yeah i think im in the same boat here re: being a mafia dinosaur. i feel like ive probably missed some event that's made this an issue to talk about now because this site has always been an amalgamation of different communities and i never saw need for standard rules before.G-Man wrote: ↑Fri Apr 02, 2021 2:33 pm I think I agree with most of what Syn says in their post up there ^
Newcomers who wish to host will most likely play a few games to test the waters. We are a community that loves to read new game ideas and offer feedback, so any prospective new first-time-on-TS hosts will likely have their game proposals lovingly picked apart out of curiosity over a shiny new thing.
The merits of paying attention really is what it boils down to, so bravo for expressing it that way. I’m sure we’ve all been slackers and haven’t read all of a hosts rules and roles at times, but being aware of that stuff does provide clarity.
I must admit that most of my commentary is coming less from an offensive standpoint of “you new folks need to assimilate to our ways,” and more from a defensive standpoint. Some of what I’ve read in this thread has felt to me like newer people making a list of demands on me as a host, as if to say “you must do x, y, and z for me as a prospective player of your game in order for me to understand your game and hosting style, and help me determine if I feel it meets my expectations of a ‘proper’ mafia game.”
I realize that this is not entirely the case, but certainly a product of me being a set-in-my-ways grown-ass mafia dinosaur. I’m happy we have new players, as that keeps the site vibrant and alive. I try not to get into the weeds about proper gameplay and gamesolving because I am not a regular player. Hosting is my passion, so I am more willing to be vocal about that subject.
Maybe I should just keep my mouth shut overall though, because I’m not one who really advances the culture or builds bridges between culture groups. I’m just here to hang out with cool folks and host while I still have interest in hosting and as long as people are interested in my games. Having had to follow bread crumbs from one defunct iteration of this community’s origins to another twice now, I’m at the end of the line here while it seems like a fit for me. Exploring new lands isn’t for me. When the time comes, I’ll just slowly fade myself out. Until that time comes, I just want to do what I know how to do.
As a player, I just jump in with a new host and use the experience to decide if I will be inclined to play future games of theirs. No offense, but if you want to understand my hosting style and ethos, you’re just going to have to play or follow one or two of my games. Preferably one of the more normal ones (which are few and far between at the moment). Sometimes I just don’t want you to understand my game before it starts because I think it’s more interesting and enhances the playing experience that way.
also, hard disagree with the idea that i need to tell people about the number of unique alignments in a game. you can just as easily inform players on what to expect while maintaining the mystery of your game by saying there 'might be' a light switch instead. sprityo does this, i think.
all that said i am typically pretty open about whats included in my setups, so shrug