Depends when my kid finally falls asleep! Probably will be awhile yet, I wouldn't wait up for it tbhDaisyCloud wrote: ↑Thu Apr 22, 2021 10:40 pm what does late tonight mean? it feels late now. I was hoping to be here for day 0 or nite 0 or whatever it is called. I might miss it tho if not soon.
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Return to “Double Elimination Mafia sign-up (16p)”
- Thu Apr 22, 2021 10:42 pm
- Forum: Previous Racket Sign-Ups
- Topic: Double Elimination Mafia sign-up (16p)
- Replies: 68
- Views: 2367
Re: Double Elimination Mafia sign-up (16p)
- Thu Apr 22, 2021 8:29 pm
- Forum: Previous Racket Sign-Ups
- Topic: Double Elimination Mafia sign-up (16p)
- Replies: 68
- Views: 2367
Re: Double Elimination Mafia sign-up (16p)
I'm going to rand this later tonight and send out roles, ill lock this thread then. Feel free to banter or whatever until I lock it.
Game will start late tonight and have an extended d1
Game will start late tonight and have an extended d1
- Thu Apr 22, 2021 8:27 pm
- Forum: Previous Racket Sign-Ups
- Topic: Double Elimination Mafia sign-up (16p)
- Replies: 68
- Views: 2367
Re: Double Elimination Mafia sign-up (16p)
I can do 7pm for sure!DaisyCloud wrote: ↑Thu Apr 22, 2021 8:26 pmI would like a 7pm est or later for eod if possible. but don't go to extra trouble or anything just for meNANOOKTHEGREATANDFEARSOME wrote: ↑Thu Apr 22, 2021 8:21 pmProbably 6pm EDT, but I can adjust that a bit if you need?
- Thu Apr 22, 2021 8:21 pm
- Forum: Previous Racket Sign-Ups
- Topic: Double Elimination Mafia sign-up (16p)
- Replies: 68
- Views: 2367
Re: Double Elimination Mafia sign-up (16p)
Probably 6pm EDT, but I can adjust that a bit if you need?
- Sat Apr 17, 2021 9:56 pm
- Forum: Previous Racket Sign-Ups
- Topic: Double Elimination Mafia sign-up (16p)
- Replies: 68
- Views: 2367
Re: Double Elimination Mafia sign-up (16p)
I don't think I'm at risk of being canned but thank you i guess
- Fri Apr 02, 2021 3:28 pm
- Forum: Previous Racket Sign-Ups
- Topic: Double Elimination Mafia sign-up (16p)
- Replies: 68
- Views: 2367
- Tue Mar 30, 2021 8:09 pm
- Forum: Previous Racket Sign-Ups
- Topic: Double Elimination Mafia sign-up (16p)
- Replies: 68
- Views: 2367
- Sat Mar 20, 2021 12:12 pm
- Forum: Previous Racket Sign-Ups
- Topic: Double Elimination Mafia sign-up (16p)
- Replies: 68
- Views: 2367
Re: Double Elimination Mafia sign-up (16p)
It doesn't, i just copy pasted my rules and forgot to take that part outUrist wrote: ↑Sat Mar 20, 2021 12:09 pmHow does this work?NANOOKTHEGREATANDFEARSOME wrote: ↑Sat Mar 20, 2021 9:07 am There will also be a sleep option, which will be hammerable.
- Sat Mar 20, 2021 11:52 am
- Forum: Previous Racket Sign-Ups
- Topic: Double Elimination Mafia sign-up (16p)
- Replies: 68
- Views: 2367
Re: Double Elimination Mafia sign-up (16p)
This definitely fits in the category of "not as complicated as it looks," there aren't any PRs and the nonstandard mechanics are pretty straightforward.
- Sat Mar 20, 2021 9:07 am
- Forum: Previous Racket Sign-Ups
- Topic: Double Elimination Mafia sign-up (16p)
- Replies: 68
- Views: 2367
Re: Double Elimination Mafia sign-up (16p)
I'll add a poll as soon as I get the permissions to
- Sat Mar 20, 2021 9:07 am
- Forum: Previous Racket Sign-Ups
- Topic: Double Elimination Mafia sign-up (16p)
- Replies: 68
- Views: 2367
Double Elimination Mafia sign-up (16p)
Inspired loosely by the double elimination baseball and basketball tournaments of my youth. Days are the winners bracket and nights are the losers bracket.
On D1 half the player base (half minus one if an odd number) is “eliminated.” Every “night” the “eliminated” players vote half their number (half minus one if an odd number) to be eliminated a second time, resulting in their final removal from the game.
On D2 the winners bracket choose half their number to be eliminated (half minus one if an odd number). On N2 the D2 eliminations are added to the losers bracket and they vote half their number (half minus one if an odd number) to be eliminated, resulting in their final removal from the game.
Rinse and repeat until one side wins or it reaches 2 in the winners bracket, at which point the brackets are combined and it becomes normal mountainous mafia. The town win by killing the mafia, and the mafia win at parity OR if the winners bracket is entirely made up of mafia.
This may be a bit confusing, so here’s an example:
16 players A-P, with three mafia (A, E, F).
On D1 players I-P are eliminated and move to the losers bracket. On N1 A-H cannot post or vote. I-P vote to eliminate M-P, who all die and flip town.
There are now 12 players alive, 8 in the winners bracket and 4 in the losers.
On D2 only A-H can post and vote. They vote to move E-H to the losers bracket. Now on N2 E-P vote to remove I-P. They all flip town.
There are now 8 players alive, 4 in each bracket, and 3 of the 8 are mafia.
On D3 A-D vote to move C-D to the losers bracket. On N3 C-H vote to remove F-H. F flips mafia, the other two flip town.
There are now 5 players alive, 2 in the winners bracket and 3 in the losers. The two brackets are combined on D4, and the game plays as mountainous for f5 (and f3 if necessary).
16 players would be ideal, i can scale down if necessary. Winners and losers brackets can make reads on people in the other bracket freely, it’s all one game just with an artificial separation post-D1.
Host rules:
On D1 half the player base (half minus one if an odd number) is “eliminated.” Every “night” the “eliminated” players vote half their number (half minus one if an odd number) to be eliminated a second time, resulting in their final removal from the game.
On D2 the winners bracket choose half their number to be eliminated (half minus one if an odd number). On N2 the D2 eliminations are added to the losers bracket and they vote half their number (half minus one if an odd number) to be eliminated, resulting in their final removal from the game.
Rinse and repeat until one side wins or it reaches 2 in the winners bracket, at which point the brackets are combined and it becomes normal mountainous mafia. The town win by killing the mafia, and the mafia win at parity OR if the winners bracket is entirely made up of mafia.
This may be a bit confusing, so here’s an example:
16 players A-P, with three mafia (A, E, F).
On D1 players I-P are eliminated and move to the losers bracket. On N1 A-H cannot post or vote. I-P vote to eliminate M-P, who all die and flip town.
There are now 12 players alive, 8 in the winners bracket and 4 in the losers.
On D2 only A-H can post and vote. They vote to move E-H to the losers bracket. Now on N2 E-P vote to remove I-P. They all flip town.
There are now 8 players alive, 4 in each bracket, and 3 of the 8 are mafia.
On D3 A-D vote to move C-D to the losers bracket. On N3 C-H vote to remove F-H. F flips mafia, the other two flip town.
There are now 5 players alive, 2 in the winners bracket and 3 in the losers. The two brackets are combined on D4, and the game plays as mountainous for f5 (and f3 if necessary).
16 players would be ideal, i can scale down if necessary. Winners and losers brackets can make reads on people in the other bracket freely, it’s all one game just with an artificial separation post-D1.
Host rules:
Spoiler: show