Search found 4 matches

by Matahari
Thu Aug 01, 2013 9:44 pm
Forum: The Lounge
Topic: The Random Button
Replies: 26
Views: 1301

Re: The Random Button

Yay! I was hoping someone would try it out!
by Matahari
Thu Aug 01, 2013 6:03 pm
Forum: The Lounge
Topic: The Random Button
Replies: 26
Views: 1301

Re: The Random Button

JC- yes, the host would have to be the one who randomizes the player attached to the random button each day.

Hedgeowl- I agree that it might make for an interesting take on things. I just watched BWT get lynched on day 1/2 in three consecutive games, and it's pretty awful when you get stuck in a rut like that. There is a guy named bookhouse boy, who was cursed with a day two lynch, so many times that now, some of us still refer people repeatedly getting killed early as being 'book-wagoned'.

This would most definitely keep players from leaving mafia because they got killed early one time too many. Since most day ones are civvies, it would also help the civvies in general. And the player would still get the chance to actually be lynched or survive on their own merits, instead of day one bad luck.

As for the mafia, when they lose a player on the first day, it puts a serious hardship on their team, so this could help with that.

Another thing about this, is that if a killer goes by random on day 1, it could out his role, unless the mafia teams have open kills, as in anyone on the team gets to kill. And Indys with a kill would have to wait until night three, or whatever. Something like that.

I'm working on a game "Popeye- the movie", for whenever I finally get a computer, lol, and I hope to try this concept. But in the meantime I'm hoping someone else might try it.
and provided I can persuade Juliet's to host with me
by Matahari
Thu Aug 01, 2013 2:26 am
Forum: The Lounge
Topic: The Random Button
Replies: 26
Views: 1301

Re: The Random Button

Thinking of things that could interfere:

If you have an unlynchable role in your game, the random button would have to supercede that. In order not to reveal what the players role is, they would have to accept the lynch if they were chosen via random button.
by Matahari
Thu Aug 01, 2013 1:45 am
Forum: The Lounge
Topic: The Random Button
Replies: 26
Views: 1301

The Random Button

I've an idea for a feature to be tested in a game, that settles the randomizing debate. Or maybe it would make it worse, not sure about that. I'm hoping someone will be tempted to try it out.

For the first 2 or 3 days, a random button is added to the lynch poll, along with all players names. The host privately chooses a different player each of the days to be the random player.

In the event that people decide they would rather random than vote someone, they can feel free to do so. But the catch is, if the random player dies, their role will not be revealed. They will also be ressed after 72 hours and given the option of also bringing back the player who dies on the same night.

The theory here is that by day three, players should have some idea about who is bad or not, and shouldn't need the random button.

However, this could present some interesting ideas for mafia to play around with, such as night killing one of their own, if they are reasonably sure the lynched player will rezz them- or if the daily random player is mafia, then they could get by with killing off a team member.

Or say, on day three a civ gets random killed, but they strongly suspect the night killed person on night three, they don't have to rezz the player.

This could even involve a dead thread for the killed players to continue grilling each other, to decide whether or not to rezz their night mate-

Anyway, I'd appreciate feedback on whether anyone can improve on this idea and try it out in a game. Thanks!

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