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by Dragon D. Luffy
Sat Jun 06, 2015 6:44 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 3015

Re: Mafia Theory

JaggedJimmyJay wrote:To be honest, my preferred games (open or closed) tend to be vanilla-heavy. I love the purest form of the hunt.
I like classic scumhunting too. But I love strategizing with abilities. I see a role and I start to plan on how I'll make the most of it. I've pulled some cool gambits involving some pretty weak roles before.
by Dragon D. Luffy
Sat Jun 06, 2015 6:34 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 3015

Re: Mafia Theory

JaggedJimmyJay wrote:I believe the primary appeal of a closed setup is that it empowers a host to be more creative. Closed setups are much harder to break, meaning there is more freedom to tinker with them without worrying about that. For the players, they allow roleclaiming to be legal (I understand why roleclaiming is not typical here where open setup role madness is the norm), and more important it allows for roleplay. That's the thing I miss most when I play in an open setup: I can't claim my character and roleplay within my game-relevant effort.

In closed setup games where characters and alignment correlate, roleplay is still possible because the mafia team (and anyone else potentially affected, like rogues or power roles) are given fake characters by the moderator. This prevents their exposure through character claim investigation.
Closed setups make the game a lot more exciting too, imo. A lot of the fun is seeing all the awesome roles getting revealed as the game progresses. This is a kind of dangerous road for the host because they can potentially implement roles that troll the players too hard.
Turnip Head wrote:Outing is discouraged in open setups because it inevitably leads to mass outing, where at endgame all the civvies have claimed roles and there's no longer anywhere for the mafia to hide. It's an evolving attitude as more hosts are building mechanics into the game to combat the downsides of outing: in Long Con's upcoming World Reborn game, roles are listed without alignment. You can claim a role but you're not making the mafia's job harder by doing so.

In my upcoming Warcraft game you can try claiming a role but it won't reveal your alignment and will have the added effect of potentially letting one of your enemies (who has the same exact role) know that you aren't on their team.

I'm of the belief that role claiming can be an essential strategy but it relies a lot upon the host's game design. As such, each game is different. I think that's part of the appeal of The Syndicate, we're not afraid to experiment with our own standards.
One thing I did in the first game I hosted (and which I intend to do in every role madness game I make in the future), is to fill the game with anti-cop roles. Millers, godfathers, people who fool lie detects... the sky is the limit. My first game had a role with a one-shot that turned every cop into an insane cop for a full cycle. And it was a closed setup game, so you can imagine the ensuing chaos.

So, you want to trust that guy saying he has night information on someone? Do it at your own risk, and don't get someone lynched based only on what a cop says. Use your head too.
by Dragon D. Luffy
Sat Jun 06, 2015 6:31 pm
Forum: The Lounge
Topic: Mafia Theory
Replies: 84
Views: 3015

Re: Mafia Theory

JaggedJimmyJay wrote:It's an interesting culture here. I had truly never previously encountered a Mafia community where info dumping is frowned upon. I'd never even considered the notion of disallowing it. I can see the appeal -- it forces players to stay within the original mafia-hunting atmosphere that Mafia is supposed to be about. At the same time though, incorporating power roles with legal info dumping adds a completely different informational element to the game. I don't think it negatively affects balance either, at least not in places where it is typical.

One setup which could probably use a rule which forbids info dumping is the single cop setup being used in the Champions games on 2+2. Those too often become a mess of logic-based reads and suspicious behavior ceases to be relevant.
I'm not used to it either. This site is unique in which it enforces a 100% ban on infodumping. I can see the advantages in which it enforces a less ability driven gameplay, but in other hands it forces players to act like they don't know something they do, which kind of limits the game imo.

Where I come from (Naruto Forums), role revealing is usually disallowed, but you can reveal stuff you know. So while town cannot massclaim or exploit claims to find mafia (which I agree really breaks the game), they can say it when they know something. Even if this is kind of a soft role claim, people can always doubt it since the player can have any number of reasons to know something.

Also most games there are closed setup, though open setup games are fairly common.

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