, well, it's over now and we can breathe and laugh about it. and hey, at least i personally murdered a wolf. :biggrin:
was a pleasure villagier with you again, as it always is!

one of these days we’ll actually get the win XD
by Hally
Fri Jul 31, 2020 12:50 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

i’m happy this at least went better for me then anni end game

i definitely learned my lesson from that game as far as questioning mechs and stuff late in games and relying more on reads instead

i probably would not have even considered nanook could be wolfing at the end had i not just had that awful experience

so like, me making a fool of myself in anni has a silver lining at least XD
by Hally
Fri Jul 31, 2020 12:45 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

Amy wrote: Fri Jul 31, 2020 12:40 am i thought i was hard to misdunk too zzz

either i no longer know how to project town or you people have very high opinions of my wolfgame
i thought you were very much town!amy for the whole game really

only reason i considered you was because it just got to that point where mech wise everyone else seemed more clear

but even when you should have been basically outed wolf from my pov (as tutuu said), i still didn’t wanna push you because you still seemed towny to me

so like, i think you projected town just fine. but when villagers start to run out of options or it seems like mechanically someone has to be clear, they will twist themselves into knots to wolf read even the most obvious of villagers

(see: me end gaming in anni and hard clearing every remaining wolf on faulty mech)
by Hally
Fri Jul 31, 2020 12:41 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

the only thing i really have an issue with role wise is the bussing day vig

everything else was super cool and fun really. extremely creative!
by Hally
Fri Jul 31, 2020 12:39 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:38 am Yeh Hally played really well tbh

At one point I thought part of my path was going to be getting Hally miskilled, can you even imagine
i am quite hard to mislim. i tap into that buttercup WIM! :biggrin:
by Hally
Fri Jul 31, 2020 12:38 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

iaafr wrote: Fri Jul 31, 2020 12:37 am ya that was the intended joke, was meant to be a bit tongue in cheek

thanks for the host, there were definitely some cool elements to the setup. inventor was pretty cool; most of the roles in general were pretty cool, i like the concept of flavorcops, etc etc.
agreed!
by Hally
Fri Jul 31, 2020 12:38 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

TonyStarkPrime wrote: Fri Jul 31, 2020 12:36 am
Hally wrote: Fri Jul 31, 2020 12:30 am for me i think it was the combo of the post cap and majority being enabled that really stunted discussion a ton especially at the end

there was so much dense mech stuff to talk about and not actually being able to work through it at the end there was rough

but it’s ok. it wasn’t a huge deal. just not something i’d suggest again for a setup like this
iaafr wrote: Fri Jul 31, 2020 12:31 am never fucking host role madness with postcap ever again
the two sides of the same coin lol
lmao XD
by Hally
Fri Jul 31, 2020 12:35 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

iaafr wrote: Fri Jul 31, 2020 12:34 am
Hally wrote: Fri Jul 31, 2020 12:32 am i overall did have fun. congrats to the wolf team on a great win

our village was so close! we’ll get em next time. i’d be happy to village with any of you again :heart:
appreciate the positivity

you really were mvp on multiple levels imo

sorry i couldnt help get there with you
no worries, and thank you!
by Hally
Fri Jul 31, 2020 12:35 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

Amy wrote: Fri Jul 31, 2020 12:33 am
Hally wrote: Fri Jul 31, 2020 12:28 am
Amy wrote: Fri Jul 31, 2020 12:25 am
Hally wrote: Fri Jul 31, 2020 12:23 am @tutuu i hope you’re ok and not beating yourself up too much. i don’t hold anything against you and no one else should either. mistakes happen. live and learn. gg :heart:
seconding

not that i wasn't salty initially [and not that i'm not still a LITTLE salty...]

but i think it's been agreed that the play was suboptimal and thus i don't want you to beat yourself up over it. 's just a game, at the end of the day

also the PPG meme was both excellent and hilariously accurate on all fronts
i enjoyed that meme immensely
amy, who thinks she's smarter than she actually is

tutuu, who's... definitely bubbly, that's for sure

hally, who can and will fight you

together we fight crime and lose mafia games
hahaha i only fight ppl in mafia games. i’m a huge softie but in games i toughen up so i can not be trampled. also cause i’m competitive lol
by Hally
Fri Jul 31, 2020 12:32 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

i overall did have fun. congrats to the wolf team on a great win

our village was so close! we’ll get em next time. i’d be happy to village with any of you again :heart:
by Hally
Fri Jul 31, 2020 12:30 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

for me i think it was the combo of the post cap and majority being enabled that really stunted discussion a ton especially at the end

there was so much dense mech stuff to talk about and not actually being able to work through it at the end there was rough

but it’s ok. it wasn’t a huge deal. just not something i’d suggest again for a setup like this
by Hally
Fri Jul 31, 2020 12:28 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

Amy wrote: Fri Jul 31, 2020 12:25 am
Hally wrote: Fri Jul 31, 2020 12:23 am @tutuu i hope you’re ok and not beating yourself up too much. i don’t hold anything against you and no one else should either. mistakes happen. live and learn. gg :heart:
seconding

not that i wasn't salty initially [and not that i'm not still a LITTLE salty...]

but i think it's been agreed that the play was suboptimal and thus i don't want you to beat yourself up over it. 's just a game, at the end of the day

also the PPG meme was both excellent and hilariously accurate on all fronts
i enjoyed that meme immensely
by Hally
Fri Jul 31, 2020 12:26 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

iaafr wrote: Fri Jul 31, 2020 12:23 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:22 am I mean uh

The hammers were largely town driven, with the exception of Alison where most people (myself included!) hadn't read the rules closely enough, it's town's fault for hammering when they maybe shouldn't have. There's no mandatory use of hammer /shrug
i think thats unfair to the town players who didnt participate or condone the majs though

especially the ones who literally werent there to even be able to voice disagreement (amy mainly)
yea i would have fought hard against benson getting hammered but i was postcapped already
by Hally
Fri Jul 31, 2020 12:25 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:22 am I mean uh

The hammers were largely town driven, with the exception of Alison where most people (myself included!) hadn't read the rules closely enough, it's town's fault for hammering when they maybe shouldn't have. There's no mandatory use of hammer /shrug
i mean, basically everything was town driven after N1 because you were the only wolf left :p

we played poorly, this is true. but it can also be true that majority shouldn’t have been enabled in the first place
by Hally
Fri Jul 31, 2020 12:23 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

[mention]tutuu[/mention] i hope you’re ok and not beating yourself up too much. i don’t hold anything against you and no one else should either. mistakes happen. live and learn. gg :heart:
by Hally
Fri Jul 31, 2020 12:14 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:11 am
Hally wrote: Fri Jul 31, 2020 12:07 am
TonyStarkPrime wrote: Fri Jul 31, 2020 12:00 am
Hally wrote: Thu Jul 30, 2020 11:54 pm yea i’m... not to keen on roles that are made specifically for bussing

i mean. i figured it out this time that nanooks shot wasn’t clearing

but like, why did that role have to exist and why did i have to endgame with a role like this again. was anni not torture enough

like i just think bussing roles are unfun and borderline broken and there is no reason why we should be asked to expect that in a game explicitly advertised as “light role madness”

i mean. this wasn’t the reason we lost. we lost because of the two modkills and tutuu fpsing really

but still, that is not a fun role or one that i think should have existed in this setup

if you’re going to put stuff like that in a game, advertise the game as such
I've been convinced that my definition of light role madness has definitely exceeded the standard bounds, but I stand by the dayvig. The town team is not expected to solve for the fact that the ability must be used purely as a bus, but they are, in my opinion, expected to take into account the fact that the fact that a wolf was shot does not mean that the shooter is guaranteed to be town.
well i did do that in the end at least :p but i mean, if the day vig wasn’t mandated to be used on a wolf nanook wouldn’t have shot bob in the first place. he’d have killed tutuu. so like... it being mandatory bussing did factor into what occurred. if it wasn’t mandated abd nanook has just shot bob when he didn’t have to i’d be more inclined to agree with you
No I would've still shot Bob kek
again, to be clear, i’m not taking anything away from your play

doesn’t mean the setup wasn’t also kinda problematic and unfun even independent of the play that transpired
by Hally
Fri Jul 31, 2020 12:10 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:02 am I mean it was brilliant play tho

Like it was planned to shoot someone for cred from pregame kek

Not how we wanted it to go down but c’est la vie

I still used the shot in a townie way even if it was forced, it was entirely possible for me to die D2 with the timing of the shot
not taking anything away from your individual play, btw

like it’s possible to have legitimate gripes about the setup while also acknowledging that you played very well

they aren’t mutually exclusive. you outplayed the village for a long stretch and benefited from our unforced errors. you absolutely deserve the win
by Hally
Fri Jul 31, 2020 12:07 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

TonyStarkPrime wrote: Fri Jul 31, 2020 12:00 am
Hally wrote: Thu Jul 30, 2020 11:54 pm yea i’m... not to keen on roles that are made specifically for bussing

i mean. i figured it out this time that nanooks shot wasn’t clearing

but like, why did that role have to exist and why did i have to endgame with a role like this again. was anni not torture enough

like i just think bussing roles are unfun and borderline broken and there is no reason why we should be asked to expect that in a game explicitly advertised as “light role madness”

i mean. this wasn’t the reason we lost. we lost because of the two modkills and tutuu fpsing really

but still, that is not a fun role or one that i think should have existed in this setup

if you’re going to put stuff like that in a game, advertise the game as such
I've been convinced that my definition of light role madness has definitely exceeded the standard bounds, but I stand by the dayvig. The town team is not expected to solve for the fact that the ability must be used purely as a bus, but they are, in my opinion, expected to take into account the fact that the fact that a wolf was shot does not mean that the shooter is guaranteed to be town.
well i did do that in the end at least :p but i mean, if the day vig wasn’t mandated to be used on a wolf nanook wouldn’t have shot bob in the first place. he’d have killed tutuu. so like... it being mandatory bussing did factor into what occurred. if it wasn’t mandated abd nanook has just shot bob when he didn’t have to i’d be more inclined to agree with you
by Hally
Fri Jul 31, 2020 12:03 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

well regardless of the outcome i’m extremely happy with my play this game

i subbed into a ridiculously tough spot halfway through D1 and destroyed the wolf team immediately

caught radishes, linked him to kza, caught bob, sussed nanook a ton and then got there on him in the end

overall i really cannot feel disappointed in myself despite the outcome

this was one of the better village games i’ve ever played reads wise and i think we win easily if not for the mech shenanigans and/or modkills. even with tutuu fpsing we still could have won because i still found her anyway. but lol mech

w/e. gg wp to the wolf team
by Hally
Thu Jul 30, 2020 11:59 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

TonyStarkPrime wrote: Thu Jul 30, 2020 11:57 pm
Hally wrote: Thu Jul 30, 2020 11:55 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:50 pm Tutu peeled me and got my godfather result kek

I blocked you and that’s why Amy failed


I was serious that every JK I’ve ever played with worked that way AFAIK
oh ok

so you were a godfather jailkeeper bussing dayvig

wow. what “light role madness”
technically the assignable semi-godfather and dayvig were both team abilities
that still isn’t anywhere close to light role madness. and bussing roles still suck. but ok

it was still fun. thanks for the game
by Hally
Thu Jul 30, 2020 11:55 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:50 pm Tutu peeled me and got my godfather result kek

I blocked you and that’s why Amy failed


I was serious that every JK I’ve ever played with worked that way AFAIK
oh ok

so you were a godfather jailkeeper bussing dayvig

wow. what “light role madness”
by Hally
Thu Jul 30, 2020 11:54 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

yea i’m... not to keen on roles that are made specifically for bussing

i mean. i figured it out this time that nanooks shot wasn’t clearing

but like, why did that role have to exist and why did i have to endgame with a role like this again. was anni not torture enough

like i just think bussing roles are unfun and borderline broken and there is no reason why we should be asked to expect that in a game explicitly advertised as “light role madness”

i mean. this wasn’t the reason we lost. we lost because of the two modkills and tutuu fpsing really

but still, that is not a fun role or one that i think should have existed in this setup

if you’re going to put stuff like that in a game, advertise the game as such
by Hally
Thu Jul 30, 2020 11:48 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:45 pm
Hally wrote: Thu Jul 30, 2020 11:39 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:31 pm Gg guys and gals

The day vig could only be used on mafia kek
what happened the night before? i redirected tutuu to amy, so she got italian

but then amy was blocked? so no jailkeep, just a roleblocker plus day vig?

and you just blocked amy and let me redirect tutuu?
I was a two shot JK, I got a third shot as compensation for the modkill
but who did you target? how did tutuu peek you but get amy’s result? the reason i doubted myself and thought it could be her again was because i didn’t think it was possible she was being truthful about her result if she targeted you like she said. or that it actually cleared you to her. idk
by Hally
Thu Jul 30, 2020 11:46 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

Amy wrote: Thu Jul 30, 2020 11:45 pm
Hally wrote: Thu Jul 30, 2020 11:42 pm i correctly figured out amy’s peek on nanook wasn’t clearing at least and that tutuu actually was peeked clear by amy

and also that nanook Knew Too Much

but then i doubted myself after i ran out of posts and redirected tutuu to nanook instead of the other way, which is potentially what ended the game?

idk man
had to be exactly nanook to LC and winning the 1/5 die roll

cause tsp's a dweeb who wouldn't allow the 1-1-1 f3
oh
by Hally
Thu Jul 30, 2020 11:45 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

TonyStarkPrime wrote: Thu Jul 30, 2020 11:43 pm
Hally wrote: Thu Jul 30, 2020 11:42 pm i correctly figured out amy’s peek on nanook wasn’t clearing at least and that tutuu actually was peeked clear by amy

and also that nanook Knew Too Much

but then i doubted myself after i ran out of posts and redirected tutuu to nanook instead of the other way, which is potentially what ended the game?

idk man
nanook to LC gives you a chance.
oh so even if i redirected nanook to tutuu we still lose? how? i’m confused lol
by Hally
Thu Jul 30, 2020 11:44 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

Amy wrote: Thu Jul 30, 2020 11:41 pm
Hally wrote: Thu Jul 30, 2020 11:39 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:31 pm Gg guys and gals

The day vig could only be used on mafia kek
what happened the night before? i redirected tutuu to amy, so she got italian

but then amy was blocked? so no jailkeep, just a roleblocker plus day vig?

and you just blocked amy and let me redirect tutuu?
tutuu manually targeted me

so probably either you were the one JK'd, or the JK only stopped killing actions from affecting the target and nanook was bullshitting to say otherwise
no tutuu said she manually targeted nanook. so my redirect went through. i don’t think there was a jailkeeper. probably just a roleblocker. idk
by Hally
Thu Jul 30, 2020 11:42 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

i correctly figured out amy’s peek on nanook wasn’t clearing at least and that tutuu actually was peeked clear by amy

and also that nanook Knew Too Much

but then i doubted myself after i ran out of posts and redirected tutuu to nanook instead of the other way, which is potentially what ended the game?

idk man
by Hally
Thu Jul 30, 2020 11:39 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:31 pm Gg guys and gals

The day vig could only be used on mafia kek
what happened the night before? i redirected tutuu to amy, so she got italian

but then amy was blocked? so no jailkeep, just a roleblocker plus day vig?

and you just blocked amy and let me redirect tutuu?
by Hally
Thu Jul 30, 2020 11:35 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [ENDGAME]

gg
by Hally
Thu Jul 30, 2020 10:22 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [NIGHT 6]

NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 10:19 pm
Hally wrote: Thu Jul 30, 2020 10:17 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 10:14 pm I guess it would be fairly karmic for me to lose a crushing f3 to cause my other town won’t pay attention in a TSP game after he’s lost that way in two of mine kek


Still fucking annoying tbh
nanook i just realized your solve is still mechanically impossible

if tutuu is a wolf jailkeeper and jailed me so she could kill nut amy would have gotten a result on me

amy’s peek on me failed. how could amy and i both get jailed on the same night? not possible

wolf!tutuu still mechanically ruled out

other ideas?
Look up what a jailkeeper does please
do jailkeeps stop peeks on the jailed person from going through? that isn’t standard where i’m from. they just block the jailed person’s actions but the jailed person can still be peeked

hang on, will confirm
by Hally
Thu Jul 30, 2020 10:20 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [NIGHT 6]

if wolf tutuu jails me to stop my redirect and kill nut, amy gets a result on me

if wolf tutuu jails amy to stop her from peeking me, my redirect goes through and nut doesn’t die

these are mutually exclusive in a wolf!tutuu world, yet both happened

tutuu still lock clear
by Hally
Thu Jul 30, 2020 10:17 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [NIGHT 6]

NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 10:14 pm I guess it would be fairly karmic for me to lose a crushing f3 to cause my other town won’t pay attention in a TSP game after he’s lost that way in two of mine kek


Still fucking annoying tbh
nanook i just realized your solve is still mechanically impossible

if tutuu is a wolf jailkeeper and jailed me so she could kill nut amy would have gotten a result on me

amy’s peek on me failed. how could amy and i both get jailed on the same night? not possible

wolf!tutuu still mechanically ruled out

other ideas?
by Hally
Thu Jul 30, 2020 10:14 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 38016

Re: Philosophers' Mafia [NIGHT 6]

i actually believe town!tutuu could be so tunneled in her view of amy/me as wolves that she would fake a red peek if she didn’t get one out of fear i redirected her

i wish she had told the truth so i wouldn’t have to make a judgment call like this, but that’s what i think

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