Search found 16 matches
Return to “Original Horror RPG”
- Wed Sep 20, 2017 4:36 pm
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
(You named your guy "little john")
- Wed Sep 20, 2017 3:13 pm
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
Also you are required by me to have your character look like Lil Jon
- Wed Sep 20, 2017 3:11 pm
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
Correct. This is balanced out with the modifiers so say you want to get level 6 strength, you'll need to put in 10 points instead of 3 which would be the normal amount from 5 to 6DharmaHelper wrote: ↑Wed Sep 20, 2017 1:41 pm
So its not a matter of "To get from 0 to 2 you have to spend 0->1->2 costs?
- Wed Sep 20, 2017 1:31 pm
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
Your strength should be. Level 5 and you should have 15 HP since explorer also gives -5 HP
Also you only have seven points to use
The yellow number on the tables represents total points put in
Also you only have seven points to use
The yellow number on the tables represents total points put in
- Tue Sep 19, 2017 9:44 pm
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
Example Character Sheet:
Name: John Smith
Background: Normal man, Normal life. Is now in what seems like hell.
Class/Modifiers: Researcher/Believer+Old
So the above is the new stats based off of just the class and modifiers, you get an additional 7 Pts to spend on the other categories.
You can make your character however you wish, but it's not recommended you make a Young Logical Priest since the +24 SAN would be cut off at 15, and you would be -4 INS in the hole and have +2 COR. The good news is you scale the same way, it only effectively reduces your maximum INS in this instance to a level 6.
It's worth noting that for whatever level your modifier adjusts you to, you have to account for the missing debt of Pts to level up afterwards. So if you have +4 INS such as above, you would need +27 Pts in INS to get level 5.
Below is the final stats after having placed my points accordingly:
(here is the process)
Stats:
HP: 30
STR: 2
AGL: 3
SAN: 10
INS: 4
COR: 4
BLTG: 1
My character has high INS and decent strength and agility. He has decent corruption already which is bad because [redacted], and he has a subpar sanity, making him all that much closer to being insane.
Name: John Smith
Background: Normal man, Normal life. Is now in what seems like hell.
Class/Modifiers: Researcher/Believer+Old
Spoiler: show
You can make your character however you wish, but it's not recommended you make a Young Logical Priest since the +24 SAN would be cut off at 15, and you would be -4 INS in the hole and have +2 COR. The good news is you scale the same way, it only effectively reduces your maximum INS in this instance to a level 6.
It's worth noting that for whatever level your modifier adjusts you to, you have to account for the missing debt of Pts to level up afterwards. So if you have +4 INS such as above, you would need +27 Pts in INS to get level 5.
Below is the final stats after having placed my points accordingly:
(here is the process)
Spoiler: show
HP: 30
STR: 2
AGL: 3
SAN: 10
INS: 4
COR: 4
BLTG: 1
My character has high INS and decent strength and agility. He has decent corruption already which is bad because [redacted], and he has a subpar sanity, making him all that much closer to being insane.
- Tue Sep 19, 2017 8:57 pm
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
Updated with fancy color scheme for an easier time identifying!
- Tue Sep 19, 2017 7:31 pm
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
If I can get one or two more I think we'll be set!
- Sun Sep 17, 2017 6:34 pm
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
so if i wrap up some loose ends and make a signup, who can i expect to join?
- Sat Sep 16, 2017 9:12 am
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
Yea, i did
- Fri Sep 15, 2017 8:47 am
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
I like it, I'll have to save leeching to a higher tier,
It will effect sanity too I'm sure
It will effect sanity too I'm sure
- Thu Sep 14, 2017 8:10 pm
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
The only blood tinge abilities I can think of right now though are as follows:
Bloodshot: able to load a firearm of any type with your blood as ammunition. It costs -1 hp per bullet. The damage scales with your BLTG
Coagulator: recover from bleeding effects extremely quickly.
Forged Pact: placing your blood onto a bladed weapon increases the total damage dealt by 1/2 your BLTG. If you aren't bleeding already you can opt to cut yourself at no HP cost, but it will inflict a bleeding effect
Any more ideas are welcomed
Bloodshot: able to load a firearm of any type with your blood as ammunition. It costs -1 hp per bullet. The damage scales with your BLTG
Coagulator: recover from bleeding effects extremely quickly.
Forged Pact: placing your blood onto a bladed weapon increases the total damage dealt by 1/2 your BLTG. If you aren't bleeding already you can opt to cut yourself at no HP cost, but it will inflict a bleeding effect
Any more ideas are welcomed
- Thu Sep 14, 2017 8:04 pm
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
I see what you're getting at though and the current way I've got it planned, it'll work a similar way
- Thu Sep 14, 2017 8:03 pm
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
The concept was made during a time in which I didn't have a dice or a way to effectively get random numbers, especially off a d20, and it allows for far varied numbers
Not to mention I don't want to be messing with multiple modifiers outside of just the base stats, which aren't high to begin with. The game isn't meant to last an exceedingly long amount of time for each adventure, unlike a DnD game or typical RPG
Not to mention I don't want to be messing with multiple modifiers outside of just the base stats, which aren't high to begin with. The game isn't meant to last an exceedingly long amount of time for each adventure, unlike a DnD game or typical RPG
- Thu Sep 14, 2017 9:11 am
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
As soon as I felt any potential flaws have been addressed and when the tables for leveling are finalizedSpacedaisy wrote: ↑Wed Sep 13, 2017 11:30 pm When did you have an idea of running this? And does it have a start/middle/end or does it just run indefinitely?
Not to mention additional items and the blood skills
- Wed Sep 13, 2017 1:14 pm
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Re: Original Horror RPG
Questions and discussion will go a long way with getting this rolling as soon as possible
- Tue Sep 12, 2017 5:07 pm
- Forum: Waterdeep
- Topic: Original Horror RPG
- Replies: 35
- Views: 2253
Original Horror RPG
Name pending, I'm copy pasting this down here from an old idea I have for a non mafia game.
Add feedback as you please since it's not 100% and hasn't been judged in at least a year:
Hello all, I'm back after a considerable amount of time, but I've come back with a tabletop/text based adventure. Originally I had a friend who laid out the basis of it, but it was terribly broken, so I simply took it, did some editing, then did some more editing and balancing, and that is where it currently stands, in the third iteration. Simply put, I was wondering if I could get some tips and suggestions on what should be done to make it optimal for play. So, here it is:
This is the list of Classes and Modifiers along with their stats:
Here is information over inventory and items that will always be in the game:
(Again, suggestions for items and comments are always accepted)
So the game has seven stats:
NEW! Here are the BLTG Abilities List: When referring to BLTG, it is referring to the level.
NEW! Status Effects
Further information:
So the original concept of the game is Love-Craft style horror along with general horror mixed in with a DnD styled system of play that is simplified. How you receive Pts or Points to put towards upgrading your stats I decided would be similar to that of the FATE system where it would be upon the players achieving something such as clearing an area of the game or doing something difficult like beating a boss. The game originally was played with a number system where I, the host, would have an assigned number that's between two numbers and the player(s) would simply give me a number and depending on how close it was, determined the action. For example, I say "choose a number between 1-20." And for fairness sake, I will probably use random.org to get that number. Then the player's would guess. It's typically action dependent but a normal success is 3 within the number. If the number was 13, 10-16 are all successful actions, with 10 and 16 having the slightest of penalties and 13 being a critical hit. As with DnD I will also have a pre made quest that the group will follow. The game ends when they finish the entire quest(s) or everyone is dead/unplayable.
Add feedback as you please since it's not 100% and hasn't been judged in at least a year:
Hello all, I'm back after a considerable amount of time, but I've come back with a tabletop/text based adventure. Originally I had a friend who laid out the basis of it, but it was terribly broken, so I simply took it, did some editing, then did some more editing and balancing, and that is where it currently stands, in the third iteration. Simply put, I was wondering if I could get some tips and suggestions on what should be done to make it optimal for play. So, here it is:
This is the list of Classes and Modifiers along with their stats:
Spoiler: show
Here is information over inventory and items that will always be in the game:
(Again, suggestions for items and comments are always accepted)
Spoiler: show
So the game has seven stats:
Spoiler: show
NEW! Here are the BLTG Abilities List: When referring to BLTG, it is referring to the level.
Spoiler: show
NEW! Status Effects
Spoiler: show
Further information:
So the original concept of the game is Love-Craft style horror along with general horror mixed in with a DnD styled system of play that is simplified. How you receive Pts or Points to put towards upgrading your stats I decided would be similar to that of the FATE system where it would be upon the players achieving something such as clearing an area of the game or doing something difficult like beating a boss. The game originally was played with a number system where I, the host, would have an assigned number that's between two numbers and the player(s) would simply give me a number and depending on how close it was, determined the action. For example, I say "choose a number between 1-20." And for fairness sake, I will probably use random.org to get that number. Then the player's would guess. It's typically action dependent but a normal success is 3 within the number. If the number was 13, 10-16 are all successful actions, with 10 and 16 having the slightest of penalties and 13 being a critical hit. As with DnD I will also have a pre made quest that the group will follow. The game ends when they finish the entire quest(s) or everyone is dead/unplayable.