I think counterwagons allow for opportunities regardless of the situation. Knowing as we do now that it's multiball and we likely only had 2 from any given scumteam in the thread, it was probably useless after all. But on principle I like dangling counterwagons because it can sometimes tempt wolves to manouvre around them, if the conditions are right.WindwardAway wrote: ↑Mon Feb 12, 2024 5:25 pmWhen you have a wolf who's pretty much dead to rights in the thread, why does there need to be a counterwagon? If you'd answered that you thought there should be a counterwagon on Alison because Alison was wolfy, at least that would be reasonable, because then you have a reason to vote somewhere that just happens to not be the main wagon. But despite pushing Alison for several days, as I had, you answered that you thought there should be a counterwagon.Master Radishes wrote: ↑Mon Feb 12, 2024 5:19 pmI think so.WindwardAway wrote: ↑Mon Feb 12, 2024 5:17 pm Is there really much point in creating a counterwagon for the sake of having one, though?![]()
I voted Alison because I genuinely thought she was pushing me in bad faith, and that her unmoving PoE following the Brad flip indicated w/w wagons. I originally voted her, but I thought both she and Brad were wolfy, and I did not move my vote to Brad to create a counterwagon. I moved it because I thought Brad was burying himself at that point, and frankly I probably would've moved back to Alison had she been the larger wagon, because I *didn't* want there to be close wagons. Maybe it's because I'm used to playing on a site that's majority-only (and plurality results in a no-lunch), but I didn't want the wagons to become tied. I think forcing wagons to exist for the sake of existing is pointless, if there's no good reasoning behind them.
I also thought Alison was wolfy. I can believe these two things simultaneously, can I not?