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by TonyStarkPrime
Sun Mar 28, 2021 5:15 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Chop can do crazy stuff and I've seen poison do that kind of thing before but just seems out of place for Jack
by TonyStarkPrime
Sun Mar 28, 2021 5:14 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

the day 2 interactions legitimately do look clearing there
by TonyStarkPrime
Sun Mar 28, 2021 3:51 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

problem with your night kill solve, Urist: I think (emphasis on the think) in that case Syn claims the Wilgy shot.
by TonyStarkPrime
Sun Mar 28, 2021 3:25 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

someone talk to me or I'll go back to writing this paper on Kant
by TonyStarkPrime
Sun Mar 28, 2021 3:25 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

the thing is if I clear marmot it's mostly for what would in that world be a failed attempt to counterclaim me and a successful accidental counterclaim of a wolf and I kinda don't want to give anyone passes for mechanical snafus given how the wolf team has behaved thusfar
by TonyStarkPrime
Sun Mar 28, 2021 3:17 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

But they might have just thought made was outed and whatever
by TonyStarkPrime
Sun Mar 28, 2021 3:16 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

though one thing, I don't think marmot and jack both choose to chop made over chop on day 3
by TonyStarkPrime
Sun Mar 28, 2021 3:15 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

TonyStarkPrime wrote: Sat Mar 13, 2021 2:28 pm DAY 1 FINAL:
Spoiler: show
BoKnows(8)
Voters: Urist, Esooa, staypositivefriend, MartinGG99, Rej, Alison, Grogu, Sloonei

c4e5g3d5(3)
Voters: Long Con, Epignosis, Dom

ChopChop (3)
Voters: TonyStarkPrime, c4e5g3d5, Jackofhearts2005

Jackofhearts2005
Voters: DrWilgy, ChopChop

Rej(5)
Voters: NANOOKTHEGREATANDFEARSOME, KZA, falcon45ca, Marmot, MacDougall

staypositivefriend
Voters: DaughterOfOmega

TonyStarkPrime
Voters: BoKnows

Not Voting: Daisy, Poison, Kyle


DAY 2 FINAL:
Spoiler: show
ChopChop
(4)
Voters: Kylemii, TonyStarkPrime, Alison, Sloonei

MacDougall
Voters: Epignosis

Rej(11)
Voters: KZA, Spacedaisy, MartinGG99, Marmot, Urist, NANOOKTHEGREATANDFEARSOME, MacDougall, Long Con, Jackofhearts2005, Grogu, staypositivefriend


Sloonei
Voters: ChopChop


Not Voting: Dom, Poison, Rej, Omega


DAY 3 FINAL:
Spoiler: show
ChopChop
(5)
Voters: Made, NANOOKTHEGREATANDFEARSOME, Alison, TonyStarkPrime, KZA

Made (7)
Voters: MartinGG99, Long Con, Kylemii, Jackofhearts2005, MacDougall, Sloonei, Marmot

KZA
Voters: ChopChop


MacDougall
Voters: Dom, Grogu, Epignosis

NOT VOTING:
Voters: Urist, Poison, Daisy


DAY 4 FINAL:
Spoiler: show
ChopChop

Voters: Dom

MacDougall (6):
TonyStarkPrime, Urist, MartinGG99, Alison, Jackofhearts2005, Long Con

MartinGG99:
Voters: Kylemii

Spacedaisy:
Voters: Marmot

TonyStarkPrime (4):
Voters: Epignosis, ChopChop, NANOOKTHEGREATANDFEARSOME, MacDougall

Not Voting: Sprityo, Poison, Grogu

DAY 5 FINAL:
Spoiler: show
Dom
7
35%
Voters: Urist, Kylemii, MartinGG99, Long Con, Marmot, Alison, TonyStarkPrime

Long Con
2
10%
Voters: Epignosis, Jackofhearts2005

reywaS / Kylemii
1
5%
Voters: Dom

TonyStarkPrime
2
10%
Voters: ChopChop, Poisynzie

Not voting: at least Grogu, Sprityo
if it's poison, the dom wagon is pure (asterisk Alison).

but like. can't do vca with the person who didn't vote for the first four days idk
by TonyStarkPrime
Sun Mar 28, 2021 3:00 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

actually I think he already did some work on it for me, let me see if I can find that
by TonyStarkPrime
Sun Mar 28, 2021 2:59 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

in martin's memory though I'd like to share the Day 5 vote count just so we can marvel at something
by TonyStarkPrime
Sun Mar 28, 2021 1:13 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

The problem with interactive ISOs here is there’s just not a lot to do
by TonyStarkPrime
Sun Mar 28, 2021 1:11 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Urist wrote: Sun Mar 28, 2021 11:52 am I'm like 99% certain that trying to publicly solve the game at this point is antitown tho
You’re not wrong but I’m not playing connect 4 again
by TonyStarkPrime
Sun Mar 28, 2021 1:10 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Urist wrote: Sun Mar 28, 2021 11:57 am
Seanzie wrote: Sun Mar 28, 2021 11:53 am
Urist wrote: Sun Mar 28, 2021 11:37 am My current solve on the NKs is that Wilgy was shot by Frank n1 for being "doctor", and kza was shot by Mac for blocking him.

Alison claimed that her shot was used on mac n1
So is your working theory that Enclave!Poison saw that KZA had died and flipped town, and decided to claim to have vigged KZA, not knowing how KZA had really died and locking my slot into a claim very early?
Syn claimed it d5
I should read all of the thread before saying things
by TonyStarkPrime
Sun Mar 28, 2021 1:09 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Seanzie wrote: Sun Mar 28, 2021 11:53 am
Urist wrote: Sun Mar 28, 2021 11:37 am My current solve on the NKs is that Wilgy was shot by Frank n1 for being "doctor", and kza was shot by Mac for blocking him.

Alison claimed that her shot was used on mac n1
So is your working theory that Enclave!Poison saw that KZA had died and flipped town, and decided to claim to have vigged KZA, not knowing how KZA had really died and locking my slot into a claim very early?
Poison didn’t claim it but yes all of this
by TonyStarkPrime
Sun Mar 28, 2021 1:08 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Mac can self doc so that accounts for that
by TonyStarkPrime
Sun Mar 28, 2021 1:08 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Marmot wrote: Sun Mar 28, 2021 11:11 am If the above is accurate, there's two kills that aren't accounted for.

- Frank Horrigan vig
- Slaver vig


Alison claimed to use her vig, but I don't recall if she claimed to use it on anyone specifically. I also think these two lack of explanations is incriminating against seanzie, as his info-claim is that he vig killed KZA (or rather Poison did). I don't know what Poison's mindset was, but I will admit that I didn't really trust KZA Day 3 either, because I copped him the same night. XD
She claimed to use it on Mac N1, this can’t strictly be trusted
by TonyStarkPrime
Sun Mar 28, 2021 12:41 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

cause I sure as hell don't
by TonyStarkPrime
Sun Mar 28, 2021 12:40 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

marmot wanna do isos with me
by TonyStarkPrime
Sun Mar 28, 2021 12:30 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

But I am here so if someone wants to like start doing isos or whatever
by TonyStarkPrime
Sat Mar 27, 2021 8:52 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

waiting for marmot to check in before I say anything else about my opinion of the state of the game
by TonyStarkPrime
Sat Mar 27, 2021 8:51 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

Seanzie wrote: Sat Mar 27, 2021 8:04 pm
TonyStarkPrime wrote: Sat Mar 27, 2021 7:33 pm I don't think that's strictly correct here but the reason it's not strictly correct might be complicated by some people not reading the game
I don't understand what you mean here. Can you clarify?
Urist is as near as it gets to mech locked as town and always always always gets shot by anyone who's paid the slightest bit of attention.
by TonyStarkPrime
Sat Mar 27, 2021 7:33 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 10]

I don't think that's strictly correct here but the reason it's not strictly correct might be complicated by some people not reading the game
by TonyStarkPrime
Fri Mar 26, 2021 6:31 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

so which of us won't be around tomorrow
by TonyStarkPrime
Fri Mar 26, 2021 5:21 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

And it's not the same bad reasoning. I genuinely do not understand why grogu claimed a track/RT/its equivalent not once not twice but three times if the wolves did not have a tracker fake claim.
by TonyStarkPrime
Fri Mar 26, 2021 5:19 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

for the same reason alison's claim implicated her which I guess is bad reasoning but it was right once
by TonyStarkPrime
Fri Mar 26, 2021 5:17 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

(subtext that implicates marmot unless the wolves just got terrible fake claims)
by TonyStarkPrime
Fri Mar 26, 2021 5:16 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

I assume that if the game were to end in 2 hours the game would have ended 42 hours ago
by TonyStarkPrime
Fri Mar 26, 2021 5:15 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

But I do think the wolves have the role blocker / tracker so they could have like tracked falcon and RCed mac?
by TonyStarkPrime
Fri Mar 26, 2021 5:14 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

I just don't think that's plausible with the whole falcon/alison thing grogu was on about
by TonyStarkPrime
Fri Mar 26, 2021 5:13 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

it's an irrelevant hypothetical
by TonyStarkPrime
Fri Mar 26, 2021 5:10 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

(i'm also decently certain that any rational person knew that alison was the slaver but this probably doesn't apply to the wolf team here)
by TonyStarkPrime
Fri Mar 26, 2021 5:05 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

I also think Grogu knew that Alison was slaver day 2 but I might be ascribing too much logic to his actions there
by TonyStarkPrime
Fri Mar 26, 2021 5:05 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

You just gave two ways it was a possibility?
by TonyStarkPrime
Fri Mar 26, 2021 5:00 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

implies the possibility, not it itself
by TonyStarkPrime
Fri Mar 26, 2021 4:58 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

it's already a possibility, by strict rules of propositional logic anything implies it
by TonyStarkPrime
Fri Mar 26, 2021 4:57 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

i don't see how that's an implication
by TonyStarkPrime
Fri Mar 26, 2021 4:42 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

burning take: he could have messaged alison or something and then had his fake message prepped for sloonei because he knew sloonei was going to die
by TonyStarkPrime
Fri Mar 26, 2021 4:32 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

but I'm not going to go back and read his iso and find out if that was a smart thought or not
by TonyStarkPrime
Fri Mar 26, 2021 4:29 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

I'm sorta positive that Chop legitimately spewed Sloonei killed by enclave
by TonyStarkPrime
Fri Mar 26, 2021 4:29 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

Urist wrote: Fri Mar 26, 2021 4:28 pm The only real reason I have for suspecting marmot is that sloonei was killed
but if marmot is mafia that means that poisynzie is town and therefore killed kza and that means sloonei was prob killed by VC and nanook was shot by enclave so it means marmot cannot be suspicious for the sloonei death
if that makes any sense at all
sloonei killed by enclave, nanook shot by vc?
by TonyStarkPrime
Fri Mar 26, 2021 4:28 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

like the only mech reason to think marmot is town is that he claimed what grogu was clearly claiming (which is at least arguably more scummy because it means likely wolf fake claim) and because we had like 12 posts of confusion on the role cop thing
by TonyStarkPrime
Fri Mar 26, 2021 4:24 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

same goes for martin but martin's actually lock town
by TonyStarkPrime
Fri Mar 26, 2021 4:23 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

marmot thinking he's lock town is probably? a good sign but it doesn't have a basis in reality, right
by TonyStarkPrime
Fri Mar 26, 2021 4:22 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

actually I think that's the oppoisite of how that works
by TonyStarkPrime
Fri Mar 26, 2021 4:22 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

i better die tonight to justify having done no work today
by TonyStarkPrime
Thu Mar 25, 2021 6:57 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 169955

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

No clear way a track/watch would do it

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