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by TonyStarkPrime
Fri Apr 02, 2021 3:32 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

Shout out to sloonei, fourth highest poster in a game where he died 30 percent of the way in
by TonyStarkPrime
Fri Apr 02, 2021 3:32 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

Shout out to sloonei, fourth highest poster in a game where he died 30 percent of the way in
by TonyStarkPrime
Fri Apr 02, 2021 12:36 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

Alison wrote: Thu Apr 01, 2021 11:38 pm as opposed to the chosen one hints in all of the other games you've played
yeah those ones are less blatant usually
by TonyStarkPrime
Thu Apr 01, 2021 11:24 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

epi's fake claim with flavor was convincing enough that we ignored the most blatant chosen one hints ive ever seen from Kyle
by TonyStarkPrime
Thu Apr 01, 2021 10:52 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

i think after chop died it was probably correct to chop grogu over alison there
by TonyStarkPrime
Thu Apr 01, 2021 10:30 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Jackofhearts2005 wrote: Thu Apr 01, 2021 9:57 pm
Marmot wrote: Thu Apr 01, 2021 7:41 pm
TonyStarkPrime wrote: Thu Apr 01, 2021 7:39 pm
Marmot wrote: Thu Apr 01, 2021 7:38 pm - His role was claimed early on, something that mafia would have had a harder time doing.
ok but I did actually laugh when I noted that chop and made claimed first
True, but they were both yeeted for it.


Chop was finally boxed into a corner when his role was proved wrong.

Omega was also yeeted for claiming an investigative role but not visiting anyone.
Protip: Hint several roles but never claim no matter your alignment.
ah, the grogu strategy
by TonyStarkPrime
Thu Apr 01, 2021 8:41 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

JaggedJimmyJay wrote: Thu Apr 01, 2021 8:38 pm Anyway long story short on falcon and Alison:

falcon was not allowed to claim his role or information from it. I should have given him a fake claim or just scrapped that restriction. It left him in an unfair no-win situation when Grogu and the mafia team (who had role copped him) kinda exploited things. When folks started demanding falcon claim, eventually the Alison information was forced out of him. It was unfair to him and to town who couldn’t know. So I killed him to allow town to chop someone else (and the role had technically been violated).

Alison was thus outed illegally. When she died I decided they’d both be honorary winners.
It was a rough situation. I tried not to exploit it but there’s no way to really get around it. It’s 100 percent reasonable to force a claim from falcon and then he can’t do anything.
I had a role like this (1 person who can’t claim) in philo mafia, the person with that role also got mod killed.
by TonyStarkPrime
Thu Apr 01, 2021 8:35 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

Fallout 1 didn’t have a chosen one because I made him mafia
by TonyStarkPrime
Thu Apr 01, 2021 8:34 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

don’t bet games on “she probably doesn’t have a vig shot”
by TonyStarkPrime
Thu Apr 01, 2021 8:27 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

Yeah if Alison doesn’t potentially have a vig shot you just chop chop and get rid of him to save thread sanity
by TonyStarkPrime
Thu Apr 01, 2021 8:26 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

The only argument for leaving Alison alive is you want to make a Faustian bargain with her in like F9 to get her to temporarily townside if she’s two off her win con. This is incredibly risky
by TonyStarkPrime
Thu Apr 01, 2021 8:25 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

Also CHop is self voting and has directed the slaver to take an action in thread so if that action is possible the in thread coordination ruins any possibility of error on the side of the wolf team
by TonyStarkPrime
Thu Apr 01, 2021 8:24 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

Leaving Alison alive does force the mafia team to be a little more particular about their kills but only slightly — they have to kill kyle/epi anyways and that’s enough
by TonyStarkPrime
Thu Apr 01, 2021 8:22 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

KZA wrote: Thu Apr 01, 2021 8:11 pm
TonyStarkPrime wrote: Thu Apr 01, 2021 7:54 pm always kill alison there smh
TonyStarkPrime wrote: Thu Apr 01, 2021 7:54 pm it's mechanically correct
Care to elaborate?

It doesn't feel mechanically correct to chop someone who 100% isn't Mafia
Chop is outed and his role is 100 percent known. There’s no way he’s not the messenger, and thus there’s no way he’s not vanilla. Alison is locked into scum siding by mechanics, and potentially has a vig shot left to be pointing at town (and a vest which is relevant but minor). Killing Alison does not change the number of chops that town has — Sean said it would have but an F5 with Alison is still just an F5. If town chops incorrectly, provided Alison has fulfilled her win con the game is over on the spot. It’s always correct to deprive scum of their more valuable potential asset — especially while Alison having a shot left would make sense and would actually lower the number of Poe shots left
by TonyStarkPrime
Thu Apr 01, 2021 7:55 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

eh, the vig shot argument is compelling. it can go both ways.
by TonyStarkPrime
Thu Apr 01, 2021 7:55 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

probably kill grogu over alison though
by TonyStarkPrime
Thu Apr 01, 2021 7:54 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

chop is outed wolf but he's been outed wolf for five days and it didn't matter any of those times
by TonyStarkPrime
Thu Apr 01, 2021 7:54 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

always kill alison there smh
by TonyStarkPrime
Thu Apr 01, 2021 7:44 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Alison wrote: Thu Apr 01, 2021 7:43 pm I felt like Chop should have been turbo'd earlier but it wasn't my business since I was 3P so I didn't say anything and just went along with the flow. I was kinda confused why town exed me there instead of going after the mafia though.
hell i thought this and did say so but town does as town does
by TonyStarkPrime
Thu Apr 01, 2021 7:39 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Marmot wrote: Thu Apr 01, 2021 7:38 pm - His role was claimed early on, something that mafia would have had a harder time doing.
ok but I did actually laugh when I noted that chop and made claimed first
by TonyStarkPrime
Thu Apr 01, 2021 7:36 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

tsp tried very hard to get himself docced on n3 as to avoid any vig shots
by TonyStarkPrime
Thu Apr 01, 2021 7:14 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

I was actually really scared that Alison would go over on day 6, i think i pinged jack to make sure he could switch if he needed to
by TonyStarkPrime
Thu Apr 01, 2021 7:13 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Seanzie wrote: Thu Apr 01, 2021 7:11 pm
TonyStarkPrime wrote: Thu Apr 01, 2021 7:08 pm Sean, good game. It was a valiant effort and I imagine subbing in on day 6 of a long game is very hard
Good game to you too. I still can't believe you got away with claiming that wolves wanted to chop Chop and Grogu, but well played. It was an interesting choice to kill Urist over Marmot, and I think one that helped you a lot (probably wouldn't have mattered, but it did feel like Marmot was the most willing to actually consider my side yesterday).
we seriously did I was a wolf i can confirm
by TonyStarkPrime
Thu Apr 01, 2021 7:09 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

JaggedJimmyJay wrote: Thu Apr 01, 2021 7:08 pm Teaser for a lounge thread tonight:

Spoiler: show
I looked up every instance in which a player has made 1,000 posts or more in a Syndicate game. I did not consider dead posts or post-game posts. They are ordered below.

RankPlayerPost CountAlignmentGameYear
1tutuu1864CivilianGame of Champions 20202021
2iaafr1663CivilianInception Mafia2019
3Justplayingitcool1604CivilianGame of Champions 20202021
4MacDougall1507CivilianRadiohead Mafia2020
5Ricochet1472CivilianGame of Champions 20152016
6JaggedJimmyJay1458CivilianTalking Heads Mafia (RYM #90)2015
7Michelle1346CivilianGame of Champions 20202021
8TonyStarkPrime1268MafiaFallout 2: A Post-Nuclear Mafia Game2021
rico just KILLING it in goc 2015
by TonyStarkPrime
Thu Apr 01, 2021 7:08 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Sean, good game. It was a valiant effort and I imagine subbing in on day 6 of a long game is very hard
by TonyStarkPrime
Thu Apr 01, 2021 7:06 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

NANOOKTHEGREATANDFEARSOME wrote: Thu Apr 01, 2021 7:06 pm Ftr i tracked doom nowhere n1 that's how I knew she wasn't westin

I would've claimed an invention red lol
look a man's gotta improvise
by TonyStarkPrime
Thu Apr 01, 2021 7:05 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Sloonei wrote: Thu Apr 01, 2021 7:05 pm TSP gets the Fallout scum win he deserves, at long last.
:hug: for you
by TonyStarkPrime
Thu Apr 01, 2021 3:53 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

And you said that wasn’t a good mafia song @nutella smh
by TonyStarkPrime
Thu Apr 01, 2021 3:53 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

clowns to the left of me jokers to my right
by TonyStarkPrime
Thu Apr 01, 2021 3:49 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

MAFIA need to kill 12 PEOPLE to satisfy their win condition, while TOWN only need to kill 3. So does it make sense for wolves to have 3 members, while town have 12? No.
by TonyStarkPrime
Thu Apr 01, 2021 3:46 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Seanzie wrote: Thu Apr 01, 2021 3:43 pm
TonyStarkPrime wrote: Thu Apr 01, 2021 3:34 pm hmm chop the outed wolf with a (possible) vest and vig shot, or chop the outed vanilla goon
Slaver isn't a wolf? Didn't you brag a little while about about understanding the setup? Like literally slaver is orange, which JJJ says is "most classically "independent"", and town doesn't need to kill the slaver to win, and the slaver can win with town. They are 3p, not wolf. So yeah, chop the wolf, or even chop in the PoE (like Grogu... whom you yeeted Alison over...) over chopping the 3p. Also, the fact Alison didn't shoot the night after she was outed essentially confirmed that she didn't have a shot left, since it was in her benefit to appear as harmless as possible (and the best way to prove she was harmless would have been to give us a mech reason to believe she had no shots left).
BECAUSE GROGU WAS GONNA GET SHOT
by TonyStarkPrime
Thu Apr 01, 2021 3:41 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Seanzie wrote: Thu Apr 01, 2021 3:39 pm If you play in a game with multiple factions, do you expect one faction with a very easy wincon to have more people in it than a faction with a much harder to satisfy wincon? No? Why not? Because that would be unbalanced. I've already explained this multiple times, but Hubologists literally need to kill 4 people to satisfy their non-enclave wincon, where Redding needs to kill ONE. So does it make sense to have Hubologists only have one rule, where Redding has two? No. It isn't out of the realm of possibilities, but it would be unexpected, and JJJ literally said he is proud of his ability to balance games, so I think it is reasonable to assume that the game is reasonably well-balanced.
pretty sure mafia is a game where normally there are two factions and they have approximately equal to achieve win cons and their sizes are not balanced but again, not talking about it. we have moved on.
by TonyStarkPrime
Thu Apr 01, 2021 3:34 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

but I'm not talking about it
by TonyStarkPrime
Thu Apr 01, 2021 3:34 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

hmm chop the outed wolf with a (possible) vest and vig shot, or chop the outed vanilla goon
by TonyStarkPrime
Thu Apr 01, 2021 3:33 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

im not talking about the relative strengths and weaknesses of chopping or not chopping a wolf-siding 3P who might have a vig shot left and might have a bulletproof vest left
by TonyStarkPrime
Thu Apr 01, 2021 3:30 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Seanzie wrote: Thu Apr 01, 2021 3:26 pm
TonyStarkPrime wrote: Thu Apr 01, 2021 3:17 pm
Seanzie wrote: Wed Mar 31, 2021 10:59 pm
Urist wrote: Wed Mar 31, 2021 10:50 pm
Seanzie wrote: Wed Mar 31, 2021 10:43 pm
Urist wrote: Wed Mar 31, 2021 10:41 pm Also because if I vote TSP and he ends up being town I'll feel like a jackass.

But I do think that Nanook had a role cop, and I think that if the scum inventor had given it to him then Made would have just claimed that.

There are a lot of other things as well, including the fact that I don't think Chop v TSP was bussing, Poison's posts were pretty scummy, the KZA shot doesn't make sense from her perspective, TSP has appeared relatively townie the whole game, and Seanzie's arguments today are uninspiring.
:shrug: at least I made arguments. I repped into a hard game to rep into, with a slot that was not set up well and I tried.
Yeah sorry about that if you're town. You're putting way more effort into this game than I am, which is why I feel bad that I'm the one who has to make this decision.
Honestly I'm trying to look for reasons for why your slot would be town but I've got nothing. Can you point at anything you've done this game that you wouldn't have done as scum?
I wouldn't have resisted an Alison yeet two days in a row if I was a wolf when my scumbuddy was up for a yeet.

I shot down TSP's idea about ending the game yesterday rather than today since F4 is better for scum than F3. If I was a wolf, I would have taken my chances in F4 if it felt like town would have been up for it.

I also pushed hard for claims, which I may not have done as a wolf since the claims helped box scum in.

I also probably wouldn't have cleared Marmot based on balancing if I was a wolf since he was pretty heavily suspected and could have been a mislunch if I hadn't committed to always lunching TSP before Marmot two or three days ago.
thing one is flat false in general, but I've accepted that in any world you believe it
thing two is flat false for you
things three and four are false enough
Thing one isn't false. We lost a mislim chopping someone who was outed, but whom didn't need to be chopped. Since we are in F3 right now with a PoE of 2, that ONE mislim that we lost would have solved the game for us.

Thing two isn't false? F4 is always better for the wolf than F3? I think it is super suspicious you wanted to end it in F4 btw. Why was that?

"false enough"? What does that even mean? If you don't believe the Marmot thing, why did you say earlier today that you started yesterday thinking about voting Marmot? It sounds like YOU felt he was worth suspecting. Unless I missed something, I was the only one who had put Marmot as reasonably clear. Why would I do that as a wolf? TBH, I would have killed Urist as a wolf last night. I think you only killed Marmot because you knew 1. I had him far above you, and 2. Marmot had expressed that he felt good about my ISO (granted still suspicious of my slot overall), whereas Urist did not express anything good about me yesterday.
you're wrong on thing one
thing two is false -- note -- for you, since you personally wouldn't have fared well. i pushed for it because i wanted the game to be over this is establishd:P
as to false enough I said that I had no idea what it means. i dunno why you cleared marmot for ~balancing~. I have no idea what ~balancing~ means. every time you say something about ~balancing~ I think it's just an in-between step for you to make whatever claim you want to tbh
by TonyStarkPrime
Thu Apr 01, 2021 3:25 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Urist wrote: Thu Apr 01, 2021 3:25 pm [VOTE: tony stark prime] aubergine
Trying too hard
i was just not trying hard enough smh
by TonyStarkPrime
Thu Apr 01, 2021 3:24 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

it was a question about me it doesn't count
by TonyStarkPrime
Thu Apr 01, 2021 3:24 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Seanzie wrote: Tue Mar 30, 2021 8:09 pm Okay, so thoughts before I start digging into ISOs.


Right now I am definitely leaning towards voting TSP over Urist, but I am going to try to read as much of both your ISOs before I commit to anything.
like you say this and ping urist with a question (which he didn't answer i think but who cares) and have literally not given it a second thought
by TonyStarkPrime
Thu Apr 01, 2021 3:21 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

he'll probably respond and say something about balancing again idk
by TonyStarkPrime
Thu Apr 01, 2021 3:21 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

TonyStarkPrime wrote: Wed Mar 31, 2021 5:15 pm
Seanzie wrote: Fri Mar 19, 2021 2:40 pm @TonyStarkPrime @Urist @sprityo please claim alignment ASAP.

@Grogu please hardclaim your role ASAP.
Grogu wrote: Fri Mar 19, 2021 3:12 pm
MartinGG99 wrote: Fri Mar 19, 2021 3:11 pm Interesting. So we got Jack + Sprityo + Urist (potentially) + Kylemii as BoS.

There's one scum in there Imo. Maaaybe 2 but I doubt.

I'm eager to hear @Grogu's claim.
I think I know who it is. I need Daisy/sprit targets
Grogu wrote: Fri Mar 19, 2021 3:12 pm
MartinGG99 wrote: Fri Mar 19, 2021 3:11 pm
Grogu wrote: Fri Mar 19, 2021 3:09 pm I ask you marmot to get daisy slot to claim first.
I have a result and know who they targeted but that’s it. I want to hear her claim and result for each night more importantly last night.
Daisy got replaced by Sprityo.

They claimed Brotherhood of Steel as an alignment.
I don’t care about that.
sprityo wrote: Fri Mar 19, 2021 3:13 pm grogu buddy i've been pretty transparent today on who i could be, just give it some thought and all your questions are answered. However I wont tell you any other night actions for the time being
Seanzie wrote: Fri Mar 19, 2021 3:25 pm I'm starting to suspect Sprityo the most. Grogu should claim alignment, and then I think Sprityo should claim.
look at that progression
TonyStarkPrime wrote: Wed Mar 31, 2021 5:16 pm like you tell grogu to hardclaim, grogu claims some semblance of information on sprityo, now boom sprityo is most suspcious no further questions.
still didn't get an explanation for sean's grogu progression day 7 either which I have read several times and just do not comprehend. check out all of it -- note that he votes for grogu and argues to chop there while simultaneously trying to shift off of it
by TonyStarkPrime
Thu Apr 01, 2021 3:20 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 159348

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

(which isn't a real thing, to establish that. but like I figured you would have at least pointed it out)

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