Search found 7 matches

by triceratopzeuhl
Sat Dec 13, 2014 5:55 pm
Forum: The Basement
Topic: Parliament Mafia
Replies: 17
Views: 831

Re: Parliament Mafia

boo wrote:I enjoy your treatment of the back bench. Very accurate.

The indies make less sense from an actual parliamentary perspective (the speaker is the same party as the premier, the LG is a useless symbolic figurehead appointed by the premier, and the whip is basically in the same boat as the speaker), but for a game perspective it makes sense since they all CAN (with the exception of the whip) technically side against the premier.

Out of curiosity, did you consider going with the federal level instead? Including roles to make fun of regional differences would be a ton of fun for the (I imagine) very few people who would understand them. Or including a federal role (or a judicial one, it is Alberta, you guys - I'm assuming you're Albertan since you specified that it's based off Alberta parliament even though they all function in essentially the same way - like passing stuff the SC knocks down) would also be hilarious. Plus you'd have the Senate (perhaps a way for resses to be pulled off in an interesting way?).

Some sort of crossing the floor mechanic would be really interesting too.
I think I want to keep it simpler than that for this game, as it will be my first hosting, but those are all ideas that I've toyed with (especially the SCC). Maybe later I will host "Parliament Mafia 2: still not a funk band".


Also I realize that Whips don't actually work like that, but I'm using the House of Cards model for Chief Whip :p
by triceratopzeuhl
Sat Dec 13, 2014 5:11 pm
Forum: The Basement
Topic: Parliament Mafia
Replies: 17
Views: 831

Re: Parliament Mafia

Indy powers will all be secret and I don't want to spoil them here.

I'll be getting a co-host to discuss with
by triceratopzeuhl
Sat Dec 13, 2014 4:50 pm
Forum: The Basement
Topic: Parliament Mafia
Replies: 17
Views: 831

Re: Parliament Mafia

Epignosis wrote:
triceratopzeuhl wrote:How many players do we usually aim for in a full mafia game? I'm trying to balance team numbers right now
20+

Check this guide for balancing teams and powers:

http://www.mafiathesyndicate.com/viewto ... ?f=8&t=404
Thanks. What kind of impact would 3 indy players have on the mathematical models for it? That should decrease baddies' win chances, correct?
by triceratopzeuhl
Sat Dec 13, 2014 2:42 pm
Forum: The Basement
Topic: Parliament Mafia
Replies: 17
Views: 831

Re: Parliament Mafia

How many players do we usually aim for in a full mafia game? I'm trying to balance team numbers right now
by triceratopzeuhl
Sun Sep 15, 2013 4:44 pm
Forum: The Basement
Topic: Parliament Mafia
Replies: 17
Views: 831

Re: Parliament Mafia

That would be good too
by triceratopzeuhl
Sun Sep 15, 2013 2:02 pm
Forum: The Basement
Topic: Parliament Mafia
Replies: 17
Views: 831

Re: Parliament Mafia

Pssst...


could I get somebody to move this to the "incomplete games" subforum?
by triceratopzeuhl
Sun Jan 13, 2013 3:49 pm
Forum: The Basement
Topic: Parliament Mafia
Replies: 17
Views: 831

Parliament Mafia

PARLIAMENT MAFIA

Standing orders & structure roughly based on the Alberta (provincial) Legislature, with rules not accounted for pulled from Beauchesne's Parliamentary Rules and Forms :yay:



The teams:

The Government Front Bench (TEAM 1)
team consists of the Premier and Deputy Premier, who get BTSC, as well as two cabinet members, who do not

The Opposition Front Bench (TEAM 2)
team consists of the Leader of the Opposition and Alternate Leader of the Opposition, who have BTSC, and two shadow cabinet members, who do not

The Back Bench (TEAM 1 and 2)
consists of nondescript backbenchers, from both sides of the house - because we all know they have no clue what is going on anyway


The Furniture (baddie, kills nightly)
The Mace, the Sergent at Arms, the Page, and the Clerk. All have BTSC


The Speaker (indy)
As a representative of her majesty the Queen, has power bestowed upon him/her that the parliamentarians can't possibly understand (role secrets)

The Lieutenant Governor (indy)

As a representative of her majesty the Queen, has power bestowed upon him/her that the parliamentarians can't possibly understand (role secrets)

The Chief Whip (indy)
"I'm the Chief Whip. Merely a functionary. I keep the troops in line. I put a bit of stick about. I make 'em jump." (role secrets)

~

Every night period, players will vote on a bill. Every day period, there is a lynch.

TEAM 1 is completely separate of TEAM 2; only one can win, though both are for the sake of argument civvy. The Back Bench can win with either team.
Indies are completely separate from each other, and can only win solo (hence the name).

The last surviving team wins. Possible cases:
1) At least 1 member of Team 1 (government) + any number of backbenchers survive
2) At least 1 member of Team 2 (opposition) + any number of backbenchers survive
3) At least 1 member of the furniture survives
4) Any indy is the last player standing


No prior knowledge of parliamentary procedure will be necessary <3

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