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by iaafr
Fri Jul 31, 2020 12:37 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

ya that was the intended joke, was meant to be a bit tongue in cheek

thanks for the host, there were definitely some cool elements to the setup. inventor was pretty cool; most of the roles in general were pretty cool, i like the concept of flavorcops, etc etc.
by iaafr
Fri Jul 31, 2020 12:34 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

village mvp*

not to take away from nanooks performance lol
by iaafr
Fri Jul 31, 2020 12:34 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

Hally wrote: Fri Jul 31, 2020 12:32 am i overall did have fun. congrats to the wolf team on a great win

our village was so close! we’ll get em next time. i’d be happy to village with any of you again :heart:
appreciate the positivity

you really were mvp on multiple levels imo

sorry i couldnt help get there with you
by iaafr
Fri Jul 31, 2020 12:31 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

never fucking host role madness with postcap ever again
by iaafr
Fri Jul 31, 2020 12:27 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:27 am
iaafr wrote: Fri Jul 31, 2020 12:23 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:22 am I mean uh

The hammers were largely town driven, with the exception of Alison where most people (myself included!) hadn't read the rules closely enough, it's town's fault for hammering when they maybe shouldn't have. There's no mandatory use of hammer /shrug
i think thats unfair to the town players who didnt participate or condone the majs though

especially the ones who literally werent there to even be able to voice disagreement (amy mainly)
Eh, I mean...if you know maj is a thing, you've gotta play around it or accept the consequences imo. We've played light games with hammer in the past and town's used it fine
look at it from amy pov

is she to share the entire rest of the town's blame for the recklessness?

im talking about on a "every individual players" pov not a "town as a whole" pov
by iaafr
Fri Jul 31, 2020 12:26 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

i was a part of 1 out of 3 majs and yeah i regret my part in that maj (proto)


i still feel robbed of a proper game from the other 2 happening though
by iaafr
Fri Jul 31, 2020 12:23 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:22 am I mean uh

The hammers were largely town driven, with the exception of Alison where most people (myself included!) hadn't read the rules closely enough, it's town's fault for hammering when they maybe shouldn't have. There's no mandatory use of hammer /shrug
i think thats unfair to the town players who didnt participate or condone the majs though

especially the ones who literally werent there to even be able to voice disagreement (amy mainly)
by iaafr
Fri Jul 31, 2020 12:22 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

oh yeah

benson

right

almost blocked that out just now
by iaafr
Fri Jul 31, 2020 12:21 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

TonyStarkPrime wrote: Fri Jul 31, 2020 12:20 am
Timsup2nothin wrote: Fri Jul 31, 2020 12:18 am
iaafr wrote: Fri Jul 31, 2020 12:17 am maj being enabled was a really really dumb decision though

people signing light games should not expect that the phases would ever be sped up for any reason
I think we all agreed on this already.
yeah. we had it enabled on a previous light game with no problems, but here town decided that utilizing the mechanic as much as possible was a great idea. That option should not have been granted to them, it's against the spirit of what is ostensibly the format.
the alison maj was literally accidental

only the proto maj was intentional and egregious (and again, 5 town players shouldnt be able to decide for the entire playerlist to do that in the first place)
by iaafr
Fri Jul 31, 2020 12:19 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

ggwp nanook
by iaafr
Fri Jul 31, 2020 12:17 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

maj being enabled was a really really dumb decision though

people signing light games should not expect that the phases would ever be sped up for any reason
by iaafr
Fri Jul 31, 2020 12:16 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

yeah the bussing role wasnt the issue tbh that was just residual anni salt that i mentioned it in that capacity
by iaafr
Fri Jul 31, 2020 12:13 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

also i still hate 3ps but im aware syndicate hosts love them for some reason
by iaafr
Fri Jul 31, 2020 12:09 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

i mean frankly your play being completely thorough about the mech and exploring every possibility was probably correct

the fact that this game semi-necessitated that in a postcapped situation was fucked
by iaafr
Fri Jul 31, 2020 12:08 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

Amy wrote: Fri Jul 31, 2020 12:06 am
iaafr wrote: Thu Jul 30, 2020 11:56 pm this setup in general was not a good "postcap light" setup


i mean i still dont think its a good setup in general but ESPECIALLY in postcap light


which im more and more questioning the concept of in general

60 wallposts is not light

60 iaafr posts is light
in my defense i frankly wasnt sure how else i could townclear myself
no your play was fine im just talking in general about the concept


i dont think enforcing a postcap in this manner is conducive to a game actually being light


almost curious what it would be like to run a "light in spirit, self-regulate please, no postcap" light game over an actual limit light game
by iaafr
Fri Jul 31, 2020 12:06 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

im just gonna go with i wouldve both been far less tilted and i wouldve likely gotten there if the postcap+hammer situation didnt happen on the benson yeet day

i regret a lot of my play afterwards but still choose to blame the setup and the mechobsession gamestate it created

and i did sus nanook/radishes d0 too so there was that
by iaafr
Fri Jul 31, 2020 12:01 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

Timsup2nothin wrote: Fri Jul 31, 2020 12:00 am
iaafr wrote: Thu Jul 30, 2020 11:57 pm
Timsup2nothin wrote: Thu Jul 30, 2020 11:56 pm FWIW I really think that was the play there even if it hadn't been forced
are you referring to the proto hammer or?

lacking context for this comment
The day vig buss...I thought that was a brilliant play and was disappointed that it was forced.
oh

i mean i agree specifically because the godfather mech existed

otherwise meh
by iaafr
Thu Jul 30, 2020 11:57 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

Timsup2nothin wrote: Thu Jul 30, 2020 11:56 pm FWIW I really think that was the play there even if it hadn't been forced
are you referring to the proto hammer or?

lacking context for this comment
by iaafr
Thu Jul 30, 2020 11:56 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

this setup in general was not a good "postcap light" setup


i mean i still dont think its a good setup in general but ESPECIALLY in postcap light


which im more and more questioning the concept of in general

60 wallposts is not light

60 iaafr posts is light
by iaafr
Thu Jul 30, 2020 11:51 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:50 pm Tutu peeled me and got my godfather result kek

I blocked you and that’s why Amy failed


I was serious that every JK I’ve ever played with worked that way AFAIK
jk that prevents actions from working on the target is conventionally called "alien" or "jailor"


"conventional" jk is almost always roleblock + doc specifically ime
by iaafr
Thu Jul 30, 2020 11:48 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

i would have enjoyed it a lot more if i were on the scumteam yes

especially if i had your role

very valid opinion
by iaafr
Thu Jul 30, 2020 11:47 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

TonyStarkPrime wrote:Sun Jul 19, 2020 8:49 pm Jean-Jacques Rousseau - TOWN:

A citizen of Geneva
Political Philosophy

You are the town tiebreaker. If there is a tied vote count at the end of the day, you will be responsible for choosing the victim of the guillotine that day.

Decisions, decisions: You may note that right now the rules say that “ties in day polls will be decided randomly”. You can change the text to whatever you wish (that fulfills the purpose of answering the question how are ties decided), but if you choose to do so you may not mention any part of your own role and you may never claim to be able to break ties. You will be given a suitable fake claim should you choose this option. Finally, if you do so, your entire role card will be revealed upon your death.
like i said if all the roles were on this tier of power, the game mightve actually been fun
by iaafr
Thu Jul 30, 2020 11:46 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

even if we won i'd think that; i guarantee it

just completely unfun to play with this much mech and postcap and maj enabled
by iaafr
Thu Jul 30, 2020 11:46 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

i mean ill be blunt this setup sucked shit sorry not gonna mince my thoughts
by iaafr
Thu Jul 30, 2020 11:45 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

i really really hate buscredit roles now

im gonna instayeet the next player in one of my games who dayvigs scum and im gonna get universally roasted when theyre actually town
by iaafr
Thu Jul 30, 2020 11:41 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

(like i was imagining your role being a town role that misclears nanook for no reason)

(it was a half joke but lmfao it was actually right)
by iaafr
Thu Jul 30, 2020 11:40 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

i mean i had moments of doubt

and that one especially was one where i was living in a v!amy w!nanook possibility

but yeah i mean

yeah

mechanics
by iaafr
Thu Jul 30, 2020 11:37 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [NIGHT 4]

iaafr wrote: Mon Jul 27, 2020 3:48 am maybe the sole purpose of amys role was to misclear nanook
Amy wrote: Mon Jul 27, 2020 3:50 am rabbit what the flying fuck are you doing

i understand you can't answer this question but jesus christ dude

19/30
by iaafr
Thu Jul 30, 2020 11:36 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

ggwp
by iaafr
Thu Jul 30, 2020 11:36 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [ENDGAME]

NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:31 pm Gg guys and gals

The day vig could only be used on mafia kek
very interesting and cool setup
by iaafr
Wed Jul 29, 2020 1:48 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [NIGHT 5]

good luck town :) enjoyed memeing, really need to take a break from mafia in general because I literally can't sleep properly when playing sometimes :) sorry for the game integrity issues :) still think I should've just been mked d3 :)
by iaafr
Wed Jul 29, 2020 1:14 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

LIKE I WANNA VENT TO EPI LMFAOOOO
by iaafr
Wed Jul 29, 2020 1:11 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 1]

TonyStarkPrime wrote: Wed Jul 29, 2020 1:08 pm
Epignosis wrote: Tue Jul 21, 2020 12:40 pm Good day, scholars, sages, and scribes.

If you find yourself frustrated at any time during your deliberations, whether you are angry with another participant or you have a grievance with your host, please direct any of that displeasure to my inbox privately and we can engage in friendly discourse over your concerns.

May your time here be intellectually stimulating and civil.
:)
hey guys, please keep this in mind and keep personal attacks to a minimum. Tensions can run high, but please remain civil in the thread. I'm sure Epi would love to hear from you if you have complaints, or you can direct them directly at me.

also rabbit you're at 61 posts
linki now you're at like 65
literally had trouble figuring out who was the mod when I wanted to vent earlier because it's fucking buried on page 10 and there's no indication on page 1
by iaafr
Wed Jul 29, 2020 1:08 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

[mention]TonyStarkPrime[/mention]
by iaafr
Wed Jul 29, 2020 1:08 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

MODKILL ME YOU SHOULDVE MODKILLED ME N3
by iaafr
Wed Jul 29, 2020 1:07 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

postcap Pius majority enabled LOOOOOOOOOOOOL


don't even have the energy to make it a meme

fuck this game fuck this town
by iaafr
Wed Jul 29, 2020 1:06 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

literal honorary scum or falsely cleared scum
by iaafr
Wed Jul 29, 2020 1:05 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

this game format is so fucking dumb

fucking d3 hammer while I'm postcapped

so I have to live with this nutella player
by iaafr
Wed Jul 29, 2020 1:04 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

hey Amy LC if you can win on a 2 scum world pls just hammer me I want out
by iaafr
Wed Jul 29, 2020 1:02 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

vote me genius
by iaafr
Wed Jul 29, 2020 12:58 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

nutella wrote: Wed Jul 29, 2020 12:58 pm this isn't town iaafr lmaoooooo it just isn't
really hope you're town so you find out how bad you are postgame
by iaafr
Wed Jul 29, 2020 12:58 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

actually fuck it I'll invite let's see what happens in the eod hour
by iaafr
Wed Jul 29, 2020 12:57 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

I voted LC IDGAF

Nutella if you're town you're like

the worst parts of me without the actual stability in lategame
by iaafr
Wed Jul 29, 2020 12:53 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

IM SO MAD NUTELLAS ALIVE INSTEAD OF BENSON
by iaafr
Wed Jul 29, 2020 12:52 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

I'm SO MAD AMY DIDNT DIE D3 I FUCKING HATE THIS GAME
by iaafr
Wed Jul 29, 2020 12:51 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

nutella wrote: Wed Jul 29, 2020 12:27 pm
Spoiler: show
Amy wrote: Wed Jul 29, 2020 6:24 am Mmm. OK. Here's what I'm marinating. Remember that world I called too easy where MR/rabbit/tutuu were the wolves? I'm back there.

Some level 1 KZA wagon stuff: of living players, Nanook myself nutella LC and Hally were all on KZA. tutuu and iaafr were on Hally (well, iaafr joke selfvoted when it didn't matter, but he made a move towards Hally at a time when it definitely did). If KZA wasn't bussed, that just solves the game right there.

But OK, that's too level one on its own. Let's backburner that and continue.

Every player alive wanted bob dead after D1. Every player alive wanted Radishes dead after D1. No cred should be given for simply wolfreading these people.

Thing is, Hally was burying MR since even before the botched Nanook interaction. And the botched Nanook interaction was REALLY bad. So I think Radishes was a wolf, and I don't think Hally bussed him.

So you're the last 2 wolves on N1. KZA just got dunked. MR is consensus. Bob is consensus. You need to go deep. What do you do in that situation?

If you're not consensus town, you kill the people who are, so that you can take control of the threadstate. If you ARE consensus town, you start killing the PoE to maintain plausible deniability.

Now, obviously it's hard to call the N1 kill target if you assume Radishes was a wolf, because Hally claimed a redirect. But here's the thing: LC lost a vest, yeah? And he's 80% action immune. I somewhat think it's unlikely that the redirect would succeed and then the kill would ALSO succeed, yeah? Unless I'm misinterpreting the minutiae of LC's role.

So what if the wolves tried to kill LC anyways?

Think about it: it fits the pattern of their later kills. Tim wasn't consensus but had a decent PR; Colin wasn't consensus but had a decent PR; WWH was about as nonconsensus as a greenpeek could feasibly be. LC was a mid tier and had previously softed his role in ways that could be interpreted as an obvious, and potentially good, PR. The pattern is there.

The question then becomes "who would try to kill Long Con?" Hally and nutella were somewhat PoE-ish, and would probably shoot at the top tier villagers, who at the time were... tutuu and iaafr. Actually they'd probably both be aiming at iaafr in the level 1 world - he hadn't launched into the mechanical tinfoil on their slots yet, but he was certainly not strongly townreading either of them, and makes a lot of sense as an N1 kill from a team with those players on it.

tutuu and iaafr, on the other hand, both would have a vested interest in not thinning out the top of people's townlists. They would need cover. They would shoot LC.

Phase 2 was always going to be bussing bob. I think any wolfteam would want bob to die before Radishes, and I think faking a redpeek was always part of the plan. I doubt they anticipated the MR kill OR the bob dayvig, which probably accelerated the timetable to uncomfortable degrees.

Hally will ask "why fake a redcheck to bus?" The answer is twofold: it gives you mad cred if no other cop claims, and it massacres discussion for the day. If you're going to bus, you might as well do it in a way that gives town basically nothing to work with. This is part of why Nanook is never a tinfoil until f3; that shot is stupidly protown and is literally only useful if he's a lone wolf trying to survive to endgame - and he's never w/w with MR, so he's never a lone wolf, so he's just town.

But anyways. If they're wolves, rabbit and tutuu acquired cred through a D2 powerbus, have killed mid-tier townies to lend feasibility their own survival, and are generally trying very very hard to get myself or Hally dunked. rabbit's wanted me dead from the word go; his tunnel's been occasionally justified by my lack of effort, but I think I've espoused some legitimately townie viewpoints to the degree that if he's legitimately a villager and hasn't found me yet, he has some ridiculous preconceived notions on how hard I'm able to project town as a villager. tutuu's posting... hasn't been wolfy, really. She's erratic in a way that's probably NAI for her given her general personality, but there's definitely some depth of thought. I'm just... not sure it's not fakeable, and I think she fits too well as a wolf in the gamestate. I think claiming a failed check on Hally was largely an attempt to bury me or them somehow, and I think the fact that they're still alive and none of their checks died until last night is the single biggest indictment of them.

There's a chance that I'm wrong, in which case it's like. Idk always nutella probably? nutella/hally would probably have to be it but. I honestly don't think it's nutella/Hally at this point, I think they're playing like villagers who have found each other. I don't like nutella's play that much in a vacuum but I'm really coming around on Hally here.

And I kinda wanna kill LC anyways. I'm willing to bank the game on there not being 3 wolves left and we can all loltsp in postgame if there are. I think another night of mechanics is good, and I think the opportunity for me to bounce off people in real time is VERY good.

Thinking further, I think the thing that confuses me the most is tutuu's insistence that Hally would be trying to bury me if they were a v, and vice-versa. Like... we know that LC's claimed 3p. v!Hally knows a failed redirect isn't w/w indicative, and I know that it isn't w!Hally trying to manufacture a redcheck because their reaction to LC's claim made it really fucking obvious that they actually expected their redirect to succeed. Neither of us has any reason to bury the other. The perspective that we should be? Is super off. Unless I'm bad and missing something. But I don't think I am.

I'm not voting until EOD probably. I want to discuss this in real-time and everyone except the 3p is out of posts, I think. Sorry for the monologue. I kinda think LC's the best bet for safety reasons ATM? But I think iaafr/tutuu's the most likely team. MR wolf makes nutella lock v and it makes Hally v make too much sense. You're sold on Hally being a wolf? Explain how they're w/w with MR, or explain why MR is v, and either way find a partner for them that isn't me, because I continue to know my own alignment and it continues to be town.

37/60

this makes.......so much sense

lol im sold on iaafr tutuu gj
Jesus Christ
by iaafr
Wed Jul 29, 2020 1:01 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

still ultimately waiting to see + consider what amy comes up with anyhow

but yes i still havent thought out all the possibilities of why tutuus check on hally failed

i feel like roleblocker is fundamentally more likely than ascetic but it all feels like idle speculation because it's just a black box of unknown scum roles



linki edit: yeah i mean ive seen all those posts and i see how they fit into your narrative, but none of it is out of the realm of "scum roleplaying that role" to me. sorry.

one funny thing those quotes did achieve is getting me to tinfoil lc/nutella again lmao



atp it would probably be amy posts that could potentially shatter my worldview if anything but i cant imagine what that would entail
by iaafr
Wed Jul 29, 2020 12:49 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

Long Con wrote: Wed Jul 29, 2020 12:43 am
iaafr wrote: Wed Jul 29, 2020 12:28 amare you asking me to not give you the respect that you couldve come up with and roleplayed a town->3p role after seeing a scum role + the rules? are you saying youd never actually come up with that as a fakeclaim as scum, in a game where scum pretty much need to come up with ostensibly nonscum versions of their roles?
I think a planned roleplay would have played out much more smoothly, and the way things did play out objectively point to it being real, and not contrived.
could you quote what you believe should come off as real and not contrived?


---

if any switch to amy is coming we're gonna have to wait till postcap drop to talk that out anyhow (and im not even sure how much i believe it)


(sidenote: this postcap definitely feels constricting in later phases when the small playercount + heavy mech probably means having a higher postcap would be cromulent but meh)


like all mech aside, here is my order of towniness inside the poe

hally >> amy >>>>>>>>>>>>>> lc

entire playerlist version?

tutuu >> nanook / hally >> nutella >>> amy >>>>>>>>>>>>>> lc

idk this game is so fucky. if nutellas a godfather we loltsp? if nanook is a role specifically designed to get falsely cleared by v!amy's role we loltsp?

i hate how i essentially have no baseline for how much i should be tinfoiling weird shit

so i will continue to live in the basic world where the basic poe is amy/hally/lc even though amy/hally both have quite villagery moments at times.

so ultimately i wanna kill lc first no matter what.
by iaafr
Wed Jul 29, 2020 12:28 am
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

i mean sorry if you are what you claim, but that's just not something that could ever on its own, make me vote hally over you

are you asking me to not give you the respect that you couldve come up with and roleplayed a town->3p role after seeing a scum role + the rules? are you saying youd never actually come up with that as a fakeclaim as scum, in a game where scum pretty much need to come up with ostensibly nonscum versions of their roles?

i believe you that you've consistently played as if you're town=>3p who wants to hammer scum. i don't believe you that coming up with that claim is out of the question for scum!you. i don't particularly believe you've played particularly townsided in general, you've just pretty much followed the tides all game.

if you don't independently case hally as scum, or some way to prove that you could never be scum faking your role (and im not sure this is actually possible), i'm probably not voting hally. i mean full disclosure, even if you do those things, i'm probably not going to buy it at this point; though idk, i keep a pretty open mind in general when things give me real reason to doubt my convictions (which are usually weak in the first place, but this is like a pretty mechanically tight situation lol)

[mention]nutella[/mention] are you still leaning voting hally over lc here? im still personally very inclined to buy hally town amy/lc scum so.... i mean... mechanically thats not the loss if you vote that way, just. well you either trust me or you trust tutuu i guess; i feel pretty commited to straight opposing tutuu's worldview atp.

51/60 i think

and even in the world lc isnt lying, i still would rather vote amy over hally rn? idk. tutuu believes hally has more scum equity than amy in this situation; i certainly don't.
by iaafr
Tue Jul 28, 2020 10:37 pm
Forum: Previous Rackets
Topic: Philosophers' Mafia [ENDGAME]
Replies: 4009
Views: 37330

Re: Philosophers' Mafia [DAY 5]

Long Con wrote: Tue Jul 28, 2020 9:44 pm Doesn't change the fact that yeeting me in order to get more info that is, in part, coming to you from scum AND YOU KNOW THIS.
it's actually not obvious at all to me that hally is lock scum, and i've read tutuu's case

i mean tutuu's confidence still stems from a pretty loaded assumption about how amy/hally would act as V in the gamestate of reacting to last day's mech, and i don't see it as a given that v!hally always just buries amy like tutuu seems to have expected.

that aside, there still is no holistic burial of hally. you say tutuu's case should be sufficient; well, it clearly isnt for me. so help me see it better by reiterating/rephrasing what's so compelling about tutuu's case? or bury hally otherwise, since you seem to think they're lock scum now?


fmpov a you+amy world is still perfectly likely. help me see how that world might be impossible and/or help me see how hally is locked scum, and i will more strongly consider voting hally over you.

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