I'm with Quin, in preferring to be perceived "something else". This may be extremely lame, but really what is most important to me in a game is trying to be kind, defuse tension when necessary, and just trying to make the game fun - for myself and other players if at all possible. I really don't worry that much about winning/losing... of course winning is fun, and when I'm really into a game or a role, I will sometimes go all supatown or supaevil.
First and foremost in the game to me, however, is that this is a game. The object is to have fun and try to keep any actual out-of-game friendships intact. Everything after that is just gravy to me. I've never been super competitive in RL games either, preferring to make people laugh and just enjoy myself. I dunno, I think maybe I'm just weird. I have seen though, over the years, that playing a "good" game or being a "good" player does not equate winning. Just like in baseball, you can do everything right and play a great game... and still lose. I instead, I choose to focus on what I can actually control - my behavior in a game. My hope is to just play nicely and try not be overly irritated or irritating.
Epi - I totally agree Re: civilians winning dead or alive. It's a much more equitable way to play, imo, and does lead to more teamwork. Why play supatown, when you know you'll just get NKed and not be able to win for your efforts? It leads to a better game, imo, when town can work together without that fear. Of course, something I'd like to see shift is the town attitude in general, but perhaps the only place to start is to alter that win condition. Only then will townies be more willing to work together.
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- by indiglo
- Thu Jul 21, 2016 12:05 am
- Forum: The Lounge
- Topic: How you desire to be perceived in Mafia games
- Replies: 24
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