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- Sun Mar 28, 2021 5:20 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
cryptic tsp has returned
- Sun Mar 28, 2021 5:15 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
Chop can do crazy stuff and I've seen poison do that kind of thing before but just seems out of place for Jack
- Sun Mar 28, 2021 5:14 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
the day 2 interactions legitimately do look clearing there
- Sun Mar 28, 2021 3:51 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
problem with your night kill solve, Urist: I think (emphasis on the think) in that case Syn claims the Wilgy shot.
- Sun Mar 28, 2021 3:25 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
someone talk to me or I'll go back to writing this paper on Kant
- Sun Mar 28, 2021 3:25 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
the thing is if I clear marmot it's mostly for what would in that world be a failed attempt to counterclaim me and a successful accidental counterclaim of a wolf and I kinda don't want to give anyone passes for mechanical snafus given how the wolf team has behaved thusfar
- Sun Mar 28, 2021 3:17 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
But they might have just thought made was outed and whatever
- Sun Mar 28, 2021 3:16 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
though one thing, I don't think marmot and jack both choose to chop made over chop on day 3
- Sun Mar 28, 2021 3:15 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
DAY 5 FINAL:
Spoiler: show
but like. can't do vca with the person who didn't vote for the first four days idk
- Sun Mar 28, 2021 3:00 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
actually I think he already did some work on it for me, let me see if I can find that
- Sun Mar 28, 2021 2:59 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
in martin's memory though I'd like to share the Day 5 vote count just so we can marvel at something
- Sun Mar 28, 2021 1:13 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
The problem with interactive ISOs here is there’s just not a lot to do
- Sun Mar 28, 2021 1:11 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
- Sun Mar 28, 2021 1:10 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
I should read all of the thread before saying thingsUrist wrote: ↑Sun Mar 28, 2021 11:57 amSyn claimed it d5
- Sun Mar 28, 2021 1:09 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
- Sun Mar 28, 2021 1:08 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
Mac can self doc so that accounts for that
- Sun Mar 28, 2021 1:08 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
She claimed to use it on Mac N1, this can’t strictly be trustedMarmot wrote: ↑Sun Mar 28, 2021 11:11 am If the above is accurate, there's two kills that aren't accounted for.
- Frank Horrigan vig
- Slaver vig
Alison claimed to use her vig, but I don't recall if she claimed to use it on anyone specifically. I also think these two lack of explanations is incriminating against seanzie, as his info-claim is that he vig killed KZA (or rather Poison did). I don't know what Poison's mindset was, but I will admit that I didn't really trust KZA Day 3 either, because I copped him the same night.![]()
- Sun Mar 28, 2021 12:41 am
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
cause I sure as hell don't
- Sun Mar 28, 2021 12:40 am
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
marmot wanna do isos with me
- Sun Mar 28, 2021 12:30 am
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
But I am here so if someone wants to like start doing isos or whatever
- Sun Mar 28, 2021 12:27 am
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
it just keeps going
- Sat Mar 27, 2021 8:52 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
waiting for marmot to check in before I say anything else about my opinion of the state of the game
- Sat Mar 27, 2021 8:51 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
Urist is as near as it gets to mech locked as town and always always always gets shot by anyone who's paid the slightest bit of attention.Seanzie wrote: ↑Sat Mar 27, 2021 8:04 pmI don't understand what you mean here. Can you clarify?TonyStarkPrime wrote: ↑Sat Mar 27, 2021 7:33 pm I don't think that's strictly correct here but the reason it's not strictly correct might be complicated by some people not reading the game
- Sat Mar 27, 2021 7:33 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]
I don't think that's strictly correct here but the reason it's not strictly correct might be complicated by some people not reading the game
- Fri Mar 26, 2021 6:31 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
so which of us won't be around tomorrow
- Fri Mar 26, 2021 5:21 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
If that makes any sense
- Fri Mar 26, 2021 5:21 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
And it's not the same bad reasoning. I genuinely do not understand why grogu claimed a track/RT/its equivalent not once not twice but three times if the wolves did not have a tracker fake claim.
- Fri Mar 26, 2021 5:19 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
for the same reason alison's claim implicated her which I guess is bad reasoning but it was right once
- Fri Mar 26, 2021 5:17 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
(subtext that implicates marmot unless the wolves just got terrible fake claims)
- Fri Mar 26, 2021 5:16 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
I assume that if the game were to end in 2 hours the game would have ended 42 hours ago
- Fri Mar 26, 2021 5:15 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
But I do think the wolves have the role blocker / tracker so they could have like tracked falcon and RCed mac?
- Fri Mar 26, 2021 5:14 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
I just don't think that's plausible with the whole falcon/alison thing grogu was on about
- Fri Mar 26, 2021 5:13 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
it's an irrelevant hypothetical
- Fri Mar 26, 2021 5:10 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
(i'm also decently certain that any rational person knew that alison was the slaver but this probably doesn't apply to the wolf team here)
- Fri Mar 26, 2021 5:05 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
I also think Grogu knew that Alison was slaver day 2 but I might be ascribing too much logic to his actions there
- Fri Mar 26, 2021 5:05 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
You just gave two ways it was a possibility?
- Fri Mar 26, 2021 5:00 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
implies the possibility, not it itself
- Fri Mar 26, 2021 4:58 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
it's already a possibility, by strict rules of propositional logic anything implies it
- Fri Mar 26, 2021 4:57 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
i don't see how that's an implication
- Fri Mar 26, 2021 4:43 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
or mac actually
- Fri Mar 26, 2021 4:42 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
burning take: he could have messaged alison or something and then had his fake message prepped for sloonei because he knew sloonei was going to die
- Fri Mar 26, 2021 4:32 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
but I'm not going to go back and read his iso and find out if that was a smart thought or not
- Fri Mar 26, 2021 4:29 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
I'm sorta positive that Chop legitimately spewed Sloonei killed by enclave
- Fri Mar 26, 2021 4:29 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
sloonei killed by enclave, nanook shot by vc?Urist wrote: ↑Fri Mar 26, 2021 4:28 pm The only real reason I have for suspecting marmot is that sloonei was killed
but if marmot is mafia that means that poisynzie is town and therefore killed kza and that means sloonei was prob killed by VC and nanook was shot by enclave so it means marmot cannot be suspicious for the sloonei death
if that makes any sense at all
- Fri Mar 26, 2021 4:28 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
like the only mech reason to think marmot is town is that he claimed what grogu was clearly claiming (which is at least arguably more scummy because it means likely wolf fake claim) and because we had like 12 posts of confusion on the role cop thing
- Fri Mar 26, 2021 4:24 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
same goes for martin but martin's actually lock town
- Fri Mar 26, 2021 4:23 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
marmot thinking he's lock town is probably? a good sign but it doesn't have a basis in reality, right
- Fri Mar 26, 2021 4:22 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
actually I think that's the oppoisite of how that works
- Fri Mar 26, 2021 4:22 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
i better die tonight to justify having done no work today
- Thu Mar 25, 2021 6:57 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 169955
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]
No clear way a track/watch would do it