Search found 7 matches

by Scotty
Wed Oct 06, 2021 11:18 pm
Forum: Previous Racket Sign-Ups
Topic: ɒiʇɒM [SIGN-UPS FULL*]
Replies: 72
Views: 3157

Re: ɒiʇɒM [SIGN-UPS FULL*]

Woah. It’s been 2 months? I’m
Still in
by Scotty
Mon Sep 27, 2021 8:17 am
Forum: Previous Racket Sign-Ups
Topic: ɒiʇɒM [SIGN-UPS FULL*]
Replies: 72
Views: 3157

Re: ɒiʇɒM [SIGN-UPS OPEN]

Marmot wrote: Mon Sep 27, 2021 2:26 am Hmm, I don't think a minimum posting requirement is necessary. I think there's still plenty of incentive to post.
You could be right, but for thread health, I could see half the people choosing to post once a day, and that’s lame.

I mean, I can’t predict what people are gonna do, but there is always that possibility, and that’s all I’m putting feelers out there for
by Scotty
Mon Sep 27, 2021 8:11 am
Forum: Previous Racket Sign-Ups
Topic: ɒiʇɒM [SIGN-UPS FULL*]
Replies: 72
Views: 3157

Re: ɒiʇɒM [SIGN-UPS OPEN]

G-Man wrote: Mon Sep 27, 2021 12:07 am Rackets have a posting limitation by nature of the game category. I guess I’m confused why you’re asking about a required minimum. Has that been spelled out or asked for in other Racket games, or this an issue that you think is inherent to this specific game’s concept?

I assume people aren’t going to sign up for a game and then just blow it off. That’s not our site’s culture, so the thought never crossed my mind. It’s supposed to be a quirky, low-effort kind of game; something breezy to have fun with.

I wish I had this kind of feedback when I posted the idea years ago rather than mid-sign-ups. Now I can’t help but question if it should have made it this far. Recent feedback suggests I didn’t think it through far enough (or to the nth degree like seems to be the norm now?), just like Good Cop/Bad Cop.

:|
Naw man, this is just something I just thought about, that you shouldn’t have to think about if everyone’s playing the game correctly. Doubt it would have come up in signups. You can’t always know all the angles of how the game are gonna shake out. Lol don’t doubt yourself, it’s a cool concept.

My thought is that in a vaccuum, everyone should want to play and participate so this isn’t something necessary to expand on, but I’ve seen enough games the last few months to know that it is often just wishful thinking that one or a few people won’t vanish for days at a time, and in a regular game, the easy fix is mod kill penalty. But modkilling only helps their team in this format.

It might be a strategy to slank in this game, and I’m just saying that having a posting minimum (idk…5, 10 posts?) still allows for people to slank if they want, but not *disappear*. And if they do go MIA, staying alive for their team is a worthy punishment to either kick their butt into gear or get replaced.

So then we get to: what if there are no replacements left?

That’s a little hairy, because just keeping one (or several) player(s) around until lylo is pretty shit. I think we just need to keep that one as an implausibility for now, because I have no fair solution for that.
by Scotty
Sun Sep 26, 2021 8:46 pm
Forum: Previous Racket Sign-Ups
Topic: ɒiʇɒM [SIGN-UPS FULL*]
Replies: 72
Views: 3157

Re: ɒiʇɒM [SIGN-UPS OPEN]

G-Man wrote: Sun Sep 26, 2021 12:36 pm
Scotty wrote: Sat Sep 25, 2021 11:00 pm
Replacements and modkills may be employed if necessary.
I’ve been thinking about this one. In a game where you want your faction dead, I feel like penalties should be reversed. Modkills should be lynch immune if not to a certain post count.
Conversely, what is the penalty for going over the post limit? Just a slight balance question, unless I missed it, that can possibly be exploited
You know that's a good point about modkills. I usually just copy the same boilerplate content each time.

Ideally, there won't be a need for a modkill. I could prohibit them altogether. If you abandon your slot, then it means you likely won't get eliminated and that will cost your team the game.

As for post limit violations, the first offense is listed above- the player will lose their vote the next day. I was thinking of a possible tiered list for offenses:

1st Offense: Loss of next vote
2nd Offense: Loss of next vote + Removed from next chop poll
3rd Offense: Loss of next vote + Removed from next chop poll + Silenced for the next day phase

I dunno. The more I think about it, I kind of like making any offense result in a player being unable to be eliminated for the next day and night phase. That way, if you break the rules, you can't die, which hurts your team.

Thoughts?
I do like what Sloonei suggested with the bulletproof vest, which is basically what you’re concluding here. Breaking the rules at all probably shouldn’t utilize voting power- it would mostly favor mafia IMO.

I also agree with juliets’ response about identifying a post minimum. If that minimum isn’t reached, that player should be lynch/NK proof for a cycle, and they should be checked in on for replacement. A second violation should require a replacement, if available, on top of another lynch/NK for the next phase.
by Scotty
Sat Sep 25, 2021 11:00 pm
Forum: Previous Racket Sign-Ups
Topic: ɒiʇɒM [SIGN-UPS FULL*]
Replies: 72
Views: 3157

Re: ɒiʇɒM [SIGN-UPS OPEN]

Replacements and modkills may be employed if necessary.
I’ve been thinking about this one. In a game where you want your faction dead, I feel like penalties should be reversed. Modkills should be lynch immune if not to a certain post count.
Conversely, what is the penalty for going over the post limit? Just a slight balance question, unless I missed it, that can possibly be exploited
by Scotty
Fri Sep 24, 2021 10:18 pm
Forum: Previous Racket Sign-Ups
Topic: ɒiʇɒM [SIGN-UPS FULL*]
Replies: 72
Views: 3157

Re: ɒiʇɒM [SIGN-UPS OPEN]

G-Man wrote: Fri Sep 24, 2021 10:13 pm
Scotty wrote: Fri Sep 24, 2021 10:05 pm
Sloonei wrote: Fri Sep 24, 2021 9:02 pmNi
Ahhhhhhhh nooooo not that word

I can’t quite wrap my head around this game, but a 50 post limit sounds doable
It's easy...

1) Everybody wants to die.

2) If you are a civvie, chop the people you townread.

3) If you are a baddie, try to get townread and chopped.
Ah, so we’re all jesters then.

I see this going poorly :smile:
by Scotty
Fri Sep 24, 2021 10:05 pm
Forum: Previous Racket Sign-Ups
Topic: ɒiʇɒM [SIGN-UPS FULL*]
Replies: 72
Views: 3157

Re: ɒiʇɒM [SIGN-UPS OPEN]

Sloonei wrote: Fri Sep 24, 2021 9:02 pmNi
Ahhhhhhhh nooooo not that word

I can’t quite wrap my head around this game, but a 50 post limit sounds doable

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